PUDDOR'S PROFILE
aren't you tired of being nice? don't you just want to go apeshit?
there's words for people who use AI instead of hiring artists and I'm not allowed to use them here, but i hope they know i'll see them in the northern territory
there's words for people who use AI instead of hiring artists and I'm not allowed to use them here, but i hope they know i'll see them in the northern territory
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Mary 4D
NPC's Anyone????
Yeah, I never put random move routes on my NPC's, I generally just set them to a repeatable move route or get an animated sprite from somewhere. I feel really jipped when an NPC has no dialogue myself so all of my NPC's can be spoken too.
airlockfin.PNG
Elevator is temporary, no passibilities were set so the savepoint is above the wall. Also, WIP.
EDIT: Updated with doors, passibility, some other edits, still missing railings. And I have no idea how to shade the floor. >.<
I think I should desaturate the red on the walls. Opinions?
EDIT2: Desaturated wall, added railings. Nice.
By the way, in case you didn't notice, this is entirely custom from scratch, based on renders from FF8's Ragnarok. Not entirely accurate, but I'm working on replicating a 3D airship in a 2D game. Cut me some slack here D:
EDIT: Updated with doors, passibility, some other edits, still missing railings. And I have no idea how to shade the floor. >.<
I think I should desaturate the red on the walls. Opinions?
EDIT2: Desaturated wall, added railings. Nice.
By the way, in case you didn't notice, this is entirely custom from scratch, based on renders from FF8's Ragnarok. Not entirely accurate, but I'm working on replicating a 3D airship in a 2D game. Cut me some slack here D:
RE:Alistair++ Review
DOING IT! - WEEK EIGHT - DOUBLE FEATURE!
Someone post something because I have no ideas.
Toasterknight is <3
Ness's reminded me of the vocaloid song 'Servant of Evil', for some reason. I dunno.
I'm a little round the bend nowadays.
Round the bend down the rabbit hole and clicking my heels together three times! :D
Toasterknight is <3
Ness's reminded me of the vocaloid song 'Servant of Evil', for some reason. I dunno.
I'm a little round the bend nowadays.
Round the bend down the rabbit hole and clicking my heels together three times! :D
So why am I hearing that the Airbender movie sucked?
Hyper magazine interview questions
I am TOTALLY buying that issue of Hyper :3 I don't really read a lot of magazines because I'd rather spend my money on other crappy things, but if they're doing interviews about this website it's mine, I tell you!
Guess I'll give answering these a shot >_<
First things first, why did you start using RPG Maker? (And the associated questions, How long have you been using it? How did you find the program in the first place?)
I started using RPG Maker about 3 or 4 years ago when I was browsing a Spanish site that hadn't been blocked by school. It was really interesting, and I'd always wanted to make games, so I got myself a legit copy of the engine and dived into game making.
Can you tell me a little about the first games you created, and how long it took you to build up the skills to create something (what I'm assuming is) your current project, Cosplay Crisis?
The first games I made to get my head around the engine was a FullMetal Alchemist fangame and then an original game titled 'Gryft Memoirs: The Black Butterfly'. Failing that I started working on a FF8 fangame which I never got anywhere with and it sucked the entire time. I learnt from my mistakes and with my newly acquired skills I decided to start working on Cosplay Crisis which gave me more leway with the fangame genre.
Can you tell me how long it takes you to create something like Cosplay Crisis or Darkseed: Revival?
Uh, I'm not done yet, but I've been working on it for over a year now >.<, Darkseed was finished in two weeks for a contest.
And just to get philosophical - why have you spent so long making these games?
I just enjoy telling stories visually within an interactive medium.
Did you, or do you, ever plan to charge people for your RPG Maker games? Or is money not really an issue?
Hmm, I've considered it, but I don't think I'll ever get to the stage where I consider my games worthy enough to be sold. Money isn't -really- an issue.
And if money isn't an issue, then why do you create these games?
Same answer as why I've spent so long on them.
What do you think of other people and even companies now that are selling games created in RPG Maker?
Hmm, maybe it's because it's a relatively flexible engine when it comes to JRPGs. And sometimes you'll see decent ABS's, but in my opinion I think it'd be better for companies just to code it themselves. I don't know, I'm not really a good person to be asking that :/
Why do you think so many people create these amazingly detailed games and make them available for free?
Because a price tag deters people from playing it. Making it free means they can share their hardwork with everyone rather than people who aren't lazy or cheap.
Now I know you're pretty active on RPGMaker.net, I'm just wondering why the community is important to you?
I've been active on a few RM communities in my time and I've found RPGMaker.net to be the most serious towards game making. It's been a really refreshing change, and though there's forums like moronic, I think that the focus on games is really heavy.
Can you tell me about the community? (Is it friendly or competitive or bursting at the seams with creative juices?)
BURSTING with creativity! There's always some discussion going on about game ideas, concepts, the way professional companies handle it and how we can make our games better.
