PUDDOR'S PROFILE
aren't you tired of being nice? don't you just want to go apeshit?
there's words for people who use AI instead of hiring artists and I'm not allowed to use them here, but i hope they know i'll see them in the northern territory
there's words for people who use AI instead of hiring artists and I'm not allowed to use them here, but i hope they know i'll see them in the northern territory
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Night of Marian
DOING IT! - WEEK ELEVEN - Equipables
I just recently decided that I needed to extend my weapons list from four to six (seven including 'joke' weapons). Since I'm using a Materia system in my game, which controls the amount of magic you can have at one time, I have to not only take into account the games I'm deriving from and what would fit best. I fully finished off the weapons and armors database that night, since I decided to just sit down and do it.
A problem I ran into was naming my weapons that I couldn't just grab off an FF database. A number of the characters I have don't HAVE six weapons. Ok, two of them. :V. I also had to create suitable Materia slots for each weapon and make sure they were appropriately suited to the character's role (which isn't really defined much in my game, but they do have loose roles), so enough Materia slots to keep a mage going. I'm thinking about adding state changes to weapons but I haven't fully decided yet, I want to finish the game and see if having a weapon that causes state changes would be appropriate. I'm thinking about making Kumo's weapons extremely heavy, so it slows him right down (and he's fairly slow to begin with) but it has high attack strength and inflicts Armour Break, which would make up for the lack of turns (or so I think).
Lately I've also been trying to think of designs for a weapon in another game I plan on making once CC is finished and my life isn't so hectic. It's a Ring Blade and debutted in Soul Calibur 3 with Tira. I like the idea of the weapon and plus the character has always had it as her weapon, even from when she was created 4 years ago. Holy shit, has it been that long? I digress.
I want to try and make it original as well as keeping the source material somewhat. I'm thinking about making it a giant cog of sorts, or be shrinkable for easy carrying. Since the game is fairly steampunk (well, the city itself is the only properly developed place on the planet save another few havens similar to it; most people live in despair in backwards homes, since monsters destroy everything and it needs to be rebuildable) I think the cog could work, but it was the 'joke' weapon for Tira in SC3.
:/
A problem I ran into was naming my weapons that I couldn't just grab off an FF database. A number of the characters I have don't HAVE six weapons. Ok, two of them. :V. I also had to create suitable Materia slots for each weapon and make sure they were appropriately suited to the character's role (which isn't really defined much in my game, but they do have loose roles), so enough Materia slots to keep a mage going. I'm thinking about adding state changes to weapons but I haven't fully decided yet, I want to finish the game and see if having a weapon that causes state changes would be appropriate. I'm thinking about making Kumo's weapons extremely heavy, so it slows him right down (and he's fairly slow to begin with) but it has high attack strength and inflicts Armour Break, which would make up for the lack of turns (or so I think).
Lately I've also been trying to think of designs for a weapon in another game I plan on making once CC is finished and my life isn't so hectic. It's a Ring Blade and debutted in Soul Calibur 3 with Tira. I like the idea of the weapon and plus the character has always had it as her weapon, even from when she was created 4 years ago. Holy shit, has it been that long? I digress.
I want to try and make it original as well as keeping the source material somewhat. I'm thinking about making it a giant cog of sorts, or be shrinkable for easy carrying. Since the game is fairly steampunk (well, the city itself is the only properly developed place on the planet save another few havens similar to it; most people live in despair in backwards homes, since monsters destroy everything and it needs to be rebuildable) I think the cog could work, but it was the 'joke' weapon for Tira in SC3.
:/
Discussion isn't drama.
I like drama. I like discussion. I love constructive criticism. That's what makes me love this site so much- I don't have to wade through 'OMGGEEESSS' as much compared to my old haunts, things are more direct. I know I've got a long way to go improvement-wise and discussion, I think, makes me acknowledge where I can improve.
The RMN Comic Collaboration!
Simple Instructions and Tips if you’re having difficulty installing a Game.
Ahh, ok. I've never played Yume 2kki before so I didn't know it had that requirement. I'll add it as a possible need.
kumooverlook.png
Depends if I get the animated intro done. I might have the energy to event a Chocobo Racing minigame but usually I can't be arsed animating something like this.
Still, it's a 'maybe' on the ingame.
Still, it's a 'maybe' on the ingame.
Art Stuffs
Yeah I've been trying to experiment a bit more with posing since I generally draw arms folded or hand on hip. Which is kind of boring.















