PUDDOR'S PROFILE

Puddor
if squallbutts was a misao category i'd win every damn year
5702
aren't you tired of being nice? don't you just want to go apeshit?

there's words for people who use AI instead of hiring artists and I'm not allowed to use them here, but i hope they know i'll see them in the northern territory
Nachtheulen
Two vampires. One plot to change all they know.

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squallconcept.png


sprite test run
and yes its just the cross-hatching

author=emmych
(if i'm being real the thing i'm actually staring at is the pauldron because i am a sucker for pauldrons in costume design as is probably immediately obvious when one is to look at my own costume design OTL)


i know this feeling. while i don't do it with pauldrons, I do it with shawls...cool shawls with hoods and doohickeys. idk i just really like how they look orz

gif.gif

there are three things that can kill this project

a) cease and desist
b) actual FF8 sequel
c) my own death

ssat.png

Indeed. Squall and Irvine took the same path upward to rescue her.

Whatchu Workin' On? Tell us!

i've decided this is going to be the last map for deling city i make while still working on Disc 1

i am so done with deling city

so, to answer the topics question: the last map for Deling City, which is the top of the Presidential Palace. With how much work's gone into this city, it'll definitely be back for Disc 2, maybe actually using the Carousel graphic NewBlack and myself worked on but haven't finished.

I'm literally at the stage where I'm blacking out chunks of map because they're filler I don't have graphics for and don't have time to make. They're meaningless to the overall game.

The Screenshot Topic Returns

all very good questions

i shall now direct you to my representative



i didn't want to add doors and my train tileset doesn't have a front

The Screenshot Topic Returns



it doesn't look anything like the original deling city train station but maybe they've had a renovation
you know
the train crashed into the platform and all
(ill probably be fiddling with the fire and effects a lot more)

The Screenshot Topic Returns

Technically yes and no

the Deling sequence isn't quite finished map-wise because I got very, very stuck, namely on the isometric map I'm currently working on and doing a waterwheel (which is done now, the sewers are done. =w=)b )

But in saying that, almost the entirety of the first disc's script is in event format. And almost means like two scenes (you have to evacuate Winhill, and where I'm at is the discussion for the evac plan). Not counting the isometric map, I'm missing about 8 or so for the rest of the disc?

A lot of what I was doing was stuff like...formatting the walk/run cycles into something where I can instantly export into a character sheet after applying changes. No sheeting headaches at all. Stuff to cut down future workloads and what not, and get other characters done waaaay faster.

The Screenshot Topic Returns



i fixed it

offset is a fucking blessing

A strange request - approximating costs for a Kickstarter 'project'

Hi guys, I know I haven't been around for ages, but I need your help with something.
I'm currently trying to work out estimates for a Kickstarter project (it's a school assignment, but I'd also like to eventually launch the project.) So I'm calling out to musicians and coders for their estimations/what THEY would charge for a project.

Required Code:

Movement and Animation: Field Animation system. Allows the character sprites to display emotion animations, increase the RPG Maker VX Ace frame limit from three to 6-8, increase directions from 4-8, allow nicer transitions between running and walking to stopping, idles, etc.

Message System: Displays character portraits. Functions like text formatting, colorization, image and icon display, etc.

Skill Tree: Character development grid, with three different and specific sections for each character: offensive, defensive and magic. Each character specializes in each section differently, and this allows for a flexible playstyle.

Battle AI: RPG Maker's AI is slightly limited with only one variable accessible at one time, so it needs an additional AI system in order to makes battles interesting and strategic. Since Blood Rose has a difficulty emphasis, this is a key system.

Battle System: Conditional Turn Based. Character's actions are shown in a row, and their actions will speed up or delay their next turn, as well as certain skills having the ability to delay an enemy's turn as well.

Battle UI: Display incorporating the character's status, the CTB gauge, names, etc.

Menu UI: Menu system for skill tree, items, equipment, etc.

Side-View Battle Animation System: Animated battle system for characters, including field-wide movement, action sequences, variable frame numbers, etc.

Tweaks: Adjustments to the rest of the system, building on what RPG Maker already possesses.


Music (each track is approximately 2 minutes long)


Elize’s Theme
Sidian’s Theme
Emile’s Theme
Adair’s Theme
Fionn’s Theme
Gabby’s Theme
Normal Battle
Boss Battle
Game Over
Title Screen
Valencia Town Theme

Town Theme
Peaceful Melody
Forest Theme
Ending 1

Town 1 Theme
Siege
Forest Theme 1
Town Theme 2
Ending- Onward
Melancholy Theme
Approaching Darkness

Revelation 1 (Rose)
Revelation 2 (Brethren)
Tower 1 Theme
Tower 2 Theme
Death’s Theme
Final Battle
Mourning- Elize Theme Reprise
Ending – Until The Sunrise
Reawakening
(Total: 32)


If it's easier, you can view my spreadsheet here: https://www.dropbox.com/s/jvtumsyw7mg00dp/budget.xlsx
which has some approximation already done.

Fast responses would be great! because i didn't realize this assignment was budget focused until wednesday and it's due this evening, shoot me please

PTBNREE.png

WHAT WOULD MAKE YOU THINK THAT