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Messin with the gaming world for the lulz
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Seven Day Roguelike 2012
Looks like things are moving along slowing... D:
@psy_wombats- Nah, I think I'm going to continue to learn more about gml for gamemaker. I've made some progress so far in the last couple of months, but coding is alot like learning another language to me.
@psy_wombats- Nah, I think I'm going to continue to learn more about gml for gamemaker. I've made some progress so far in the last couple of months, but coding is alot like learning another language to me.
Whatchu Workin' On? Tell us!
Learning how to use game maker. Fun stuff, but I'm having a tough time learning how to code with it.
Seven Day Roguelike 2012
Seven Day Roguelike 2012
I'm pretty sure rpg maker users can use a workaround method by making a good portion of maps, number them, then randomize it through the use of values/switch/etc. Same goes for items placement, enemies, and everything else. Dragon quest monsters 1 did this trick and it became very noticeable later on in gameplay.
Whatchu Workin' On? Tell us!
Here goes!
+++ DynRPG - The RM2k3 Plugin SDK +++
Mapping Contest #1 - Town(Vote Now!)
What we did horribly on our first games.
Tried to do too many things in one game. Everything I thought of had to be custom. And because of that...well, you know. Beginner's mistake...