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I've just uploaded a demo for my latest game Every Vote Counts. If anyone could play through it and let me know if the degree of hand-holding is about right, I'd appreciate it. Once I know that this is fine, I'll continue with my progress.
It's quite long for a demo. Just short of three hours if battles are included.
It's quite long for a demo. Just short of three hours if battles are included.
Need help with adding a page to my game profile. Slug?
Need help with adding a page to my game profile. Slug?
Could someone explain to me what the Slug requirement is? It just says "Phrase used in page URL"
I'd like to add some extra pages but I don't know what to do here.
I'd like to add some extra pages but I don't know what to do here.
Let's work on your game descriptions!
Let's work on your game descriptions!
Could someone take a look at the description I've typed up for my new game "Every Vote Counts"?
I haven't submitted it yet but I'd like to know if there's anything which could be improved upon.
Short Summary: A cat has been elected as leader, but is he calling the shots?
A country with a very strange constitution. Due to Amonena's historical laws, a cat has been been elected as their head of state. This has never happened before, but when a single apathetic citizen, with nothing else to do, decided to put forth their pet, as a potential candidate for Prime Minister, well, nothing could be done about it, and nobody cared. Think about it, who'd have so little faith in Amonena's leadership that they'd cast their vote for a feline?
Seems that there were quite a few.
Now, though, things have started to go downhill in the corridors of the government. The deputy Prime Minister, Weston, has now got full control over access to the cat. No one can see the cat, except by Weston's approval. The opposition leader, Penny Bradelgast, has been interviewed on national television about this problem, and the fool who nominated this cat in the first place, has made up their mind to meet her, and try to return things to a state of normality in the politics of Amonena. Of course, they'd never tell Miss. Bradelgast that they were the one who started all this chaos.
It seems that the cat couldn't care less about ruling the country. Weston has held the position of Prime Minister before, but what is he trying to get out of it this time?
I haven't submitted it yet but I'd like to know if there's anything which could be improved upon.
Short Summary: A cat has been elected as leader, but is he calling the shots?
A country with a very strange constitution. Due to Amonena's historical laws, a cat has been been elected as their head of state. This has never happened before, but when a single apathetic citizen, with nothing else to do, decided to put forth their pet, as a potential candidate for Prime Minister, well, nothing could be done about it, and nobody cared. Think about it, who'd have so little faith in Amonena's leadership that they'd cast their vote for a feline?
Seems that there were quite a few.
Now, though, things have started to go downhill in the corridors of the government. The deputy Prime Minister, Weston, has now got full control over access to the cat. No one can see the cat, except by Weston's approval. The opposition leader, Penny Bradelgast, has been interviewed on national television about this problem, and the fool who nominated this cat in the first place, has made up their mind to meet her, and try to return things to a state of normality in the politics of Amonena. Of course, they'd never tell Miss. Bradelgast that they were the one who started all this chaos.
It seems that the cat couldn't care less about ruling the country. Weston has held the position of Prime Minister before, but what is he trying to get out of it this time?
Is there a way to make my cutscenes less of a hassle to make [RMMV]
Is there a way to make my cutscenes less of a hassle to make [RMMV]
The game is like Citizens of Earth, where you can form a party out of any members you've recruited, so I've made it so the characters who appear when a cut scene occurs will be the ones who are in your active party.
I've made one cut scene and it all works fine, but I was wondering if there's a way I can copy and paste these events without having to change which event it's referring to, each time I make a cut scene on a different map.
This is what it currently looks like
Could someone let me know if there is a way to do this easily, or will this be the best way to go about doing it?
I've made one cut scene and it all works fine, but I was wondering if there's a way I can copy and paste these events without having to change which event it's referring to, each time I make a cut scene on a different map.
This is what it currently looks like

Could someone let me know if there is a way to do this easily, or will this be the best way to go about doing it?
The Plot to Kill the King
I've put up a new update. Again, hopefully this will be the last one.
This includes
An in-game guide to the game. Covers the following topics.
As mentioned earlier. I've fixed up the baths (I could see where the one in Tiberias might be causing trouble). I've also put inns in towns where they wouldn't look awkward. In some other towns, there are now healers, who serve the same purpose.
Merchants are easier to identify what they sell. They now have the signs next to them, showing items (medicine), weapons and armour, knife and fork means food items.
