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Large Numbers!!!!
Hehe... as I designed a Pen&paper RPG that's essentially a hommage to classic JRPGs and mmos, it is made so that in that game characters with the right build and stats setting can esily make up to 5 digits damage in mid- high level... ^^; It's fun and yeah, gives off more a ... well... how to put it... "Dragon Ball" feel-like "OMG it's over 9000! "
The Screenshot Topic Returns
The Screenshot Topic Returns
oh foggy and dark execution place...
to brighten up the gloomy mood after this, here's another screenshot from my game stuff.. ' 3 '

to brighten up the gloomy mood after this, here's another screenshot from my game stuff.. ' 3 '

The Screenshot Topic Returns
Hey, Jack, off that horse!
Hey Jack off that horse!
hah, that's a nice laugh i take with me to end this day / weekend.. ^^ thank you and goodnight. X )
The Screenshot Topic Returns
@LockeZ
Hey thanks for the input - I think you're right there.
*lol* wwweeeelll, okay there are a few different reasons, for example the moving gauges only work with this etc, but to be honest we mainly wanted a "smaller screen" - but I can't write scripts for that myself and don't want to spam this game with a ton of random custom scripts... there is exactly 1 custom script in there right now (XAS old version), and we'd like to keep it to a minimum.
I don't know if THIS game "version" will ever officially be released to public anyways, but in this specific version, NPCs avatars go in the window to the left when you talk to them or perform specific actions.
The top space is reserved for the dungeon's name... and the right and lower space, meh, it's pretty much unused...
However, we made a different game with almost the same HUD XD - worktitle "Project Alice" - which is kinda a minigame / puzzle adventure thing.. but the character avatars are being replaced atm so, I didn't present it yet.
Hey thanks for the input - I think you're right there.
*lol* wwweeeelll, okay there are a few different reasons, for example the moving gauges only work with this etc, but to be honest we mainly wanted a "smaller screen" - but I can't write scripts for that myself and don't want to spam this game with a ton of random custom scripts... there is exactly 1 custom script in there right now (XAS old version), and we'd like to keep it to a minimum.
I don't know if THIS game "version" will ever officially be released to public anyways, but in this specific version, NPCs avatars go in the window to the left when you talk to them or perform specific actions.
The top space is reserved for the dungeon's name... and the right and lower space, meh, it's pretty much unused...
However, we made a different game with almost the same HUD XD - worktitle "Project Alice" - which is kinda a minigame / puzzle adventure thing.. but the character avatars are being replaced atm so, I didn't present it yet.
The Screenshot Topic Returns
@ LockeZ
Ah you're right, that def'netly makes a difference. : ) Thx again.
Already started editing the tileset accordingly : P
Aside from that, why not have a look at my firy' fire dungeon of fire... jk that's not its name ; P but yeah it's a magma place. ( No monsters added yet, that's why it's a little empty )
@Gourd
Personally, I like the houses with the colorful roofs. : )
Ah you're right, that def'netly makes a difference. : ) Thx again.
Already started editing the tileset accordingly : P
Aside from that, why not have a look at my firy' fire dungeon of fire... jk that's not its name ; P but yeah it's a magma place. ( No monsters added yet, that's why it's a little empty )

@Gourd
Personally, I like the houses with the colorful roofs. : )
What Videogames Are You Playing Right Now?
Poject X Zone (N3DS)
so many hours of randomness and ever-repeated dialogue... XD
but man I love that gameplay and the characters of course, which are the basic selling-point of the game : P
so many hours of randomness and ever-repeated dialogue... XD
but man I love that gameplay and the characters of course, which are the basic selling-point of the game : P
Voice Actress for Hire!
Woah you're really good - your skill demo sounds pretty convincing to me, that's for sure. o.o ( ...I expected it to be 'bad' tho, because there are so many bad voice actors so... guess that helped a little XD )
The Screenshot Topic Returns
Penalties for leveling up
Well, action based role-play games like "Monster Hunter" or "Gods Eater" - (even that poor Ragnarokonline on PSVita ) manage to work without exp/leveling up and focus on having the player craft better equipment (up upgrade it) only.
The player can do this by collecting items from beaten monsters and make the new armor or weapon that raise his stats. : )
And depending on what you equip, of course some stats might be decreased, too, or there are other drawbacks.
Just throwing this in. : P
The player can do this by collecting items from beaten monsters and make the new armor or weapon that raise his stats. : )
And depending on what you equip, of course some stats might be decreased, too, or there are other drawbacks.
Just throwing this in. : P













