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Nihilo
A throwback to the 90s Post Apocalyptic/Cyberpunk era. Nihilo follows protagonist Estes and his party as they journey to uncover the truth behind The Calamity.

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Drawback mechanics in single player games

If we are to talk about some truly classic games, then Nethack might just be a defining example of drawbacks in its design. As you play, you'll find a lot of items (potions, amulets, rings, spellbooks etc.) that are all unidentified, and will stay unidentified unless you come across identify spell somehow. (Well, Wizard/Witch might start with one, but I haven't tried playing as them yet.)

That just creates a lot of tension, because first, any item you get might be blessed (good) or cursed (welds to your body and cannot be taken off unless you get some holy water or unicorn horn, I think). That is obviously punishing even if the item is otherwise innocuous: a crappy dagger welding itself to your hand just stops you from using better weapons; Hermes forbid you get a cursed two-hander like a partisan or a mattock, basically stopping you from doing most things. Armour is even more interesting, regardless of whether or not it's cursed. The most powerful armours are obviously metal ones, and they give a lot of protection, but also force the spellcasting chance way down, making the usage of even healing spells nearly impossible. Thus, the question of whether it's worth taking the better protection of elven/dwarven armour over good spellcasting of leather ones, or whether you should always wait for said elven/dwarven armours or settle for plate if it turns up earlier (which actually has slightly better protection, but has insane weight.)

And while with body armour you can at least trust it to just do its job, gloves, boots, and helmets can all have magical varieties. Even if you consult the wiki regularly, it'll only tell you which ones are regular varieties. The rest is randomised, and can be mildly crappy (gloves of fumbling), mildly useful (visored helmet protects against the extremely rare blinding attacks), game-changing (autocursing Helm of Opposite Alignment), occasionally awesome (Kicking Boots), pretty great (gloves of might, etc.) or hilariously game-ending: my most memorable run in my 3 months of playing was an early one where I bought boots for 6 gold at the shop and thought they would do nothing. Then, my gnome archeologist lady put them on and they were levitating boots! Awesome!, I thought... until it turned out they made bending down to pick up stuff, or even to go down to the next level, completely impossible, and couldn't be taken off, because curse.

The always-magical item categories have even more * fun * associated with them. Amulets are quite simple, as there are only like 8 varieties of them, and they include really cool ones like magic reflection, or life saving (basically an OneUp! that breaks when you should've been killed). Still don't forget to test them for curses first, or you'll get Amulet of Strangulation - guaranteed insta-kill in six turns, unless you are lucky and your god isn't angry with you. (Prayer mechanics are probably another example of a drawback in their own right.) Wands are also nice, as long as you look up on the wiki figure out the way to instantly identify them through engraving with them (works on like 25/30 of them.) The wand of lightning is a good example of a drawback all on its own: it's really powerful, but the flash will blind you for quite a while afterwards. You can also try breaking any wand when you feel it's about to run out of charges: the explosion might be a lot more useful to you, assuming it doesn't kill you.

You have spellbooks, which might give you a new spell (which you might not be able to use regardless), or might screw you up badly, and which you'll eventually forget unless you reread it. You have potions, ranging from booze and apple juice, through (surprisingly useful) water and all the way to healing/gain level one hand, and acid or polymorph on another. When you normally have no idea what it does, you can still try to drink it, to dip your weapons (or practically anything else) into them, or to throw them at the enemy and see what happens. You can also just carry them around and not bother to do much - until you come across flame/frost breathing enemy whose breath just blows them all up and likely kills you. And you also have rings, which are so random that identifying one through throwing it down the sink, to be lost forever, might actually be worth it at times.

So, yeah, NetHack practically lives and dies by drawbacks and risk/reward management. Download it for free on your phones to check it out, assuming you haven't played it already! It's a pity you soon get so much potentially useful/potentially game-ending stuff no character can lug it all without being reduced to a crawling, easily slayable wreck, and so you get a whole song and dance about creating safe stashes, etc., at which point I kinda lose interest and stop.

What are you thinking about right now?

author=Liberty
author=Caz
There should be a night where me and Libby get drunk and stream games.
Yus. Pity I have a cold right now though. ;.;


Oh, I can sympathise. Get well soon!

Mystery Dorm 2 Review

Well, that's good to hear, I guess. As for the quality of English, please, just periodically copy all the writing into Word as you work on the game - its spellchecker is quite capable of catching pretty much all of these errors.

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author=Orihime00sama
It's the very first battle so I think that it should be simple.


Respect the player's intelligence, and they will respect your game in turn! For those who like it simple, you can just keep the current balancing to make sure it can still be beaten by spacebar-mashing. For others, though, add a skill or two for both characters that they can use to end the battle a bit faster, and so that the players who discover them can feel smart about using them. Like, Mary's first skill could be some puppet attack that's a little weaker then her normal one, but reduces enemy defence for several turns. Allen's first skill could be an attack that disables buffs on the enemies.

Similarly, the dog soldier thing doesn't need to have skills that really alter the course of the battle: they just need to be there, to appear flashy and keep the player's interest. Make one of them a self buff, for instance: it doesn't need to be a powerful buff at all, but it shows the player enemy can do something, and would justify the presence of Allen's buff-clearing attack. Another could be a Roar that weakens the entire party: again, not by too much, but enough to make the battle look interesting, while it can still be beaten through doing nothing besides normal attacking.

A Timeless Story Review

author=Midori_Fragments
Thank you for your nice review!
I see that there are things that could have been made better...
But we really are total beginners (and very young, in addition), so maybe you can forgive us ;)


Well, like I said, I've often seen beginners do much worse, so seeing you accomplish something pretty decent like this at a young age is actually quite encouraging. Just think carefully about what you want your next game to be about, and how you can avoid making the same mistakes again. You'll likely create something better, a game I could recommend without reservations. That's all it takes!

Annual Progress Report

author=SgtMettool
Give Jimmy all the time he needs to be the best that he can be!


I agree! We have probably all heard that quote "A delayed game is eventually good, a bad game is forever bad." and it certainly holds true most of the time. Owlboy guy worked on his game for nine years and was rewarded greatly to say the least.

What Videogames Are You Playing Right Now?

author=Hexatona
Ugh, I need at least a PC and a Switch, and I can't afford either ( -_-) Really jelly about being able to play Nier Automata...

Worry not, Deltree has you covered, having released The Tenth Line the same day as the Steam version of Nier Automata! Which wasn't exactly a brilliant idea since now no-one is writing about his game at all, but oh well.

EDIT: New Mass Effect is releasing in 2 days as well, and the way everyone not trying to review Nier on PC is now busy speculating whether or not it'll fail probably doesn't help him either. Perhaps he might get some sales and attention due to the backlash, though? A bit like how Reigns came out right after No Man's Sky and people started reviewing it and talking about it, first to make a "this game is better than NMS!" jab, then because they genuinely liked it? We'll see, I guess.

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That's a shame. Why not?

McBacon Jam 4

author=unity
Yeah, ditto! Looking forward to seeing what awesome games come out of this! ^_^ Good luck everyone! I'm cheering you on! :DDDDD

Same! Best of luck to everyone!

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Does this battle now include any skills on either side?