ORIAS_OBDERHODE'S PROFILE

Author of: Dragon Quest - Legacy of the Lost
Dragon Quest: Legacy of ...
Fangame inspired by Dragon Warrior 7 and Dragon Warrior Monsters

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Want to have a Boss designed by YOU featured in the next update? Look Inside!

Would you be interested in incorporating one of my Dragon Quest Legacy of the Lost exclusive bosses?

My favorite of them are either Basilisk or Torchtree.


Dragon Quest: Legacy of the Lost

author=Loiosh
As much as it pains me, I am now stuck. And I'm not sure if its a glitch or if I didn't get some kind of hint. I'm at Mount Wyubori, just defeated Lavaman and coming down from the place that's all lava. Right at exit however if i step out it gets me GAME OVER screen. I don't see any of the supposedly do not touch molten lava there, just the normal floor tiles. (i made a print screen if it's needed).

My computer is quite old and it lags, so I waited quite a while to see if there's anything to avoid but to no avail. I tried it two times with same results. I would like to continue playing, as you created one of the best Rpgmaker game ever. Truly breathtaking how much effort gone into it.


I did my best to get rid of the lag of that sequence! On my machine and my testers/a few others, I don't get any lag there anymore. I'll offer up the same to you. If you send me your file I'll fix that. :)

Dragon Quest: Legacy of the Lost

@rpgiberto:
Sorry the guard sequence is annoying you! The only guard that I've ever seen have the incorrect line of sight was the one in the basement (first one you have to get past) if caught.

If you would like, if you send me your file, I'll get you past that point.

Dragon Quest: Legacy of the Lost

I'm glad you enjoyed it the first time and will be giving the end game challenge a go. I've tested the game with many combinations, but I think my favorite has always been to use two monsters (one of them not being the extra rare egg). I tend to build a strong attacker type and a healing type. My favorite combination (despite not being the best) was Cureslime/Rosevine/Olian.

One super monster would work quite well though! I will be happy to answer your questions. The responses will be in bold. :)

author=Varn
I loaded up my old save file to look at the new post-game stuff; it looked awesome. But ... I kind of want to play again from the beginning (not just because of the new stuff - really enjoyed this game the first time.) Tend to be a bit compulsive about planning out the end-game stuff - so I've got some questions. Marked as spoilers (and nothing inside the tag spoils things your PDFs intentionally did not mention):


OK, this is pretty much entirely about monster breeding, since it takes a game's worth of planning to do, and winds up being irrevocable. The correct strategy seems to be to build a single god-among-monsters: save up every stat+ and useful ability gene in the game, and feed them all to a single one. Logically, this should be one of the guys from the egg, now that obtaining one is not the final action in the game. So:

1) Can genes and such even be used on the egg monsters? In my previous file, I used them ALL on Hargon, so could not test the stat+; it appears I did use some ability genes on the egg guy though ... I think?

Sure can!

2) How are the egg guys set for naturally-learned abilities? Not expecting a full chart - but among the PDF, highly desirable abilities include things like: FullHeal, HealUsMost, Revify, TwinHits, KaBuff, Barrier, KaCrackle, KaFrizzle, Soul Wave, Flare, Freeze, TriAttack, Gigaslash, Thordain, and MegaMagic. Any tips on which will be obtained naturally? At least a few seem to have been on my old file.

They are the only monsters that learn more than three abilities. The ability lists are as follows:

??? #1: Frizz, Sizz, Frizzle, Kasizzle, Flare, Kabuff, HealUsMost, Purge II, ?????
??? #2: Crack, Crackle, Kacrack, Kacrackle, Blizzard, FullHeal, IceSlash, Megaslash, Farewell, ?????
??? #3: Zap, Boltslash, Thordain, Megabolt, Lightning, Pulse, Shock, Resistance, Oomph+, ?????


3) Speaking of the PDF's breeding chart - I remember never figuring out the Boss Monster Ghostbane's "Combination Unknown!" Any chance of spilling the secret? Or, the lesser secret of what Absolution/Opposition/Polarity actually do?

Combination:
Recruit azuli, pyuro, and White (honest) for the optional monsters.
This monster is extremely powerful and uses up all monsters + all trainers. One of the required monsters is Torchtree + something that'd be hard to make. If you want to know more send me a PM. :)

Absolution - Deal moderate-high damage to all and heal HP from them.
Opposition - Send out a shockwave that deals high damage to all with no type. Metal killer.
Polarity - Deal low-moderate damage that inflicts all negative status on foes.


4) As it is no longer an achievement, the bonus PDF no longer mentions how to learn MegaMagic - which I suspect may well be needed, if it is not learned naturally by the egg monsters. How? I think it was as simple as the results of a breeding being a common slime, which only THEN would pass on the gene (Azuli wouldn't); but looking at the chart, slime + slime = KingSlime, so I'm not 100% sure how to go about that. Which of the following pairs would work: Azuli+HideEgg, Azuli+HaloSlime, HideEgg+HaloSlime, Azuli+Breeder's Slime, HideEgg+Breeder's Slime, HaloSlime+Breeder's Slime?

