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Legend of Zelda: Flow of Time - Remastered
I'm beginning to work on Level 7 tomorrow. Right now, I would guess at least two months before the game is released. The game will probably be "done" in a month, but then I've got to get some testing done. :)
Legend of Zelda: Flow of Time - Remastered
Thanks!
The download available here is pretty old. The current version has a lot more polish than that one does. :)
The download available here is pretty old. The current version has a lot more polish than that one does. :)
What makes a game worth making?
If you have fun not only playing the game, but making it, it is worth your time to develop/release it.
When it becomes a chore moreso than it is fun, it is not worth it in my opinion.
When it becomes a chore moreso than it is fun, it is not worth it in my opinion.
Dragon Quest: Legacy of the Lost
author=UPRC
This is completed? Hot damn, I know what I'm going to sink my teeth into when I've got time!
Cool! Hope you enjoy it. :)
Super Mario RPG: The Starlite Worlds FULL GAME Released
Opinion on Fangames
author=SnowOwlauthor=Orias_ObderhodeIt's not like that in any way is a guarantee for quality, though. Often, I found, it's quite the opposite.
For me, a fangame has an advantage. I just don't have the time in the day to go through and look at every game on this site and try them out. So a game has to stick out to me in some way for me to want to try it.
What sticks out the most? A title that I've heard of and love/played! Then, I'll look at the graphics/features.etc and determine if it is similar to the series I love, and if it is, I'll be playing that one!
Fangames aren't inherently bad, if you actually put time and effort in.
People that didn't play or like the original probably won't be playing the fangame, which is also something to consider. On the other hand, you might get some players that searched for "Naruto" or whatever fangame you're making...
I completely agree, it doesn't guarantee quality at all. What it does do for me though, is cause me to at least look at it. A non-fangame has to have something special about it to really hook my interest. It pretty much have non-RTP graphics and a fun looking battle system (granted, fangames must have the same thing).
I pretty much only create fangames. It is not because I'm not creative enough to make something all my own, but it is more because I love the series so much and making my own "entry" into the series is fun for me. None of the games I make are prequels or sequels to already existing games though, just a game with an original idea that uses the theme of those games.
Opinion on Fangames
For me, a fangame has an advantage. I just don't have the time in the day to go through and look at every game on this site and try them out. So a game has to stick out to me in some way for me to want to try it.
What sticks out the most? A title that I've heard of and love/played! Then, I'll look at the graphics/features.etc and determine if it is similar to the series I love, and if it is, I'll be playing that one!
What sticks out the most? A title that I've heard of and love/played! Then, I'll look at the graphics/features.etc and determine if it is similar to the series I love, and if it is, I'll be playing that one!
Making a game that's purposely "bad"(YMMV)
author=RyaReisender
The only purposefully bad game I liked so far is ARFENHOUSE!!!3 and that certainly doesn't use decent quality sprites and textures.
Never seen that before, looks pretty funny. :P
ZCMap.png
author=Darkflamewolf
You know you can now categorize your game under Zelda Classic instead of a 'custom' game engine now! Check it out!
I didn't know that! Thanks, made the change. :)