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Your favorite game EVER!
... come to think maybe it's Ar Tonelico 2 tho...
altho I really had a good feel with " Shadow Hearts 2 ", too..
._. probably Ar Tonelico 2.... it resonated really great with me, on a deeper emotional level, and was really creative and unusual.
altho I really had a good feel with " Shadow Hearts 2 ", too..
._. probably Ar Tonelico 2.... it resonated really great with me, on a deeper emotional level, and was really creative and unusual.
The Mysterious Wonderland of Alicia-chan
author=kukenstragames
Played the game and just submitted a review! Enjoyed myself!
Ah, thank you! : ) I'm glad you enjoyed our little game.
Thanks for taking the time to write a review, too.
[Poll] needs a 'lil feedback
author=RyaReisender
Voted for project ONO as I'm not very fond of action RPGs. I do like "Tower" settings, though. Imaginary MMORPG settings are just as interesting, though (and it's easy to create better gameplay than in .hack//).
Ah, in ONO; I'd use the realtime-action battle system too tho. ^^; (want to make use of those on-map action sprites i made) So, there's no real difference there.
Main difference is really just the setting ; )
[Poll] needs a 'lil feedback
Hey everyone! ^^
So I'm working on this project with the original sprites and tile-sets and whatnot, but I didn't yet decide on what the game should be like. To be more precisely the adventure - Here's the thing: I got 2 quite different plot concepts that both play in the same 'isolated area' setting. You know, enclosed, remote.
Well, I'll quickly introduce to both concepts here, to roughly give an idea.
Plot Concept " Project Azoth "
This adventure takes place on desolate a place called Yonaguni. You play as the protagonist who lost his memory (clichee-alert, I know, but it's more interesting that way) - You got accepted in the friendly community quite well, and soon decide to become a tower explorer. Not surprising since there is nothing too much other to explore on Yonaguni than the Babel Tower.
This game is a little like the PSX game "Azure-Dreams" setting-wise, minus the monster taming and semi-turned based battle system. It's more an action based game-play, and what you take from the tower is mostly resources and loot for the townsfolk. There are other townspeople exploring the tower now and then but nobody has ever made it past the "13th floor". Of course the tower is filled with monsters but fortunately you got the Azoth Blade, a short sword that is home to 4 elemental homunculi, that can be levelled up and grand you the power to use magic-like attack and healing skills.
It is a bit lonely on Yonaguni, but it is saied that when you reach the top of the tower, the "17th floor", you can see far enough to see land, on good weather conditions... Nobody actually knows anyone who managed to archive that tho.
Features:
* the "big" HUD
* professional AAA character portraits
* homunculus level system
Plot Concept " Project ONO "
In this game, you play as a random person who literally plays a game, an MMORPG to be pecisely. The game starts as you log-in and create your character, and spawn on this nameless, isolated MMORPG world that only has the town area on the ocean and the various dungeons.
This game is gonna a little more funny at first, with lots of references to meeting strangers on the internet via avatars / in games, interaction with people who have the same interest / goal and other social emotional stuff. Even though it's supposed to represent a MMORPG, this game will be heavily storydriven due to the interaction with the "other players". It's about the online adventure but also offline stuff.
Features:
* a smaller HUD
* "fellow players" use cute emote-icons, like all the time =w=
* simple item / skill upgrade system
So I'm working on this project with the original sprites and tile-sets and whatnot, but I didn't yet decide on what the game should be like. To be more precisely the adventure - Here's the thing: I got 2 quite different plot concepts that both play in the same 'isolated area' setting. You know, enclosed, remote.

Well, I'll quickly introduce to both concepts here, to roughly give an idea.
Plot Concept " Project Azoth "
This adventure takes place on desolate a place called Yonaguni. You play as the protagonist who lost his memory (clichee-alert, I know, but it's more interesting that way) - You got accepted in the friendly community quite well, and soon decide to become a tower explorer. Not surprising since there is nothing too much other to explore on Yonaguni than the Babel Tower.
This game is a little like the PSX game "Azure-Dreams" setting-wise, minus the monster taming and semi-turned based battle system. It's more an action based game-play, and what you take from the tower is mostly resources and loot for the townsfolk. There are other townspeople exploring the tower now and then but nobody has ever made it past the "13th floor". Of course the tower is filled with monsters but fortunately you got the Azoth Blade, a short sword that is home to 4 elemental homunculi, that can be levelled up and grand you the power to use magic-like attack and healing skills.
It is a bit lonely on Yonaguni, but it is saied that when you reach the top of the tower, the "17th floor", you can see far enough to see land, on good weather conditions... Nobody actually knows anyone who managed to archive that tho.
Features:
* the "big" HUD
* professional AAA character portraits
* homunculus level system
Plot Concept " Project ONO "
In this game, you play as a random person who literally plays a game, an MMORPG to be pecisely. The game starts as you log-in and create your character, and spawn on this nameless, isolated MMORPG world that only has the town area on the ocean and the various dungeons.
This game is gonna a little more funny at first, with lots of references to meeting strangers on the internet via avatars / in games, interaction with people who have the same interest / goal and other social emotional stuff. Even though it's supposed to represent a MMORPG, this game will be heavily storydriven due to the interaction with the "other players". It's about the online adventure but also offline stuff.
Features:
* a smaller HUD
* "fellow players" use cute emote-icons, like all the time =w=
* simple item / skill upgrade system
Games based on World Cultures
author=Backwards_Cowboy
As far as I know, African culture has less mythical beings and more human spirits, so it would be far less interesting for the typical RPG-player who is expecting dragons, devils, angels, and sex monsters.
Meh.. Shetani - bizarre morphing and shapes-hifting monster spirits sure do look exotic enough to me to use in a game...

(PS: some rape people, they say.. )
Games based on World Cultures
The Screenshot Topic Returns
author=LockeZ
@Nebelsoft: For a second I thought those doors had smiley faces on them.
If you're gonna use that giant UI, is there any way you can make the HP/MP bars be a little taller and stretch all the way across the screen? Or is that space reserved for something else?
Nah, can't do that, because I lack of the epic "programming skills" do to so... XD
(srsly tho, I got no idea how such a task would be accomplished.. i can't even change their position. Yeh' I suck ; D )
Nebelsoft's dungeon of creation
The Screenshot Topic Returns
'Been working on a new tileset recently - and I think it didn't turn out too bad actually. ^^
Also : possible title screen~


Also : possible title screen~

The Screenshot Topic Returns
author=CashmereCatauthor=NebelSoftI know in VX Ace there's a script that can do it for you. But AFAIK in XP you just have to paste maps together, ol' skool.
um, QQ you guys... how do you make a screenshot of the whole map in RMXP?
do you patch together different screenshots like in olden times or is there s trick to it?
I see, thanks for the info, man. Pretty wild map, btw. : )














