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Phantom Legacy (Part 1)

author=Nightblade
Looking at it, I understand now. I didn't use battle events, I used party exhaustion as the trigger. Party exhaustion apparently. takes into account the MP, so if someone started the battle with a skill; the attack won't trigger.


Oh god...this is it.

Everything has to be a switch in the dbs if you want the closest chance of a 100% trigger. I'm going to take a look at some of the events to see what the issue might be.

Almost There

This game is really good.

just want to point that out here.

Go Make me a Sandwich: Sexuality in Bayonetta (and other games)

Bayonetta is cool because it's an honest character, which removes the cringing.

Miranda from Mass Effect isn't cool because the developers tried to create emotional ties and situations while always having the camera pointing at a very specific spot. The situation ends up becoming awkward.

she was ugly anyway. 8/

The Screenshot Topic Returns

This is good game making competition. I want to see more people 'screenshot battle'. The first blow has been dealt...

Forever's End

There are a lot of things that can cause lag in rm2k3. I didn't encounter any while playing, but my computer is very powerful. For starters, you should probably count how many parallel processes you are running in your common events and maps, Nico. Calling events through actions and using labels is a lot more effective. No amount of wait conditions can help your game if you have a lot of parallel processes, since those are constantly on no matter what.

Cut scenes: how long is too long?

This is not a cutscene issue, this is a "how long can we take control away from the player" issue.

A cutscene can happen in real time, while you are still in control of your character. A lot of old school games were unable to do this for various reasons, but modern games are able to direct a story while still giving the player control. In Half-Life, you don't all of a sudden lose control when Alyx yells "WATCH OUT!", and time doesn't suddenly come to a halt (until you press enter to get rid of textbox) when your characters banter in Mass Effect. Unless you are creating a highly scripted scene where things have to happen in a timely fashion, you can still give control to the player. It shouldn't be "give control, no story happens" or "story happens, no control given". There are ways to create a seamless experience.

Obviously, this is mostly out of the scope of rpgmaker games for technical reasons. And of course you want to create things interesting and entertaining, but also create an in depth story as well. Lots of games have journal systems, or something where you can access the menu and go into a log that is like a dictionary for your game, which holds character bios and world information. It's good for getting to the meat in cutscenes, and gives you the option of "hey, this is here if you want to know a lot more about this game world." The new Tactics Ogre for PSP had a really really good system on it.

edit: and animations. have lots of animations. animations for everything.

Review scoring: standardization, professionalism, etc.

author=Ciel
on game profile: 'this game has 71 thumbs up and 2 thumbs down'

or

'this game has 4 thumbs up and 564 thumbs down'

numerical or grade scores are stupid. when you are telling your friend about a game you say 'ya it was good you should play it' or 'not so good dont bother'. all you need to know is which direction the thumb is pointing. being told that the game is a C+ is not useful to anyone in any way because the ONLY decision to be made is whether or not you are going to fxckin play it or not. (!!)


Hey this person is right you should probably do this.
*tilts thumb 37.46 degrees to the left*

Electronic Entertainment Exposition 2011

live reaction to the new wii:

(12:44:54 PM) Neophyte: here it is its coming
(12:45:06 PM) Snowsprite____: its going tobe bad i can feel it
(12:45:09 PM) NB: Wii
(12:45:11 PM) Neophyte: lol
(12:45:11 PM) NB: next system
(12:45:12 PM) NB: Yuu
(12:45:25 PM) NB: Of fuck dont tell me I'm right.
(12:45:36 PM) Snowsprite____: llmaoio
(12:45:37 PM) Snowsprite____: lmao
(12:45:38 PM) NB: OH FOR FUCKS SAKE

*new system name is announced*

(12:45:41 PM) Snowsprite____: omgjyogd
(12:45:41 PM) Neophyte: lol nightblade
(12:45:45 PM) Neophyte: called it
(12:45:47 PM) Neophyte: predicted the future

Forever's End Review

I am glad the rpgmaker community hasn't changed at all in the last 10 years.

my back aches let me sit down and rest while this tirade continues.

Forever's End Review

Putting a number on a video game or piece of art is inherently dumb, but breaking a game down into categories is the only way most people can interpret things. I don't particularly care for this game (I agree with the complaints for the most part), but if you review a game you should probably describe in detail what a 0/5 (or any */5) actually means. Let people know before they start putting heat on you.

Stars remain in space not in games!!