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RPG Maker VX Game on the iPhone?

I don't think they bothered with the whole legalities thing, by the looks of it. I think they just went for it and didn't get caught.

The Welp Advice Corner

I think they're just there for the sake of it. They have some potential, but good luck not making them look terrible/finding an actual use for them.

The Welp Advice Corner

Yeah, I was thinking about having the lower levels more cost-efficient than later levels, for lower total gain(Final Fantasy 13's Crystalarium does this). Part of what I would want out of delineating this system is the ability to not just choose how much you get, but also what you get- There are more than 5 stats you can raise, and each level is vaguely "themed".

I'll probably end up going for player choice.

The Welp Advice Corner

Basically, what I'm saying is you'd get "growth points" when you kill stuff/level up. There'd be a menu with stat bonuses grouped into levels. You'd unlock each level using the growth points, then be able to buy the sat-ups with-in that level in any order you like(or even just buy another level). You wouldn't be able to buy all the levels from the start, you unlock the right to buy them as the game goes on, and each level would have better stat bonuses, but cost more growth points. So should you have to buy level 1 before you buy level 2, or should be able to buy any of the available levels regardless?

The Welp Advice Corner

Well I killed the thread, I guess I have to revive it~

So, in my game, you get points when you level up/kill monsters, and you can spend those points on stat upgrades(not new skills or anything, just stats). There are twenty "levels" of upgrades, to access each one you have to "buy" that level, and each level contains 5 stat-ups that you can buy. You'll start with only 5 levels available to buy, then you'll unlock another the other 15 in blocks of 5 throughout the game.

My question is this: would you, as a player, prefer to be able to buy these "levels" in any order, or have to buy them in sequence? I'm leaning towards more freedom, but I'm just not sure.

Electronic Entertainment Exposition 2011

So Radnen... you call making a tablet a controller not innovative(whether you think it's good or not it's nothing like any other game controller) and then talk about how you want to see how the next-gen PS/X-Box "expand the playing field"... Maybe we'll get another box with prettier graphics, then eventual implementation of whatever Nintendo was doing years ago?

RMN Battledome! Round One!


The Wolf-Master can win the hearts and minds of his animal companions!

(Bonus points for non-artist using a new program? ;P)

So, you like it stylish, huh?

Uh, one that matches your game should inherently match the feel of your game...

RMN Battledome! Round One!

Review scoring: standardization, professionalism, etc.

But still, if you work out that there are 10x as many downloads as likes, that doesn't mean that everyone else disliked it, does it? Just like how you wouldn't be able to tell how good a game is if only positive reviews were accepted. Having dislikes is a much fairer way of judging these things than just having likes and working it out based on the downloads.

Also, some people would abuse it, but people abuse the review system as it is, and having a higher sample of opinions(which we would have since it would be easier to have an opinion) would easily balance out the one or two unfair votes a game may get.