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PUDDOR'S PROFILE

Puddor
if squallbutts was a misao category i'd win every damn year
5702
aren't you tired of being nice? don't you just want to go apeshit?

there's words for people who use AI instead of hiring artists and I'm not allowed to use them here, but i hope they know i'll see them in the northern territory
Nachtheulen
Two vampires. One plot to change all they know.

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Crawling.PNG

THESE WOUNDS THEY WILL NOT HEEEAAAAAAAAAAALLL

I love it, I really like the style you've got going here F-G.

What do you want to see in Final Fantasy XV?

I liked Cloud, Squall and Lightning as characters, so *shrug*

What do you want to see in Final Fantasy XV?

I want a story that doesn't make me want to through my controller through the screen because it fails to grab me after 14 FUCKING HOURS OF BULLSHIT
Also, no sissy whiney boys like fucking Hope. I hate that little tard. I hated Tidus too. And Vaan. In fact I've disliked almost every FF past the PSX era. LOOK BACK AT YOUR GREAT/DECENT/HALF-DECENT GAMES SQUAREENIX AND STOP MAKING CRAP

Noctis had better be a decent bloody character or I'm going to fuck someone up. Badly.

*coughs*

aetas.PNG

Yeah I agree. I'm thinking about editing the tileset to get rid of them, since they're annoying me.

Bad news, Good news, Bad news, Good news, Bad news

comment=42226
In your girlfriend?


This is it this is the best comment

So how do you like your backstory?

Well, I'm considering flashbacks because a number of background plot points are part of character's pasts are things they would never mention because a) they don't remember it properly anyway because of the nature of the event and b) they'll be scrutinized and c) it'll probably screw another character up in the head.
That's for CC, which even though it's a fangame I have put a lot of effort into putting in a detailed backstory, to make sure all the currently occurring events have motives, issues, consequences.
I have also put in an Information Terminal because I find with a lot of players is that they skip through the dialogue. It's not only for story, either, it's for where you've got to go next, which is really frustrating, but must, in my opinion, be compensated for.
In my other game series it's intentionally designed that all the 'backstory' is the past. It is slowly detailed through playing the stories and mentioned in dialogue and it is up to the player to piece it together. The important background conflicts occurred over 300 years ago, after all, and though the effects of it can be seen its a story of vengeance and fixing wrongs done by others so looking back isn't exactly a good idea.
All current stories play out as games- for example in the one I'm making for a competition, one character is at the 'midpoint' of his character story, which actually was begun in another story occurring a few months beforehand, and isn't tied up until later.
(They're all short games and I'm going to get them done :V)

momo2.png

It's her nose and mouth, it's drawn the way they usually do for furries. I like it though, it's a great titlescreen! :3

imp.jpg

Don't Imps usually face that way? (first encountered them in FF8 and they still had their backs turned, cheeky smart-asses)

What was the last film you watched?

Lost in La Mancha. Interesting but jumped around a hell of a lot.

The importance of testing.

I like to think that if you can find the tedious parts entertaining still you're good. I can run through my game and grind to hell and back, the battles are exactly how I wanted them to be and I really just enjoy playing. Only problem I have with starting new saves and testing is PLAYING THROUGH MY STORY AGAIN. I'm very prone to bugs and I keep a playthrough save so I'll see most cutscenes three or four times at least. I can quote a few of them word by word, namely the intro scene. I have rewritten most cutscenes a few times now too just to keep them interesting.

I'm actually thinking about making a mid-way point release just to make sure the game's clean up to...well mid-way. But I'm nervous about doing it, heh :/