There's a recipe book for purchase in Jerusalem. Go to the taverna and try to interact with it. You'll then be able to purchase it for 1000 shekels.
Ingredient prices have been changed around. This is to reflect the recipe effects. If a recipe has a powerful benefit, the required ingredients will be more expensive.
I've put in some maps in the game. These will be given at the start of any of the quests. They will be updated after each mission, and sometimes giving an additional clue if I thought people might get stuck.
You also get much more if you hand in a magic scroll to the priest at the Temple. I put in the help file that they are a very good way for making money, but I realised they weren't that great.
The wild animals are also more generous with the experience points they give. It's around half of their HP.
Hopefully this will be the last update. I think I've covered everything I can think of.
This includes
An in-game guide to the game. Covers the following topics.
- Making Money
- Healing
- Clearing Sin Record
- Weapons and Armour
- Where am I? What am I supposed to do?
- The Yellow Text
As mentioned earlier. I've fixed up the baths (I could see where the one in Tiberias might be causing trouble). I've also put inns in towns where they wouldn't look awkward. In some other towns, there are now healers, who serve the same purpose.
Merchants are easier to identify what they sell. They now have the signs next to them, showing items (medicine), weapons and armour, knife and fork means food items.
There's a recipe book for purchase in Jerusalem. Go to the taverna and try to interact with it. You'll then be able to purchase it for 1000 shekels.
Ingredient prices have been changed around. This is to reflect the recipe effects. If a recipe has a powerful benefit, the required ingredients will be more expensive.
I've put in some maps in the game. These will be given at the start of any of the quests. They will be updated after each mission, and sometimes giving an additional clue if I thought people might get stuck.
You also get much more if you hand in a magic scroll to the priest at the Temple. I put in the help file that they are a very good way for making money, but I realised they weren't that great.
The wild animals are also more generous with the experience points they give. It's around half of their HP.
Hopefully this will be the last update. I think I've covered everything I can think of.
The Plot to Kill the King
Hi Bulma
There are merchants in most towns who sell medicine which heal more reasonable amounts. 100, 300, and 500 HP. There are also recipes which you can make from the ingredients you mentioned (Egg), these have much better effects than the individual ingredients.
If you're looking for extra, hassle-free, money, you get a fishing rod for free in Caesarea. There's a guy to the west of the theatre who has one.
If you investigate a cooking fire (there is one in each town), it will bring up a list of recipes through a choice menu, and then it lists the ingredients.
I've been thinking, having read your message that it might be a good idea to include a recipe book in one of the taverns, which lists the effects of each recipe. It wouldn't be obvious, and it won't count as stealing. The proprietor would offer to sell it to you.
I'll also look in to the bath houses, and see if I can fix them up a bit. If I can insert some extra inns with out making them look shoe-horned in to the towns, I'll put some in.
I'll put in a journal / map as well for each quest so the player knows where they're supposed to be heading.
The guy in Caesarea, where you insert your name, he tells you to find Saul, who can be found in the marketplace in Jerusalem. He's the waiting outside a stall. (On the first mission, the message to go to the Jordan River is to follow it north to the Sea of Galilee. I've put this in now, because I've answered another question where the player got lost along the way)
There are merchants in most towns who sell medicine which heal more reasonable amounts. 100, 300, and 500 HP. There are also recipes which you can make from the ingredients you mentioned (Egg), these have much better effects than the individual ingredients.
If you're looking for extra, hassle-free, money, you get a fishing rod for free in Caesarea. There's a guy to the west of the theatre who has one.
If you investigate a cooking fire (there is one in each town), it will bring up a list of recipes through a choice menu, and then it lists the ingredients.
I've been thinking, having read your message that it might be a good idea to include a recipe book in one of the taverns, which lists the effects of each recipe. It wouldn't be obvious, and it won't count as stealing. The proprietor would offer to sell it to you.
I'll also look in to the bath houses, and see if I can fix them up a bit. If I can insert some extra inns with out making them look shoe-horned in to the towns, I'll put some in.
I'll put in a journal / map as well for each quest so the player knows where they're supposed to be heading.
The guy in Caesarea, where you insert your name, he tells you to find Saul, who can be found in the marketplace in Jerusalem. He's the waiting outside a stall. (On the first mission, the message to go to the Jordan River is to follow it north to the Sea of Galilee. I've put this in now, because I've answered another question where the player got lost along the way)













