PUDDOR'S PROFILE
aren't you tired of being nice? don't you just want to go apeshit?
there's words for people who use AI instead of hiring artists and I'm not allowed to use them here, but i hope they know i'll see them in the northern territory
there's words for people who use AI instead of hiring artists and I'm not allowed to use them here, but i hope they know i'll see them in the northern territory
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G'day , names arikispencer and im kinda new lol
Art Stuffs
Yes I think I'll harden the lines on the ear. I was a bit unconfident with the angle.
I changed it a little:

What bothers you about the lip? (The eyelid was a bit of a quick addition :/)
I changed it a little:

What bothers you about the lip? (The eyelid was a bit of a quick addition :/)
Art Stuffs
@Paradelous Thankyou :3
@kentona: You're a bit late to the party with that one :D thankyou very much :3
Another Kaira picture, drawn in a very different style though:

@kentona: You're a bit late to the party with that one :D thankyou very much :3
Another Kaira picture, drawn in a very different style though:

Art Stuffs
Thankyou, marimo! :3 The brunette girl is a WIP, actually, but I don't know if I'll get around to colouring her because the person who asked for them hasn't spoken to me in a while.
I'm not quite sure what you mean by form shadow- I try to shade where shadow would be rather than just around the lineart but I'm still a bit tenative about it.
Anyway I drew something I liked just recently, it's a drawing of my OC Kaira (compulsory self-based character P:)

I'm not quite sure what you mean by form shadow- I try to shade where shadow would be rather than just around the lineart but I'm still a bit tenative about it.
Anyway I drew something I liked just recently, it's a drawing of my OC Kaira (compulsory self-based character P:)

How many five year old could you take in a fight?
I got 30. I'd kick all of those little shits asses. >=V
(I have younger, violent siblings, so I have no moral compass whatsoever >=])
(I have younger, violent siblings, so I have no moral compass whatsoever >=])
epicness.JPG
@Orpheus Possibly, I plan on playing with events and seeing how it goes. I have two seperate scenarios, one that doesn't have the minigame.
The minigame, most likely, won't be the same as the one seen in FF7 due to event issues (I have no idea how to make one exactly like FF7 and even if I did it would lag to hell and back)
The minigame, most likely, won't be the same as the one seen in FF7 due to event issues (I have no idea how to make one exactly like FF7 and even if I did it would lag to hell and back)
Cosplay Crisis
@dezz123: Do you know how to install fonts? There's a packaged file included with the demo with the font file in it.
If you don't it is detailed in the comments somewhere- but you can PM me if you need more info. C:
If you don't it is detailed in the comments somewhere- but you can PM me if you need more info. C:
Cosplay Crisis
Hmm, path? I'm not quite sure what you mean.
Aeris isn't a playable character in this game but she does end up becoming a focus of Kumo's goals and decisions. A main and severe difference between FF7's Aeris Gainsborough and CC's Air Wreath is that Air does not die- at least in this story. Her non-playability is a big factor in this.
Air will be making several appearances in CC, though.
Aeris isn't a playable character in this game but she does end up becoming a focus of Kumo's goals and decisions. A main and severe difference between FF7's Aeris Gainsborough and CC's Air Wreath is that Air does not die- at least in this story. Her non-playability is a big factor in this.
Air will be making several appearances in CC, though.
Airappears.PNG
It wasn't meant to look exactly like her and quite a bit of the shading I didn't like myself. I'm going to redraw this one- mainly because it suffers from FAT HEAD SYNDROME which I have finally eliminated from my drawing, or so I like to think.
Darksoul: Revival Review
I apologise for the system and the mapping flaws. As a developer these are my two weakest points and I acknowledge this. In a game made in this time frame I guess it really stands out. If I had been producing this game in an unrestricted time frame I probably would've done something a bit more elaborate, however I have extreme issues with getting everything to work. To this day, I have not gotten any of the systems in any of my 'big' games completely functional and how I would like it.
On the difficulty side of things when I got the the end of the initial version I had no potions and I couldn't beat the final boss. I guess I ended up making things too easy in this respect, but I prefer the game to be completable rather than difficult. On any higher difficulty the game becomes a hard slog and I guess I tried to compensate for that as well.
As a side note, the Psychosis bar was sort of like a Limit Break. Pressing right on the Skill command opens the Psychosis menu, allowing use of attacks that heal your characters as well as damaging the enemies.
Thank you for the review- I will take it as a good reference to improve my future games. My door issues are a priority, heh.
On the difficulty side of things when I got the the end of the initial version I had no potions and I couldn't beat the final boss. I guess I ended up making things too easy in this respect, but I prefer the game to be completable rather than difficult. On any higher difficulty the game becomes a hard slog and I guess I tried to compensate for that as well.
As a side note, the Psychosis bar was sort of like a Limit Break. Pressing right on the Skill command opens the Psychosis menu, allowing use of attacks that heal your characters as well as damaging the enemies.
Thank you for the review- I will take it as a good reference to improve my future games. My door issues are a priority, heh.














