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What Videogames Are You Playing Right Now?

author=Sailerius
author=Liberty
It's not a bad game per se, but there was another open world post-apocalyptic science fiction action RPG starring a female protagonist fighting robots that have overrun the ruins of human civilization released that week and it's a much better game.

(Was there? What's it called?)

NieR: Automata - the only AAA game I care about this year. Knew it was one to watch the moment they released this.

What are you thinking about right now?

author=Kaliesto
The only way to enjoy RM horror is with headphones.


People play RM games without headphones?

Project 4 Review

Nice review! I tried picking this up last month, but dropped it soon after the first project - I sympathised with the project people too much to continue. Reading others' thoughts on it is certainly interesting.

Though, as someone who did play OFF (and also dropped it for similar reasons) I should say that yes, "The four titual projects each have their own color theme, emotion, guardian boss, NPC attitude, etc." is exactly the way OFF did it: even the way the camera scrolls up at the start while showing the project's name is taken directly from OFF. The plot/gameplay elements are less similar (OFF had both random encounters and companions, for instance, and was more self-contained, with no cutscenes that directly felt like "an external story".) but still sufficiently close that this often felt like a fangame. So, if you liked this, you probably should check out OFF as well, especially since it's about as long as this game.

What are you thinking about right now?

author=psy_wombats
Is this a single player game? I think you'd run into problems with branching factor almost immediately. If the player can save at any time, they can attempt to kill someone at any time, right? So if you succeed, you've dramatically changed the story.


Well, the counter-balancing factor here is that a) you are a normal person like the many horror protagonists, so killing is not quick in the first place; b) once everyone learns this, they obviously fear for their own lives and do not trust each other, and so at first, everyone sticks together tightly, and no-one can attempt to attack another without being overwhelmed by the group. However, the circumstances do force the people to split up, and that is when the fun begins.

I know that sounds a little vague: the simplest example is probably to make the game take place over the period of several days, so that the group has to stop for the night, and the question of who is (or is not) trusted to keep watch over everyone without taking advantage of this vulnerability forces the split on its own. However, yes: I certainly hope it could be a branching experience with a bunch of endings and intermediate outcomes. It should certainly be possible (though obviously not easy) to finish the game without ever saving, to give just one example.

What are you thinking about right now?

So, as I've been playing quite a lot of RM horror/adventure recently, I've started to think quite a bit about two things. The first is how reliant any horror can be on the character being alone, or mostly alone, which is obvious enough. The second is the relationship pretty much all horror games have with saving, and how much its availability can define the player's experience.

I've started to think of how these can be subverted, and came up with what I think might be a cool concept: a horror game where you are actually a part of a reasonably large group of people (upwards of 10) who got stranded somewhere bad and dangerous and now must get out of there, going past the creatures and the obstacles, etc.

The catch is that saving is in-universe: you can do it at any time - so long as you kill someone and consume their lifeforce first. Moreover, the other characters can all try to do so too, whether towards you, or each other. And if someone already managed to save, they are basically invulnerable, and attempts to kill them will simply reload both of you at the start of the area, now with knowledge of what you attempted to do.

I'm not quite sure how something like this can be brought to a conclusion, but I wouldn't mind trying...eventually.

What Videogames Are You Playing Right Now?

author=Hexatona
author=Shinan
author=Hexatona
I wanted to play Baldur's Gate series + Arcanum, just so it wasn't a chore to go back to them. Well, I might skip Arcanum.
So I just randomly browsed this thread so I'm a bit late to the party but...

If you're going to skip anything skip Baldur's Gate.
REALLY!?

That's a pretty unexpected opinion. Can you elaborate on that for me?

Well, Baldur's Gate is considered to be the most generic of the "Golden Age" CRPGs by far, (with the possible exception of Icewind Dale + Temple of the Elemental Evil, but both of those are appreciated more for their combat system then anything else.) so that's probably the reason why. Plus, Pillars of Eternity now does many of the same things it did, even practically replicating the pointers. That's about the extent of my knowledge, gathered from times lurking at our riotpixels.com, where 99% of users practically pray on all those games.

Kong: Stat Island

author=kentona
author=NTC3
Speaking of the game lists: why don't we expand the Top 10 most downloaded list to Top 25, like we do with the "Most playlisted"? Because, really, that list has been remarkably static for a long time now (I think Mega Man's ascent might have been the last major change, nearly two years ago.) There'll be a lot more life to it that way, and we could have "Top 10 downloads/month" alongside it.

And "Top 10 Game Finishers" (or whatever) probably can't hurt, though I doubt the results will be all that surprising (at least, initially.)

I could probably bump all of them to TOP 25, seeing as how it's not 2011 anymore (and we actually have a good bulk of data and users now). It's really not any more work on my part. It's all just queries and regex to format the results.


That could work too!

Project W.I.P.E.D Review

Well, DD is both an awesome game, and a resoundingly successful one as well. The way Red Hook were able to take all these seemingly disparate elements that no-one tried adding together before (cosmic horror + semi-roguelike + point-and-click style curios + psychological damage), refined them into a coherent whole and were rewarded with more than a million in sales really confirms what I suspected for a while: that a truly massive success, especially in the commercial development world, is one that consciously creates its own distinctive niche and offers something other games can't, in addition to just functioning well on its own merits.

And as for the writing, I think you might want to check out Dreams of a Hero. That game also has a simple formation system (there's a back rank where enemy archers hide that can only be reached with your own ranged attacks, basically) but is more of a typical rmk game design-wise (I also got stuck on one level after bringing a wrong character to it, but I really should retry it and finish/review the game). It does have custom animated battlers, but they are hardly good-looking, and nor is the RTP mapping. Lastly, its writing is never really complex or sophisticated: however, it feels grounded, and it frequently offers you enough choice to feel engaging regardless. I think that game's writing is a standard you could reach.

Kong: Stat Island

Speaking of the game lists: why don't we expand the Top 10 most downloaded list to Top 25, like we do with the "Most playlisted"? Because, really, that list has been remarkably static for a long time now (I think Mega Man's ascent might have been the last major change, nearly two years ago.) There'll be a lot more life to it that way, and we could have "Top 10 downloads/month" alongside it.

And "Top 10 Game Finishers" (or whatever) probably can't hurt, though I doubt the results will be all that surprising (at least, initially.)

Glow v1

author=sabao
author=NTC3
author=sabao
author=NTC3
snip
Oh man. It sounds like I uploaded the exhibit build. The autoreset was put in there so we didn't have to manually restart the game every time someone finished playing. I'll have to re-build the game once I find the old project file!
So, how is it going?
Found the project file! I have not used Stencyl in years though, so this may take a bit to fix. I will post a new build as soon as I can though!


OK, that's good! It's really a nice game, and I hope more people will get to enjoy it without the issues in the current build.