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Hidden Maps In Project Files

I'm pretty sure my projects have some unused maps ; P Like testing maps etc - I'm just too lazy to delete them. XD

The Screenshot Topic Returns

@Orange: there sure is something going on there.... : 3

That's part of what makes the contest so exciting, everyone will be really creative and work hard, the result will be so many different amazing games.

the magical formula of playtime?

Hey everyone.
(Hope this topic doesn't exist anywhere - )

Here's an interesting question to all ambitious game developers:

If you craft a game, and playtesting it takes you a certain amount of time to beat it - what you do is basically, more or less, "speed-run" the game, right?

You already know how the game works, where to go, what the dialogues say and how to solve quests or puzzles.

How would you know (or estimate), how long it will take the casual player who has never seen or played your game before, to beat said game?

Personally, I always assume " x2 ". Double the amount of time that I need to speed-run the game. And that's the estimated playtime I write down / or tell if someone asks me. (I mean, before I can make a statistic based on results from testplayers) What do YOU guys think? : D

Illustrator/ Concept artist Looking for paid work

@Liberty: That they don't post their price-list on here probably means that the price is subject for negotiation ; ) so, just you might as well give it a try.

@Giby Your works show a healthy bit of routine - looks like you know what you're doing. : ) Always nice to have an experienced illustrator around. You might even be at "speedpaint" level, which i do admire. Do you draw landscapes / townscapes? ; ) Post more examples of nature / architecture then, that's art too!

FOUR STARS...for what ??

On deviantart it's solved like this:
The person who leaves a review can give stars, AND then, people who read the review can "thumb up" or "thumb down" the review ! XD ( or it was something like " x of x people agreed with that review" )

That's interesting, too : p

Making a game that's purposely "bad"(YMMV)

... might sound harsh, but I am not interested in games that look like there was like not even a little effort put in the development. ._.

Whatchu Workin' On? Tell us!

@Rebezion seems to have good / solid game-play mechanics : )

Underwater.png

nicely done, it looks really good! : D

BadDream.png

*lol* oh my, looks like their apartment is located in "silent hill" ^^;

SpiderDen.png

woah that looks pretty cool actually ^^ yup, nice visuals.. ( just the sprite is kinda basic )