PUDDOR'S PROFILE
aren't you tired of being nice? don't you just want to go apeshit?
there's words for people who use AI instead of hiring artists and I'm not allowed to use them here, but i hope they know i'll see them in the northern territory
there's words for people who use AI instead of hiring artists and I'm not allowed to use them here, but i hope they know i'll see them in the northern territory
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Game Gale 2010
I've got some tileset stuff done, the two main characters sprites finished, some artwork done, battle system mostly finished, two maps, three scenes evented and one with all the dialogue written out (story already finished), and I have found four of the five or six tracks I'm going to require for this game.
I'm about to start working on the titlescreen.
I'm about to start working on the titlescreen.
Random Art Topic
Pixels
How'd you decide on a game title?
I come up with a cool sounding title and then base the story around that.
Well, more I get a plot idea, come up with the title, and then I flesh it out. Titles give me an idea of what I'm writing.
I'm currently working on Darkseed: Revivial, which both titles are important to the game itself. 'Revival' is the tag line because it's a sequel of a short story I wrote. Darkseed is basically 'Seeds of Darkness' title-ified.
Which is also very plot relevant.
Usually I pick a title relating to the game's theme. Usually.
Well, more I get a plot idea, come up with the title, and then I flesh it out. Titles give me an idea of what I'm writing.
I'm currently working on Darkseed: Revivial, which both titles are important to the game itself. 'Revival' is the tag line because it's a sequel of a short story I wrote. Darkseed is basically 'Seeds of Darkness' title-ified.
Which is also very plot relevant.
Usually I pick a title relating to the game's theme. Usually.















