QZPRODUCTIONS'S PROFILE

Just a game dev who primarily uses RPG Maker VX Ace and enjoys writing and composing the most. I love horror games, adventure games, JRPGs, and practically any game with a compelling story.

A brief description of my projects:

Prom Dreams: A High School Love Story (Complete)

A high school dating sim with a dark twist. While you begin the game as a normal teenage boy looking for a date for prom, you'll quickly find yourself in the midst of a bloody, horrific mystery. Gameplay is primarily story and exploration driven, with numerous surprises for those who take their time to explore, with a touch of macabre adventure-style puzzles.

Turovero: The Celestial Tower (Completed)

A traditional JRPG that slowly unfolds into a deeper, darker mystery (I think this is going to become a theme with my games...). Play as four archetypal heroes ascending a mysterious tower to defeat an ancient evil, only for them to find that things aren't quite as they seem. Gameplay is a mixture of dungeon crawling and turn-based battles with plenty of environmental puzzles to solve, as well as a choice-driven narrative with multiple routes and endings.
Turovero: The Celestial ...
A dark fantasy RPG where truth and lies collide and nothing is as it seems.

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Silly Screenshot Time! Two Bros Chillin in a Garden

author=Link_2112
If you make one of the original screenshots full screen, it's not hard to read. It's only hard to read as it appears here, which is not how it looks in game.

Even as it appears here, I don't find it hard to read at all. Everything would be easier to read if it were larger but I don't think you need you change it.

But the snark fits right in with RMN haha I like the rose hedges too.


Thanks! But I'm one of those weirdos who likes to play games in windowed mode so if people want to play it tiny, it might be a problem. I do think I like the updated version better, and it was an easy enough change to make, so I think I'll go with it |D

Edric is my favorite snarky son and I love writing him haha

Also @ Craze, I'm glad it works for you! Thanks again for the feedback :D

Silly Screenshot Time! Two Bros Chillin in a Garden

Okay, so I did some playing around with the text and opacity of the windows; does this look any better?

Silly Screenshot Time! Two Bros Chillin in a Garden

author=Red_Nova
Love me some banter, and wish more games would have little character moments like these. With the amount of screenshots pasted together, though, you would probably have been better off making a GIF instead.

Like Craze, I'm also having a hard time reading the text. I'll second Craze in that the font needs to change and possibly increase in size. Also, and this is less important, consider reducing the dimensions of the dialog box itself if most of your dialogue doesn't cover the entire box. I'd also recommend increasing the opacity of the dialog box itself. There's enough activity in the map that it can get interfere with the text.


Thanks for the feedback :D I'll figure out something to do with the font so hopefully it'll be a bit easier on the eyes!

Silly Screenshot Time! Two Bros Chillin in a Garden

author=Craze
endless snark is perfect
i wish the text was a little larger or at least chunkier, though? kinda hard to read since thin characters, at least for my shit eyes. might not be as bad fullscreen buuut


I'll play around with it, the new font was clipping a bit at the default size so I had to make it slightly smaller. Thanks for the feedback :D

(also if you have Windows 10 you can magnify windowed programs a bit, which may help. I have to turn it off though because I do a lot of screenshotting for parallaxes and stuff orz)

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I STILL NEED TO PLAY THESE GAMES DAMMIT

Prom Dreams: A High School Love Story Review

author=Nedras
I haven't finished Prom Dreams but...

author=AtlasAtrium
Ouch. Okay, so there’s not a whole lot of gameplay in the first place, but this is as good a place as any to vent over the fact that a staggering amount of your time will be spent walking around the campus, back and forth, over and over, occasionally getting lost and touching everything to find out where you’re supposed to go next or what you missed, talking to a bunch of irrelevant NPCs (except a select few that actually have to be talked to in order to get a hold of the true ending). It gets old. Fast.


I'd say this is probably why I didn't finish the game. As a player, I get really distracted and if I have to stop and talk to everyone I click out because I'm an impatient bastard. I do remember reloading from my save once but I was simply just like "???" Because I had no idea what I was doing either, haha.

As for the characters, I liked what I saw so far. I didn't think they were over the top cliché but they were still relatable to me. c: Side Note: I really need to finish this game fully.

Opinions aside and what not, I think this is a very well written review.


I had added the Class Schedule item to version 1.3 to address this very issue, but... I guess it didn't help as much as I thought it would. orz

If nothing else, this gives me ideas for if/when I remake the game commercially how I can make it more user friendly. An objectives screen would probably help, and maybe a fast travel feature to certain parts of the school? idk.

