MILENNIN'S PROFILE
Milennin
2060
I create games because I enjoy gaming, telling stories, writing dialogue and drawing. Making a game is all of those things combined into one. However, my greatest passion with game making is designing battle systems that require thought and resource management within battle itself. I'm always looking into improving my skills, so if you've played one of my games, please do leave a piece of feedback on my page.
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RTP Review
Thanks for the review, just 2 things that stood out to me:
-Unbalanced class
I hear this a lot, but when I ask who people think are the strong or weak classes in the game, I always get different answers. I've heard some players say they find the Necromancer incredibly strong, and is one of their favourite classes.
-I kind of confused about Paladin's achievement target though since it said that i have to cast Retribution skill although i didn't have it.
Retribution is the skill you get after activating Martyr.
-Unbalanced class
I hear this a lot, but when I ask who people think are the strong or weak classes in the game, I always get different answers. I've heard some players say they find the Necromancer incredibly strong, and is one of their favourite classes.
-I kind of confused about Paladin's achievement target though since it said that i have to cast Retribution skill although i didn't have it.
Retribution is the skill you get after activating Martyr.
MV Battler Sprites (for Default Facesets) Required!
Made it compatible with the child generator. Might only need to add the antennas if that's going to be a nitpick.


MV Battler Sprites (for Default Facesets) Required!
I was going to make one for the Fairy, since I need it for my own project. I'll post it here when it's done if I don't forget about it.
Have you ever made a trailer for your game? If so, please help.
Sony Vegas is amazing if you can get it. I've been using it for years, and it does everything I need.
What was your introduction to making games?
RPG Maker 2003 somewhere in 2005 I think. Although I don't remember where or how I found out about it.
Screenshot Survival 20XX
author=Corfaisus
Would make front side of the roof use blue roof tiles as well. Otherwise, looking good.
author=East
I'm not really good at making new sprites. Tried for a good few hours last night and got nothing good. Then I decided to just try and edit the LoG ones a bit, make them a little less chubby, this is what I came up with
Yeah, less chubby looks cooler.
Crafting in Games
Apart from Minecraft, I never liked crafting systems. I see crafting items the same as buying them from a store, except 1000x less convenient. Just give me what I need and let me get on with the game.
In Minecraft, it works, because first, there are no shops. Also, the interface is super easy to use - unlike some of those games that have menus within menus within menus within menus and require you to scroll like 10KM down through a list of useless items or recipes just to get what you need (Guild Wars 2 comes to mind). Gathering items is one of the core gameplay aspects of the game, and it's fun to do because it also alters the landscape (not just press E to pick respawning herbs or whatever from the same spot every few hours), so whatever you take has a lasting impact on your surroundings. Crafting not only gives you tools that you need to survive, but you can also use it make nice build materials to upgrade the look of your house and make it look really fancy by using rare materials.
In Minecraft, it works, because first, there are no shops. Also, the interface is super easy to use - unlike some of those games that have menus within menus within menus within menus and require you to scroll like 10KM down through a list of useless items or recipes just to get what you need (Guild Wars 2 comes to mind). Gathering items is one of the core gameplay aspects of the game, and it's fun to do because it also alters the landscape (not just press E to pick respawning herbs or whatever from the same spot every few hours), so whatever you take has a lasting impact on your surroundings. Crafting not only gives you tools that you need to survive, but you can also use it make nice build materials to upgrade the look of your house and make it look really fancy by using rare materials.
[RMMV] My game is too hard, what do?
It's the same of what I've seen from various people trying to play my most recent game. Some will get it and adjust their playstyle accordingly to the challenge and beat the game (or come close to), while others will stubbornly clamp onto what they're already comfortable with and ignore the tools that they're given and die in the early stages of the game (and then some will complain that it's too difficult, or imbalanced).
There's nothing really to be done about it. Some people just don't get it, or they don't want a game that challenges them to such an extent. That is fine. You'll never make a game that caters to every kind of player.
Although, if ALL of your players fail to do what you want them to do, then you've likely gone wrong somewhere. In such a case, I'm guessing your game either does a poor job of monsters telegraphing their attacks in a manner that's obvious to players, or they're simply not being taught about the usefulness of the guard ability (after all, in most RPG Maker games it tends to be rather useless), or the game is extremely punishing from the very start without giving the player the chance to learn from their mistakes and people just give up.
There's nothing really to be done about it. Some people just don't get it, or they don't want a game that challenges them to such an extent. That is fine. You'll never make a game that caters to every kind of player.
Although, if ALL of your players fail to do what you want them to do, then you've likely gone wrong somewhere. In such a case, I'm guessing your game either does a poor job of monsters telegraphing their attacks in a manner that's obvious to players, or they're simply not being taught about the usefulness of the guard ability (after all, in most RPG Maker games it tends to be rather useless), or the game is extremely punishing from the very start without giving the player the chance to learn from their mistakes and people just give up.
Is humor harder to pull off in games?
I think they are. I don't remember the last time I literally LOL'd while playing a game. A lot of the times, the humour comes over as either plain cringy, relying way too much on references (I sigh everytime I see a "it's dangerous to go alone, take this..." kind of joke), unoriginal fourth wall breaking, making fun of common tropes (this has become a trope in and of itself by now), or just fails to be funny in general. That might be rich coming from me, since my first 2 games suffered from some of those, lol.
I don't mind if a game throws a joke, or an attempt at one, at me once in a while, but I don't really play games to laugh. I don't like it when a game tries too hard to be funny. In fact, it makes it less funny for me when it does that.
Comedy is best, either when the joke feels natural for the situation, or if something ridiculous happens that you'd never have expected. In RPG Maker games, I like it when it involves actual sprite momvement or animation, rather than just a written joke.
I don't mind if a game throws a joke, or an attempt at one, at me once in a while, but I don't really play games to laugh. I don't like it when a game tries too hard to be funny. In fact, it makes it less funny for me when it does that.
Comedy is best, either when the joke feels natural for the situation, or if something ridiculous happens that you'd never have expected. In RPG Maker games, I like it when it involves actual sprite momvement or animation, rather than just a written joke.














