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NEWBLACK'S PROFILE

The undead are among us,
at dawn they shrink back to their silken beds.
They dance by night
and drink the blood
of a child's broken neck.
The Curse of Cpt. Lovele...
Nautical-themed cephalopod-pirate-based action-shmup.

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What are you jamming to?


Prizes* for guessing the decade.

*there are no prizes.

I need an RPG Maker XP script/event formula for an affection system

Welp, people say that if you leave your ideas long enough somebody else will make them (your post in the introductions thing mentions something that sounds like it comes close to an idea I had for a game, at least part of it).

Anyway this is pretty easy to make... probably. I don't know about scripts at all but it's really just a bunch of variables like "BobAffection" for "Bob" and whenever your player does something that wins Bob's affection then you tell the game to add to the value held in variable "BobAffecion", same with actions that decrease affection, just lower the value held in the variable instead of increasing it.

Then for interactions you just have a conditional branch at the start of the interaction event or whatever that checks the variable "BobAffection" for certain criteria... Like "If "BobAffection" is greater than or equal to 5 then do x, if not do y"

This is the basic working behind a thing like that and can all be handled with events if you want to do it that way.

Chapter 4 complete.

author=sabin1981
I'm really glad I started over, to be perfectly honest, it's nice seeing all new maps and audiologs =)


Don't say this :< my MC is too much of a killing machine for me to give her up.

As for last-minute revival, it seems sort of asymmetrical but I agree with kumada and sabin. It seems to add tension even though it's giving you more of a chance to survive.

Chapter 4 complete.

lol, I dropped all my anti-toxin and anti-rad hypos because I'm hardcore. (or more because I have Derichard rocking the psi-amp now). Also is this patch gonna be up for download? And developer mode? :O I don't remember knowing how to access such a thing :O (I don't want to cheat anyway, but now I'm intrigued).

Also do shotguns work yet?

EDIT: Regarding experience being dished out too easy, I'm not 100% sure it's too easy, especially with the new enemies like the swallowtail and the mechanic enemies. That said my MC kills pretty much everything thanks to upgraded guns, a level 5 wield stat and 3 turns per fight, (my other characters are support characters/pack mules/have more field-related skills instead/there to clear up what MC can't kill in three turns) toward the end of the previous installment I was looking pretty ludicrously overpowered and just winning entire encounters on MC's first set of turns (getting sweet one-hit kills with the shotty/maxed out pistol), but the start of chapter 4 has me encountering a degree of challenge in fights again. But I feel sorry for people who didn't make their MC carry nothing but guns and ammo and put all their points into combat.

PS: Some menus really need an optional "exit" command.. Waiting for Cambridge to walk back and forward between her default room position and a computer terminal three times because I want to use all three available security hacks is really irksome at times, I guess the same goes for the psi-amp menu, If I'm gonna decontaminate one party member I'm probably gonna wanna do that three times over (most of the time I move everyone together and that means everyone gets irradiated together :>) meaning three trips through the inventory, psi-amp menu, target selection, etc. ;_;

I'd say that psi-amp abilities should stay on target select until manually backed out by the player but that probably messes with your turn-based events system. (Indicators of statuses will be really useful for things like toxin/radiation too.) Computer terminals should definitely stay on the main menu until backed out by the player instead of having the same character walk across the room many times to do stuff. There are probably more similar menus and stuff like that I haven't encountered yet in the game but the same logic would probably apply across the board :x

(I complain because I care ;_;)

PPS:
Hacking and packing up a sentry turret was the happiest moment of my SD life, how long have you been able to do this? D:


Chapter 4 complete.

I know you said you were gonna take a vacation from this but..


First wave of Chapter 4 bugs (ho ho ho) engage.


(Playing as continuation from save)


*Multiple copies of the same learnable talents and stuff appear in the training menu.
*Multiple copies of the same ebooks and logs seem to appear in the logs menu, also I just found the plague even though it was already in my logs.
*Using Psi-Amp from the "attack with which weapon?" menu results in a game crash ('Z - Task Executor 2' line 918: NoMethodError / undefined method branch_collapse for nil:NilClass )
*Shotgun can still only be used from inventory and not from attack menu (most persistent bug ever?).
*Ugh I got another game-crasher just after the crate-ey encounter when I was doing some random item management. I don't know for sure what tirggered it (screenshotted).

Oh man, my last save was like an hour ago ;_; Why did you do this to me :<<<<
(That scene was super cool, though :>)

wheres newblack

If this is about Set Discrepancy, I know, EP4 comes out today <3

BGM Loops

.ogg files can have loop points set on them. If you're gonna add a loop to the raw song file then you just have to do it manually afaik. I always have done.

Under-Rated Games People Should Play

author=Craze
REWIND FEATURE which is common in some emulators and whatnot, but, seriously. puzzle game. rewind feature. it's fucking amazing.


Somebody missed Braid :x

Ketsumio's Krafts and Krap O__o

Cord for the bulb should have been where the tail joins the body x1000