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Actor insists on joining at wrong level [RM2K3]
I'll try test playing it right from the beginning. I even made the variable set to 17 just before she joined and it appeared to have ignored it.
Anyway, I'll test from the beginning and I'll let you know if that solves the problem.
Anyway, I'll test from the beginning and I'll let you know if that solves the problem.
Actor insists on joining at wrong level [RM2K3]
No matter what I do, one of my characters insists on joining at level 2.
All my other characters join with a variable which is set to be at the same number as the level of my main character, but it refuses to work when it comes to her.
I've also tried increasing her level to "17" which is the average level which I'm at, at the point when she joins.
I've even tried making her initial level she joins in the database at 17, but it insists on level 2.
Does anyone know what I should be doing to solve this?
All my other characters join with a variable which is set to be at the same number as the level of my main character, but it refuses to work when it comes to her.
I've also tried increasing her level to "17" which is the average level which I'm at, at the point when she joins.
I've even tried making her initial level she joins in the database at 17, but it insists on level 2.
Does anyone know what I should be doing to solve this?
Need help on rewording some lines (For a tutorial piece)
I played it once on the Gameboy Advance version and all the other times I've played the PSP version.
I've never played the NES edition.
I've never played the NES edition.
Need help on rewording some lines (For a tutorial piece)
Need help on rewording some lines (For a tutorial piece)
Could someone help me reword this dialogue. It's supposed to be a short notice to the player about not wandering off from the current objective.
The monster encounters are a lot like Final Fantasy II (On the NES) where you can wander in to other areas even though you don't have any reason to be there yet. Like in II where the territory for the Mysidia area encounters is right next door to the encounters you fight at the beginning of the game (Mysidia came in a fair while later in the course of the game).
This is what the text currently looks like but I think it comes across as a bit awkward. Definitely the second sentence.
Sophie: Oh, and one more thing. Vincent, don't lead us off of the path of our set destination. There are stronger monsters prowling the lands to our north, between us and Sagarisk, and they'll likely be beyond our capabilities.
The monster encounters are a lot like Final Fantasy II (On the NES) where you can wander in to other areas even though you don't have any reason to be there yet. Like in II where the territory for the Mysidia area encounters is right next door to the encounters you fight at the beginning of the game (Mysidia came in a fair while later in the course of the game).
This is what the text currently looks like but I think it comes across as a bit awkward. Definitely the second sentence.
Sophie: Oh, and one more thing. Vincent, don't lead us off of the path of our set destination. There are stronger monsters prowling the lands to our north, between us and Sagarisk, and they'll likely be beyond our capabilities.
Help on wording a short tutorial / advice in a game
Sorry. I've realised that I put this under the wrong section. I've now now put this under the Game Design area.
Please remove this topic.
Please remove this topic.
Windows 10
Windows 10
I think 2k should work. I use rm2k3 on a windows 10 computer, and it works fine.
I don't think there'd be too much difference between the two at least when it comes to graphics. I've also played rm2k games on the same computer without any problems.
VX Ace works as well. I haven't had any problems except for the one occasion when my computer folded on me.
I don't think there'd be too much difference between the two at least when it comes to graphics. I've also played rm2k games on the same computer without any problems.
VX Ace works as well. I haven't had any problems except for the one occasion when my computer folded on me.
Want opinion on steal probability
You get a lot of healing items early on in the game, as the healer doesn't join the until about 60 - 90 min in to the game, and there are some quite nasty battles early on.
Once he joins, you don't find many healing items in chests anymore.
There are no common steal/rare steal items situations. Nearly every enemy has a set item you can steal.
Thanks for suggestions, pianotm. I'll make those changes.
Once he joins, you don't find many healing items in chests anymore.
There are no common steal/rare steal items situations. Nearly every enemy has a set item you can steal.
Thanks for suggestions, pianotm. I'll make those changes.
Want opinion on steal probability
I've decided to make a standard stealing rate for each item. I'd just like to know if these are reasonable or not.
"Number given in database" is there because the conditional fork for not stealing an item is - If random number is equal to or below. So with the Potion for example, 80% chance you'll steal one, 20% chance that you won't be successful.

Notes
_____ Drink (Temporary Stat boost)
_____ Tome (Works like the Sources in Final Fantasy VII)
Relic (low level)
(This covers relics like Star Pendant, Goggles, etc from Final Fantasy VI)
Relic (high level)
(This covers relics like the Aurora Ring, Cold Ring, etc from Final Fantasy VII. It will increase a character's resistance so it nullifies elemental damage)
Relic (rare/powerful)
(This covers relics like Ribbon, Gold Hairpin, etc)
Status Heal+ works like a Remedy in Final Fantasy VI and VIII
The different Mana items work like this
Drink = Ether
Tonic = Dry Ether (Final Fantasy IV)
Tincture = Turbo Ether (Final Fantasy VII)
"Number given in database" is there because the conditional fork for not stealing an item is - If random number is equal to or below. So with the Potion for example, 80% chance you'll steal one, 20% chance that you won't be successful.

Notes
_____ Drink (Temporary Stat boost)
_____ Tome (Works like the Sources in Final Fantasy VII)
Relic (low level)
(This covers relics like Star Pendant, Goggles, etc from Final Fantasy VI)
Relic (high level)
(This covers relics like the Aurora Ring, Cold Ring, etc from Final Fantasy VII. It will increase a character's resistance so it nullifies elemental damage)
Relic (rare/powerful)
(This covers relics like Ribbon, Gold Hairpin, etc)
Status Heal+ works like a Remedy in Final Fantasy VI and VIII
The different Mana items work like this
Drink = Ether
Tonic = Dry Ether (Final Fantasy IV)
Tincture = Turbo Ether (Final Fantasy VII)













