NTC3'S PROFILE

Nihilo
A throwback to the 90s Post Apocalyptic/Cyberpunk era. Nihilo follows protagonist Estes and his party as they journey to uncover the truth behind The Calamity.

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What are you thinking about right now?

author=Marrend
We were wondering/talking about that earlier! They've been deleted, according to Liberty. If there is any light at the end of this corridor, it's what the author writes in his/her/its/dunno profile:

Took down 3 reviews on the games that really wanted to be oldschool jRPGs. I need to play to the end of these jRPG emulators to give a balanced review, because a slow and simple start is common in many jRPGs and the goal of these games was to create that. I'll have to admit my bias against prolonged tedium seems like put more opinion than objective critique into any reviews I put out. Thanks for helping me see the other side of things.


OK, so sounds like it worked out well enough (for now), then.

What are you thinking about right now?

author=Craze
my favorite part of the recent Oldschool Game Review Thing was that somebody thought there was "well-written review" around when it was just bashing the 2k3 engine repeatedly ;V did it deserve to be up? yeah maybe, maybe not, but it definitely wasn't a good review


I read them as they were first posted, immediately thought "That's gonna cause a ton of drama", and then decided I might as well check out the drama tomorrow. Now it's all gone, and I feel kinda sad. Did the guy take them down himself, or something else happened?

Whatchu Workin' On? Tell us!

author=MoonMoonGames
I'm currently enjoying dealing with Steam Greenlight, and a 75% negative reception.

Well son of a


To be honest, that's not very surprising, given the description you chose to go with.

"A Bit of a Little Dinghy is a game about a group of ragtag misfits by the name of Steve, Steve, and Not Steve (her name is Steph), whose town ran out of money, and they decide to go and seek help from the King of Rudrah. However, the King seems to be out, and the Princess decides to use your help instead. With your ship named Steve the Boat, fulfill quests for her as you learn about a world at the brink of war, all in a unique 1-bit aesthetic.

Originally made in 3 days for Ludum Dare 38, with the theme being "A Small World", I've decided to put this up on Steam Greenlight, and if it passes, I will work on an expanded version of the game with at least an expansion pack's worth of additional content, cleaned up plot progression, improved maps, enhanced battle balancing, and everything you expect of an actual game that should be on Steam, rather than a generic asset flip with no originality whatsoever. I'm not promising you that this is going to be the greatest game you've ever played, I'm not promising that it'll be 50+ hours with so many side quests that your head will explode, it's going to be a simple game whose sole purpose is to tell a fairly small story of a fairly small world."


Though, it did get to play the itch.io version yesterday. You can expect a review soon.

Keep Moving Forward

Somehow, this reminded me of Australia and its first female Prime Minister, Julia Gillard. Moving Forward was her 2010 election slogan.

Also, if it's Spelunky, you totally should move forward through the spikes. Jumping and falling on them is what's gonna kill you.

What are you thinking about? (game development edition)

I suppose some of my earlier musings on "regular" WAYTAN thread (like that idea of a horror game where you need to kill other people around you if you want to save, and vice versa) would be better suited here.

One thing I never really considered before was whether RTS games (probably the only genre right now that's in terminal decline) could benefit from a larger variety of status effects. The ones I've played, at least, generally stuck with units shooting/slashing at each other until either of them died (sometimes both did: in C & C: Generals, I once witnessed a Chinese Trooper & RPG Soldier from rival NPC factions start shooting at each simultaneously, then dying simultaneously, hence proving that the former are largely useless). Now, sure, such games usually also have heals, buffs/debuffs and stun abilities (Chinese EMPs or US Propaganda Leaflets), but I wonder if it could be taken further. A particular example I would like to see is having ranged fire relatively inaccurate by default (and ideally doing terrain damage when missing), but a target receiving many attacks at once going over certain threshold would be stunned by that, making the battles less predictable & incentivising existence of "spotter" unit class.

And on the subject of status effects: anyone* considered an "Echo" one? Basically, some character/enemy with temporal powers would be able to inflict it, with potentially devastating results. It would do nothing on its own, but turn any kind of attack the target receives into a DOT one. For instance, being shot with a crossbow bolt while under its influence on turn 1 will "echo" 60% of bolt's original damage on turn 2, then 30% on turn 3 and 15% on turn 4, (perhaps even 3% on turn 5, and give an achievement if a character actually gets killed by that), and same goes for all the other attacks.

* Chances are, some classic JRPG probably did that a while ago, I know.

Hey not to be an asshole but this forum is kinda dead, could you guys reccomend some active social hangouts (in forum form) that you like? My topics of interest are: Idle chitchat, pixel art, music composing, casual game making.

author=LockeZ
Even if I knew of another forum like this one I wouldn't direct you there. I'd direct people who are there to this one.


^THIS.

Turned 20 on the 20th

Thanks, everyone!

author=Addit
I “baked” you a cake.



But Happy Birthday there, NTC3. Hope you had a good 4/ 20th. :)


Oh, yeah, I learned about that tradition of yours last year, hehe. Never cared for weed myself, but I'm totally fine if others like it, and people here have similar attitudes, from what I can tell. And yeah, it was pretty good.

What are your opinions on the recent Yooka-Laylee controversy?

@Corfaisus

Yeah, this kind of stuff is offf-putting, and why I tend to not pay much attention to YouTube as a social phenomenon (as opposed to platform for music & trailers.) Right now, I only follow Jim Sterling for the dark side of Steam, BaerTaffy for DD playthroughs, + a few microchannels (1-7k) out of solidarity for featuring RM games. However, I know that YouTubers are hugely important to a game's success (Steamspy's creator confirmed a while ago that YouTube exposure correlates with sales more then either user or critical acclaim (i.e. high userscore/Metascore)), so I guess that in today's market, this relative disinterest is almost a luxury that no dev can afford if they are to go commercial.

Turned 20 on the 20th

Спасибо!

Still considering trying to go commercial at some point maybe soon

author=Dyhalto
Noooooo. Resist the dark side. The cookies are a lie. Keep your games accessible and fun for all.
Think about yourself on your deathbed. Do you want to reminisce about how your games were played and enjoyed by tens or hundreds of thousands, even millions, or would you rather remember how you earned a month's wages from something you poured a year into and maybe a few thousand people played it?


I admire your spirit. However, Steam's sheer size (or RMN's relative obscurity, if you are a glass half empty type) often (though by no means always) makes this a false dichtonomy (as far as player numbers are concerned, that is), if Steamspy is to be believed. Perhaps we'll make a great leap forward eventually to the point where this won't be the case (the reason I persist with reviews and occasional TVTropes activity for RM games), but it'll be a while before that happens.

@Uni I certainly wish you success if/when you do go for it! Without knowing more, that's probably all I can definitely say at this point.