I think the community is sort of like the 'mature elder brother' of RM communities, because it, occasionally, is a little unwelcoming to those totally unfamiliar with the engine(s), but people do try to help the newbies out. The whole place isn't completely bursting with newbs, though, which means that a lot of the games you see here are a very well made (am I going off on a tangent? I think I am, next question!)
And finally, do you think games created with RPG Maker are looked down upon just because they've been made with a game creator tool?
It really depends on how much effort the creator put in. Lots of games are created with tools and engines (Flash is still a tool) and though some are harder to use RPG Maker still presents its challenges.
Guess I'll give answering these a shot >_<
First things first, why did you start using RPG Maker? (And the associated questions, How long have you been using it? How did you find the program in the first place?)
I started using RPG Maker about 3 or 4 years ago when I was browsing a Spanish site that hadn't been blocked by school. It was really interesting, and I'd always wanted to make games, so I got myself a legit copy of the engine and dived into game making.
Can you tell me a little about the first games you created, and how long it took you to build up the skills to create something (what I'm assuming is) your current project, Cosplay Crisis?
The first games I made to get my head around the engine was a FullMetal Alchemist fangame and then an original game titled 'Gryft Memoirs: The Black Butterfly'. Failing that I started working on a FF8 fangame which I never got anywhere with and it sucked the entire time. I learnt from my mistakes and with my newly acquired skills I decided to start working on Cosplay Crisis which gave me more leway with the fangame genre.
Can you tell me how long it takes you to create something like Cosplay Crisis or Darkseed: Revival?
Uh, I'm not done yet, but I've been working on it for over a year now >.<, Darkseed was finished in two weeks for a contest.
And just to get philosophical - why have you spent so long making these games?
I just enjoy telling stories visually within an interactive medium.
Did you, or do you, ever plan to charge people for your RPG Maker games? Or is money not really an issue?
Hmm, I've considered it, but I don't think I'll ever get to the stage where I consider my games worthy enough to be sold. Money isn't -really- an issue.
And if money isn't an issue, then why do you create these games?
Same answer as why I've spent so long on them.
What do you think of other people and even companies now that are selling games created in RPG Maker?
Hmm, maybe it's because it's a relatively flexible engine when it comes to JRPGs. And sometimes you'll see decent ABS's, but in my opinion I think it'd be better for companies just to code it themselves. I don't know, I'm not really a good person to be asking that :/
Why do you think so many people create these amazingly detailed games and make them available for free?
Because a price tag deters people from playing it. Making it free means they can share their hardwork with everyone rather than people who aren't lazy or cheap.
Now I know you're pretty active on RPGMaker.net, I'm just wondering why the community is important to you?
I've been active on a few RM communities in my time and I've found RPGMaker.net to be the most serious towards game making. It's been a really refreshing change, and though there's forums like moronic, I think that the focus on games is really heavy.
Can you tell me about the community? (Is it friendly or competitive or bursting at the seams with creative juices?)
BURSTING with creativity! There's always some discussion going on about game ideas, concepts, the way professional companies handle it and how we can make our games better.
I think the community is sort of like the 'mature elder brother' of RM communities, because it, occasionally, is a little unwelcoming to those totally unfamiliar with the engine(s), but people do try to help the newbies out. The whole place isn't completely bursting with newbs, though, which means that a lot of the games you see here are a very well made (am I going off on a tangent? I think I am, next question!)
And finally, do you think games created with RPG Maker are looked down upon just because they've been made with a game creator tool?
It really depends on how much effort the creator put in. Lots of games are created with tools and engines (Flash is still a tool) and though some are harder to use RPG Maker still presents its challenges.
Vacant Sky Vol. 1: Contention
Hey, I uh...keep getting a FMODEx error, line 58 or some such, in Act 1. I haven't even gotten out of the facility yet. They occured when I tried to use the Pulse awakening and during a cutscene.
I'm kinda pissy now, I wanted to play it, I like the presentation so far.
(Could do with some sprite animations during cutscenes, though; but this might just be the first bit).
EDIT: Fixed the error. Very annoying though. D'ya know why it was happening?
EDIT2: That first battle against the Virad SUCKS.
EDIT3: Sorry, I'm not playing anymore. I don't care about the battles being improved later on or something, this is ridiculous. No items, items you can buy are crap, and you barely have enough money to buy them anyway. I should not be being wiped out by three bandits.
I liked what I saw of the story so far, but the battles are too horrendous to carry on. Sorry. :/
I'm kinda pissy now, I wanted to play it, I like the presentation so far.
(Could do with some sprite animations during cutscenes, though; but this might just be the first bit).
EDIT: Fixed the error. Very annoying though. D'ya know why it was happening?
EDIT2: That first battle against the Virad SUCKS.
EDIT3: Sorry, I'm not playing anymore. I don't care about the battles being improved later on or something, this is ridiculous. No items, items you can buy are crap, and you barely have enough money to buy them anyway. I should not be being wiped out by three bandits.
I liked what I saw of the story so far, but the battles are too horrendous to carry on. Sorry. :/














