NEWBLACK'S PROFILE

The undead are among us,
at dawn they shrink back to their silken beds.
They dance by night
and drink the blood
of a child's broken neck.
The Curse of Cpt. Lovele...
Nautical-themed cephalopod-pirate-based action-shmup.

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Xenomic's Sprite Thread! GASP!

I wasn't really just giving polite suggestions as a matter of pure opinion (and I don't think Nessiah and Marimo were either). I was saying, as a matter of fact, that unless you stop doing things the way you currently are then you will actually never get better in any significant way. There's not much folk can do if you dismiss their input as "ah! lol well I do it my way" despite them knowing exactly why you're having trouble when you admit yourself that you have no idea.

Army_Cutscene_1_3.PNG

Yeah I remember/was aware of the ff6 sodlier dealio -the in-battle sprites of the soldiers from ff6 map be a good starting point then :P But I don't think there's any reason to feel *that* hamstrung because it's totally up to you how your own canonical soldiers look close-up. Also the Galbadian soldiers in ff8 (and to a lesser extend the generic shinra soldiers in ff7 - first enemies in the game) had a pretty similar look in some elements of their armour design so that might be worth looking at and adapting? For generic doodad ideas you need only look at any game for the last 20 years that had a futuristic soldier in though and see how they made the armour more interesting by covering it in random "tech-looking crap" (Halo, Gears of War come to mind specifically).

Also as an aside, all this time I have been thinking that the black cut-outs along the bottom of the guns in this game were picatinny rails or some kind of ridged pump/grip, I guess now (from the large-scale bust) they were meant to be... fingers? (it totally works better if you imagine them as what I said though :V)

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He's definitely looking better than before. I think the bust version of the soldier could afford some more doodads though. It doesn't have to be stuff that is apparent in the sprite (same as with Cheska's). I'd try some panel-like detailing on the armour? Segmentation, random modular-design looking crap, shaping/egonomics and stuff? General sci-fi/cyberpunk guff that you see in every game ever with sci-fi/military body armour.

Xenomic's Sprite Thread! GASP!

Also it looks like you're trying to draw each thing with a single continuous line that you're dragging along and that's why it's wobbly as hell. Seriously that is not the way to draw anything at all. Quick smooth strokes! multiple attempts! iterate until good. You're not a printer, take the pencil off the page some more. In the sketching phase it's totally fine to make a series of increasingly accurate approximations until you end up with something that looks right, you don't have to one-shot it, that's never going to happen.

Xenomic's Sprite Thread! GASP!

I think the head shape is wrong yes.

Fundamentals are important to know but only insofar as you can use them to interpret how things "really work" and apply it to art. The best advice I could give overall would be that if you're gonna learn theory stuff you need to be looking at other art/reality/reference to see how it relates to it :3 combine the two and use your eyes and brain to see how it fits together. Don't give up your independent figuring-stuff-out-for-yourself totally in favor of tutorial/construction stuff, you have to apply them together. etc etc

Xenomic's Sprite Thread! GASP!

Placing stuff on the lines is irrelevant when the rest of the size/shape of the head is throwing them out of place in relative terms. There's far too much else everything below the eyes and not enough forehead/scalp area above the eyes - making the eyes look too high. You have to get the oval/rest of the head right too.

Children's heads are rounder, shorter, generally less long and more compact with the eyes taking up more space on the head? In anime style art (which I don't do but here goes an attempt at advice anyway..) feminine chins seem to come to a point (more often and more gently than males, at least unless they're a more feminine looking guy or the artist went with a style that gives everyone that look) after a sloping curve (rather than a more angular masculine look)

Edit: as for bodies, adult bodies tend to be between 7 and 9 heads high whereas children can be much fewer heads high depending on age/build etc. (try measuring using the head as a unit from the original concept art to see how tall they are?) also men have much broader/squarer shoulders than women (generally speaking) and children even slimmer-shouldered still.

(see: your own avatar - that's what I meant about linking what you're learning to other art/reality :V)

Xenomic's Sprite Thread! GASP!

Bottom left head is a lot closer to correct than the one on the right (whose eyes are too high up the head).

Keep at it. I see that you're trying to learn the structural stuff behind this so I'll say this: try to make sure you're relating what you learn to things you can observe in reality or other (well made) art (the eye/brow/nose line thing is that way because that's close to how things really are on real humans, not just as some annoying art rule to try and follow/hamfist into your drawing process). That way your mind will have a referent for why this stuff matters and makes sense - that way it will become internalized rather than seeming like arbitrary rules to adhere to in order to "mak stuff good".

But yeah if you keep at it (and think about why things work/don't work) then things will start to click.

Ghost World

Finissssh ittttt.

I have no idea what purpose this feature serves.

It serves the purpose of meeting quasi-mandatory social-media-like requirements that exist today on practically all internet sites.

Oh and self-promotion, I guess.

Army_Cutscene_1_3.PNG

I keep imagining that sign is meant to say "Dudley" and then think about how accurate the state of the place is for that to be so.

*some comment about the differing levels of quality/finish between the two character busts* - I'm sure you're pretty aware tho and Cheska is the MC sooo yeah, I'll shut up a bit.