PUDDOR'S PROFILE
aren't you tired of being nice? don't you just want to go apeshit?
there's words for people who use AI instead of hiring artists and I'm not allowed to use them here, but i hope they know i'll see them in the northern territory
there's words for people who use AI instead of hiring artists and I'm not allowed to use them here, but i hope they know i'll see them in the northern territory
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Revive the Dead
Up to the last scenes of the demo. Still need to do correct battle balancing and add more strategy than 'spam thunder/water spells', but you can now reach the end boss without any real issues. Yay~
(playtime is about 20 minutes all up?)
Probably going to add some additional goodies/little scenes and examine events, especially in the later maps.
(playtime is about 20 minutes all up?)
Probably going to add some additional goodies/little scenes and examine events, especially in the later maps.
Revive the Dead
What's the stupidest/silliest thing you've purposefully implemented in your game?
Revive the Dead
i think most of our games will have some kind of spooky element to sort of commemorate the theme.
except LockeZ's, because he's a rebel.
except LockeZ's, because he's a rebel.
Submission Rules: Update - Addendum added because ffs people!
There's gotta be a line drawn in the submission filtering eventually, however. Three unique screens that basically display that you have a game you (and your team) made yourself. It's a really really low bar. A battle screen, a menu and a map is a really low bar and even then so many people just fall below that dang bar.
Not including 'art-art' which is titles, game overs and concept art pretty much comes from a time a little while back where people WEREN'T making maps for other people. Having a map means some kind of playable content. Concept art and a title screen doesn't.
I think the outline is pretty much 'three screenshots of proposed playable content'.
edit: that you compiled into a unique and playable form
Not including 'art-art' which is titles, game overs and concept art pretty much comes from a time a little while back where people WEREN'T making maps for other people. Having a map means some kind of playable content. Concept art and a title screen doesn't.
I think the outline is pretty much 'three screenshots of proposed playable content'.
edit: that you compiled into a unique and playable form
Revive the Dead
[RMVX ACE] Seeking Reliable Mapper *Paid*
You might want to give Indrah a buzz? She's generally quick and reliable and does mostly editor mapping.
Just got really stuck on item names. Not sure what to go for? Wanna do something sci-fi.
I'm actually working on Potion/Hi-Potion etc. Weapon names come to me a little easier since I already know what these characters use buster gun for the win
Gourdy wants you(r game)!
A review for Nachtheulen would be pretty sweet~ It's got nearly 700 downloads and no review haha. (that feels ominous)














