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How are we doing? A survey to help us improve RMN
author=Sooz
Given some of the conversations in Welp, maybe people SHOULD be punished for using it :V
On a serious note, I am not sure how much more visible one can make gamepages, given that they are on the main page. Put in another sidebar on the Community page?
Come to think of it, it'd be cool to see a vertical sidebar of just new games as they come in. That would be p. neat.
I was thinking something a little simpler - just a forum thread of latest gamepages where a bot would automatically post with a title, a link, a header image and a first paragraph of description whenever one is approved on the website. Would such a thing work? After all, while I can appreciate some of WIP's sentiments, changes should ultimately be based off what already exists, rather than the ideal we think should be. If blogs showing up on the forums seems to work (somewhat), why not just try this way of bridging the divide a little?
EDIT: Come to think of it, bots could also be made to fire off single-sentence alerts about new gamepages in both Slack and Discord, couldn't they? (I admit in advance to not knowing much about those, having never ventured on the former, and only joining the latter about a week ago.) As to whether those services could just be excised off RMN and replaced with an in-built chat system... I would just quote the following:
author=Kylaila
It makes for their own groups n stuff tho. and that can be super fun for those involved so good for those who like the atmosphere.
In my experience, people will just naturally gravitate to such smaller groups, especially as the overall membership grows, and the tendency won't disappear if the means to maintain group exclusivity are removed, but will simply find another outlet. One of the more prominent online communities I've been part of was on a much larger (Alexa rank <1000 as opposed to our 60-80k) non-user-run website, which had the equivalent of gamepages (though in a much different, commercial context) with their own subforums, as well several dedicated forums. What was actually happening is that much like here, the subforum activity was only limited to the classics and the recent releases. Meanwhile, the two main dedicated forums have formed wholly separate communities that didn't interact with each other unless they absolutely had to, or with the people on the subforums (which included me).
After the subforum activity began to get moderated to unusable hell (partly as a result of people I still like and consider friends, unfortunately), our group had first exploited a bug in the site's architecture to use an older version of subforums that was hidden from general use, but still functioned if you knew how to get there. Once that was patched, we didn't really integrate with either of the two forums, but were simply shunted off to a third, abandoned one, where we persisted for about a year before fleeing to a tiny off-site forum, which I still visit. (I suppose it's a bit like the #schmup story here, though I was rarely more than an observer any true drama.)
Anyway, my point is that there are people who like talking to as many people as possible and having their stuff seen by as many as possible, and there are people who want the semi-privacy through semi-obscurity, and who'll try to get it one way or another, so destroying already established channels won't do much besides alienating a few.
Matryona's Last Night
OK, out of the three Japanese creators HiragiHOUX has worked with so far, Colonel is definitely the most skilled. I mean, this game essentially has the same premise as SIN, but with significantly better execution. However, I'm still not sure if I would call this a good game, or rate it as such. I think I'll let someone else have a go at answering this question this time.
Flare Let's Play, Annice (1 Video) - Demo Completed.
author=FlareBlitzedauthor=AliceMisakiPart of the purpose of my let's plays is for the developer(s) to see a 3rd person perspective (sometimes a fresh pair of eyes can spot things that one may otherwise miss out on). ^o^
Thanks so much for your feedback!
We had fix some bugs you had talk about yesterday!
We will be glad if you try the new download we uploaded on 19/02 ^-^
Thanks again!
I'll be glad to give your recent update a run through and give you a comments in regards to anything outstanding. :)
Don't bother: I played it yesterday (my review for it is awaiting approval) and it's barely different from what you played. You might be better off trying Red Thread demo (which is considerably longer, more interesting and has about as much horror in it as Memoirs' one.) Or you could try playing Immortal, which is actually pretty good (assuming you haven't already.)
Crystal of Abyssal Dreams Review
You're welcome! I certainly hope that with this feedback in mind, the next demo will see the game get much closer to its full potential.
One Fate Review
author=InfectionFiles
Thanks for the mentions, NTC3!
I also have a sneaking suspicion that this game was made off the base of my RE fan game, Road to Raccoon City. xD
(So, it's possible he knows of my games already lol)
Well, I wanted to give the developer a chance to answer this accusation, so I didn't reply at first. Now that a few days passed, I suppose we can now say silence implies agreement.
How are we doing? A survey to help us improve RMN
Really, the drama Corfaisus tries to stir up here is so myopic it's almost laughable. For reference, here are the most recent stats again. Do you notice any trend that conflicts with the premise Corfaisus advances ("moderation I dislike will kill RMN", apparently) there? Something that has also been true for a long time, and only tends to get stronger?
Why, it's that all the "engagement" categories (Most downloaded game, Most subscribed to game, generates most discussion, etc.) are utterly dominated by games whose creators either never stepped a foot in the forum, or have very limited engagement, and are far from being regulars here. Yet, their work is clearly what the actual majority of visitors' considers the website's main reason for existence, and not the forums. They could get shut down tomorrow, and plenty of people would still come here to download Pom, Desert Nightmare and Pocket Mirror, and creators like them would still upload a ton of other games. Moreover, I strongly suspect the survey was meant to target those least engaged people first, rather then ones who've stuck around for many years.
Why, it's that all the "engagement" categories (Most downloaded game, Most subscribed to game, generates most discussion, etc.) are utterly dominated by games whose creators either never stepped a foot in the forum, or have very limited engagement, and are far from being regulars here. Yet, their work is clearly what the actual majority of visitors' considers the website's main reason for existence, and not the forums. They could get shut down tomorrow, and plenty of people would still come here to download Pom, Desert Nightmare and Pocket Mirror, and creators like them would still upload a ton of other games. Moreover, I strongly suspect the survey was meant to target those least engaged people first, rather then ones who've stuck around for many years.
Memoirs Review
Haha, thanks! Well, this is partly a product of my circumstances; from April onwards, my RMN activity will decline again, though hopefully not to the (non-existent) levels of last year, so I'm making the most of it right now. I also expect others to become more active in the (practically inevitable) post-Winterruption review event.
Still, I can't say it's not fun to be only a few reviews away from entering top 10, a good while before the end of the month! I might hit something like 70 reviews by the next stat round-up at this rate: though I'll probably slow down a bit instead, and play some longer (5+ hour) games once I run out of recent demos.
Still, I can't say it's not fun to be only a few reviews away from entering top 10, a good while before the end of the month! I might hit something like 70 reviews by the next stat round-up at this rate: though I'll probably slow down a bit instead, and play some longer (5+ hour) games once I run out of recent demos.
Red Thread
author=UHANTC3Thank you for the kind words! The prologue is already available to play.
Did you update the download so that it doesn't have the bug TheCrimsonValley reported? That's pretty much the only thing I'm waiting for. )
The Swallow's Descent Review
Well, all your hard work has certainly paid off now, hasn't it? Again, great job guys! And yeah, that sketch was nice to see too; thank you, mjshi!













