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mysteries of rpgmaker?

@ LockeZ & Marrennd: OOoohhhh! o.o so THAT's what that can be used for... x.x
thanks for the clever idea guys, heh.. i learned something today. ^^

Is there any way i can play any rpg game on phone ?

I heard there are some, but I haven't tested any yet : I

If you still want to try out how it works though, you may check out https://play.google.com/store/apps/details?id=net.kernys.rgss&hl=en for example - or search google for other ones : )

What should go in a character focused game

I think Ar Tonelico 2 was a very character driven game - not only did you lern about their personalities by casual conversation and adventuring - but also by diving into their subconscious mind, which gave you an even deeper understanding of how they worked as individuals. But that was part of AT's very specific / unique game mechanics and storyline.

Pokemon Players?

iunnow... Audino maybe? XD haha! ( yeah also a crappy pokemon for most people, i know XD )
but.. moar HP and moar Def and moar cuddly-ness =w=

Mighty No. 9

@ Rya - haha, oh the irony... XD

lookin' good tho : ) seems like you have to first stun the enemy with your blaster, then go for the kill by tackling?

poster_small.png

lovely drawing : )

mysteries of rpgmaker?

@ LockeZ

Damn o.O that does sound powerful indeed.... like, really..


What would you guys try, if you wanted to randomize something..? Like, call a random text from an NPC, or maybe even randomize if there is something to find in a treasure chest?
Can we ask/force the RPGmaker to pick a completely random number from let's say, a common event list, or, maybe better, jump to a random label or conditional branch in an event?

mysteries of rpgmaker?

author=GreatRedSpirit
The context of the editor changes slightly when you're creating battle events instead of map events: Stuff like change HP's 1./2./3./etc. are the enemies that appear in the troops.


Oh? I see : ) Interesting, I should try it out and see for myself sometime I guess.

mysteries of rpgmaker?

The label command , huh? Yeah I was wondering about that one, too - never used it before. And, yeah.. it does sound very similar to "loop / break look" ( which I also never used ) ...

I also haven't made use of the " memorize BGM " / " restore BGM " one until rather recently. It's nice tho, safes some time when playing around with music to set the mood in dialogues.
With timer, I don't know any tricks.. : ) I'm glad i know the basic use at least.
"Common events" was a thing that took me very long to understand, same with "Switches" and "Variables" XD... took me so long to get the idea behind those - but I'm glad I know now...

But what might be the difference between " Change HP " and " Deal damage " be ? And what do the numbers under " entire troop " mean?

panacea 1.31

Version 1.31

<minor bug-fix and edit, dialogue / event-wise>


( well, here's our very first "scary" -ish game title. enjoy the basic playable version of the game ; D and we'd be happy if there were any testers willing to check it out. as common, space bar is for actions, and at some places even for attack. )