NTC3'S PROFILE
NTC3
5625
Search
Filter
Glow v1
Well, I'll be waiting! It's still a very nice game with a cool concept, and it should be great once one can play from beginning to end without having to restart/it restarting at any point.
One Fate Review
Yeah, I read that, and so I gave all the feedback I could, based on what was present in the game version I had. Now you can make all the changes required, and any other potential players would know what this current, rushed version is like. I think this is pretty fair.
A Face To Remember
Looks very good on the whole. Though, I must say that Mikhail Vasilli is going to sound very strange to any Russian speaker. It's like the equivalent of John Nick, or Edward Peter.
Devlog 96: A Sound Decision
Good to hear, I guess. In other news, though, any thoughts on the Valve's recent decision to abolish Greenlight, and institute a likely raised charge per-game submission in its place? I suppose it works well for you, since you've already made it through Greenlight. Plus, if the fee will discourage many of the worst developers, this should make it easier for your game to compete for players' attention, right?
BLANK: Intensive Development Time!
author=KingSangos
The game at the moment should last around 4-5 Hours if you play naturally without deviating into some of the optional content. Doing the latter will add 2+ Hours in.
The Spirits Within will likely add 2-4 more hours of content in.
So, it might amount to half the experience post-update? Yeah, I probably ought to wait for that.
Space Police Vocal Unit SPECTRUM Review
author=fletcharrow
(Though I'm not sure what you mean by the game utilising only RTP tracks; all of the music is free-use but by Youfulca of Wingless Seraph, though most SFX are indeed RTP.) I would have loved to include specifically made music/SFX and even potentially voice acting due to the nature of the game (and this is something I did look into at the start of development but eventually had to give up on due to lack of funds, development staff, etc), but since it was a solo project it didn't prove possible since I actually have no musical skill at all. I'm unfortunately not financially capable of commissioning people to do that for me at the moment either (T▽T)
fletch
Well, I've just heard those tracks in RM games so often, they're practically synonymous for me with RTP by now, even though that's technically not the case. However, I didn't really expect you to make your own music: just search wider for other music sources. Since your game is free, you do not really need to worry about copyright, so you could've used just about anything with no issue. You can search up any OST on YouTube these days, and use websites to rip the audio out and put it in the game, FYI.
author=fletcharrow
All your feedback has definitely been noted. Thanks again for your time!
You're welcome! This is why I often find it more interesting to look at the lesser-known games here: there's the thrill of discovery if you get something truly good, and even if it's not so good, at least you know the developer now has a reasonable idea of "where to go up from here", as a result of your efforts!
BLANK: Intensive Development Time!
author=KingSangosauthor=NTC3Hey dude!
So, since I've written a demo review all the way back then, I suppose I should review the completed version too, to give it a proper score and such. Should I wait until this update is done?
It'd probably be better to review the game now. This expansion won't be completed until a few more months (possibly 4-5).
True, but on the other hand, I did ultimately end up waiting for a long time back then. I suppose I can wait for a little more, but be assured the review won't be outdated again so after I submit it.
And just another question: how long is the game now, and how long is the expansion planned to be?
Rezident Evil: It Is Escape
author=twentyfour24
Games that had soundtracks composed of Linkin Park/ FF7 midis.
Hey, Iron Gaia had that, and it was legitimately good! Of course, it wasn't a fangame either.
Either way, though, I'm passing on this, no offense. As much as I hate to see new games go unreviewed on here, I don't think I can handle any more of this general kind of game after Fragile Hearts and Aorta. Addit is apparently planning to review this anyway, and should handle this much better then I would.
Also, is it same Matt LeBlanc who was in the "new" post-Clarkson Top Gear last year, or am I thinking of a different one?
Machines That Bleed - Demo I
author=DireDimes
Oh, I understand! That's not the body, that's just some garbage bags. The body is downstairs to the far right. Follow the blood. ;) (It's not every day you get to say that to someone.)
Oh, OK, I get it. It might be stupid, but I literally didn't think you could go to the right on the first area screen in the first place: I thought the screen just ended there. I'll try posting my suggestions about this to your Discord.
Glow v1
author=sabao
The Student is supposed to suffer from an injury after the fall, so your chain becomes useless and you'll tend to trip every now and then while walking. Try to keep moving forward and the story should continue! We're pretty sure we ironed out all the bugs in this one. Were you able to meet the Teacher?
Is the Teacher the hooded figure in the screenshot that assists you throughout the game? Because if so, well, I can walk right into them, but nothing happens. Though, this is honestly not as important as some things which can prevent your progress much earlier, and which you definitely haven't ironed out. First, this one here:

As you can see, you can get your sprite frozen like this, which lets you move sideways but not jump. Luckily, this gets fixed if you walk into a wall to the right, but it's better not to encounter this in the first place.
And this one:

If you stuff up a jump and fall here, getting out is pretty much impossible, and you have to restart the game.
However, the most annoying thing in the game is honestly the way it literally restarts itself if you leave it for even a little while, probably less then a minute. I had this happen to me when I was very close to the end, which was very enraging.
Lastly, this is a smaller aspect of the game, but would you consider broadening the controls to make the "left-right-up" arrows fulfil the same functions as A-D-Space? It's a small thing, but it certainly won't hurt. If you can upload another version which fixes all the things above, I would be very grateful. I actually liked the game quite a lot, but having to restart it several times because of these things certainly left its mark.













