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Screenshot Survival 20XX
Screenshot Survival 20XX
Could I get the general opinion on which way I should put in the kitchens in my game. There seems to be a general rule about the way you should put them in but I don't know what that is.
The image on the left appears to have it built in to the wall, while the one on the right has it on the floor, just in front of the wall (but it looks like there's a sizable gap between the stove and the bench, etc)
I want to know now, rather than having put one in each house in the game, and then get told it looks awkward and I should redo all of them.

The image on the left appears to have it built in to the wall, while the one on the right has it on the floor, just in front of the wall (but it looks like there's a sizable gap between the stove and the bench, etc)
I want to know now, rather than having put one in each house in the game, and then get told it looks awkward and I should redo all of them.
Making games? What motivates you?
My motivation comes from the first project I actually saw through to completion. That being the first one I uploaded on here.
Prior to that, most of my games started off with a burst of enthusiasm which quickly petered out.
Each game I work on now, I've managed to see through to completion, because of the satisfaction of actually seeing it having been finished.
Prior to that, most of my games started off with a burst of enthusiasm which quickly petered out.
Each game I work on now, I've managed to see through to completion, because of the satisfaction of actually seeing it having been finished.
The Plot to Kill the King
A new update has just been put up.
Text in the "additional information" section has been fixed. There aren't any words which are cut off.
Windows in key events have been edited so their appearance changes to suit the time of day, for events which happen at sunset and at night.
Text in the "additional information" section has been fixed. There aren't any words which are cut off.
Windows in key events have been edited so their appearance changes to suit the time of day, for events which happen at sunset and at night.
Decision with characters on chairs [RM2K] / [RM2K3]
Decision with characters on chairs [RM2K] / [RM2K3]
This involves trying to have characters on chairs, not on stools. Stools would be easy.
I have characters moving near chairs in cut scenes. These are high ones so they take up two tiles, the second tile showing the backs of the chairs. When they are on them, they look fine as I've made the top so it is unpassable, so they look correct.
However, in cut scenes, when they move behind them, they show up walking on top of them.
Is this unavoidable and I'll just have to choose one way or the other? Having them either unpassable, or having them set as move-behind?
This doesn't affect the game in anyway, it just can look a bit jarring for a second.
What method do you think I should go with? Unpassable or Move-Behind?
I have characters moving near chairs in cut scenes. These are high ones so they take up two tiles, the second tile showing the backs of the chairs. When they are on them, they look fine as I've made the top so it is unpassable, so they look correct.
However, in cut scenes, when they move behind them, they show up walking on top of them.
Is this unavoidable and I'll just have to choose one way or the other? Having them either unpassable, or having them set as move-behind?
This doesn't affect the game in anyway, it just can look a bit jarring for a second.
What method do you think I should go with? Unpassable or Move-Behind?
Looking for a fire/flame char set [RM2K] / [RM2K3]
Looking for a fire/flame char set [RM2K] / [RM2K3]
I'm looking for something which I can use for a flame effect to use on a map as an event, so it can moved around. It's going to look a bit like when in Final Fantasy VI when Kefka sends flames on the world when you're about to fight him for the last time. (hopefully you know what I mean)
Does anyone know of one, as I've tried googling and such and nothing has really come up. I've got a flame, but it looks better when used as a spell since it hovers.
Does anyone know of one, as I've tried googling and such and nothing has really come up. I've got a flame, but it looks better when used as a spell since it hovers.