Megamagic is indeed learned by making a second "slime" monster. You'd have to do Azuli + another slime family that's not slime and that slime will not learn, but will pass on the MegaMagic gene.

5) Additionally, 2 more things on the chart I'd like to double-check. It is written that WhiteKing = Zombie + Boss; is this true? (As it would allow one to pick up the awesome Servant/DracoLord abilities, and still make a Hargon.) Further, are the Devil+BOSS and Water+BOSS correct? This would allow one to then discard Hargon for a GigaSlash gene ... possibly SoulWave as well if Gismo's still in play.

All combinations should be correct. :)

6) Finally, more a question of how the uber-god-monster fits into the final party. I was such a big fan of Oruba last time because all the truly challenging fights (last fights in Excate, the super-arena matches) were versus 3 (or more) monsters at a time - which he could then hit for 1000+, EACH. Without spoiling anything else - is this still going to be the case for the new bonus bosses? Or are they more single, strong monsters, as the PDF seems to suggest? If so, this would change who gets kicked out for the new monster god, and for that matter who gets the relic weapons/techniques ...
(Unfortunately, the MOST logical person to kick out, no matter how you look at it, would be Aldain ... which always seems to happen in games where You Can't Drop The Hero. Sigh. I dropped Olian last time, but suspect a double HealUsMost might be pretty damn useful ...)


Oddly enough, Oruba is the only one I haven't brought to the final end game area. He would be effective though, because minus the Incarnate fights, all of them will become fights against multiple foes (he will shine against fights against one too). Olian *might* be the weakest link, but because I buffed him with Runic Aura (critical hit+50%) it makes it possible for Aldain/Olian/Melody to have a 100% crit chance with your gear. Depending on how you gear up, Aldain can do extreme damage.

I think the best monster ability is HealRain + some type of heal. HealRain heals 50-100 HP and grants regen. That ability alone can do a lot of the healing that would be required for most fights and monsters can do incredible damage too. (A TriAttack monster with Oomph is a force to be reckoned with - or GigaSlash for even more damage). Monsters have the ability now to have higher stats than the main heroes too in probably every single stat (some even without using genes), especially HP.


Thanks - not sure if you'd want to answer these; I figure that even if you don't, it would at least give some insight into what players are still wondering about your game.

Dragon Quest: Legacy of the Lost

Sure! Just know it is impossible to mess up on the puzzle. If you've already gotten one of the iceblocks into a hole, you'll have to pretty much repeat the "red path" a bunch of times.

Your first goal is to get the iceblocks where the three x's are on the screen. Then just follow the path for them.

Dragon Quest: Legacy of the Lost

Hey, to get to Magmagod, you'll need to:

1.) From first floor, go to left side to get up to the second floor. Then go all the way to the right to get to the crystal switch (that was previously blocked by some rocks) and hit it.

2) Go back the fourth floor and descend to B1F on the right side. You'll have to take a few branching paths to get to a switch to release a bridge, but you will eventually make it to Magamagod.

Right before his lair (where the bridge is), there will be a portal you can make that takes you to the entrance and back.

Dragon Quest: Legacy of the Lost

author=wybella
Hi can you help please - where do I find the shards for Wyuto, Yu Tilio and Persiva - I only have half piece of them so cannot move forward in the game - also are you going to finish the walkthrough


I sure will be finishing the walkthrough! It will probably be a week or so before it is done though. For your missing shard:


1. Go to Dharma Temple in present time. Talk to all NPCs to see that the head guy is missing.
2. Go to Cardial (Past Time) and dock your raft to revisit the Sea Devil's Lair. Make your way to the plague behind where you fought Sea Devil.
3. Go to Esrarch Tower in the present and use the route from the plague to make your way to the top.
4. Fight the boss battle. If the guy lives 10 turns, he summons a helper, who, if killed, gives you a tinymedal. (Hint: Helper guy can be silenced easily.)
5. Return to Dharma Temple and talk to the main guy. He will give you a Fireshard and some other prizes. If Melody is in the party, she will perform the class change to Arcanist, granting her some great new skills.

Dragon Quest: Legacy of the Lost

author=Roy
I have to say that spot with the 4 chests and blinking black and white is hard on the eyes. A medical buddy was looking at it and mentioned it could for some folk, even cause something akin to an epileptic seizure. Its pretty cool but for me I think I will just pass it up. Too fast for me to keep up with. But like I said...pretty innovative!


Luckily, the game is completely optional! I'd surely hope no one would be affected!

Easy Mode Demonstrated.

Looks great! I know I won't be playing easy mode, but it is nice to have as an option. I do think I would prefer the original music since the graphics are 8 bit, but it will still be fun regardless.

Any idea when the game might be done? :)

What are you jamming to?



Great video and the song easily gets stuck in your head!