Turovero: The Celestial Tower

author=Firefly84
Some suggestions for the demo:

A serif font is not recommended for screen reading. Try to find another one.

Pickpocket should be cheaper and hit more often.
And when a monster has no item to steal then say it so or you just use up your MP in hope for an item.
The monsters should drop these items occasionally, too.

The monsters are too strong (Bats and Slimes). You have to use your skills or fight for eternity but that costs MP.

I have to restart because I have no more MP left for the riddels (which are really good).

Thanks for the feedback.

1) If lots of people have trouble with the font I will gladly take a look at it.

2) Pickpockets steal rate is 30-35% for common items and 15% for rare ones. The monsters do already have a drop rate of about 1/7 for common items. Finally, a message SHOULD show up saying that the slimes have nothing to steal, but if it's not showing up I'll definitely get that fixed!

3. Running out of MP was a concern for Beta testers, so I actually added more MP restoration items (you can harvest the blue flowers after growing them) and made them restore more MP when used. If it's still an issue I can look into lowering skill MP costs, but I'm concerned that doing so will unbalance the game in the completely opposite direction, haha.

4. I'll keep the enemy difficulty in mind, and again if a lot of people have trouble with it I'll adjust them.

I appreciate your compliment on the puzzles though! :D

Title1.png

author=Addit
Lol, I like how everyone else can see the tower just fine but the blonde haired guy in the group is basically like, “Tower? Where???”

I think that man needs some specs.


He can borrow Edric's :P

Prom Dreams: A High School Love Story Review

author=AtlasAtrium
Ah, well I wouldn't take the words of an outlier to heart too much, since most folks seemed to have enjoyed a lot of the points that I otherwise criticized.

Hm I see your point with Neela, though for Maggie it was less about whether or not she would actually do it, but the possibility that she could as a high risk liability.

I can't speak for your experiences so I'll take your word for it on the dialogue, though maybe it was just the framing of it all that was throwing it off for me. And like you say, I don't mean for it to apply to all of the dialogue (though there are probably better ways I could've worded it).

Dolores' melodrama is its own kind of fun and I can see why people liked it, it's just that personally I felt like the game would've benefited from more nuance given the circumstances (again, very subjective).

And I'm sorry you feel that way about your art! I think you're on the right track with it, if you could work digitally and smoothed out those lines, I think you might have something you can use if you keep at it! (then again, I tend not to care that much even if a game does happen to have less quality art but I see your concern). It's good that you're commissioning artists though, that's nice to hear.

The review came off harsher than I intended, I did actually find it an interesting and compelling experience despite all of my complaints (rip) I hope your new game goes well, knowing your style I'm sure a lot of people will love it!


Thanks :) To be honest I tend to not know how to react to "mixed message" sorts of scenarios so I may have gotten a touch more butthurt at the writing/characterization stuff than I needed to be, so I apologize if my confusion came across as saltiness haha.

Prom Dreams: A High School Love Story Review

Hey there, thanks for the review! I'm sorry that the game didn't hit any sweet spots in the areas you mentioned; I'd tried to make the characters as rounded as I could (the main ones anyway) given the kind of game it is, and most other feedback cites the characters as a strong point of the game, so I guess it's kind of subjective huh?

And regarding the "plotholes" with Brooke and company that you mentioned, I don't think it would have easily worked out that way - Neela would have eventually found out the date was a hoax, and she, like Kyle, would have been an unpredictable variable in Brooke's plans, as without the blackmail she would have gladly spilled the beans about it (even with the blackmail she began to crack, until Hell World happened. oops.) when she DID find out. Also, Maggie would not have been able to rat on Brooke without implicating herself in the cheating as well, and until she realized how far Brooke was willing to go to hurt Dolores, she was prioritizing her own goals and dreams over everything else. So, yeah, that's just my thoughts on the matter.

As for the writing, I was going for "quirky high school hijinks" for the most part, and some of the dialogue is based on personal experiences from when I was in high school myself, so I'd argue your point that no "real human being" talks like that. But, my high school was a bit strange and unorthodox, like St. Giles, so idk. (And yeah, Dolores was SUPPOSED to be melodramatic, that's just the kind of villain she is. She's like if Beatrice from Umineko no Naku Koro ni and Carrie had a baby, lol. I personally had a lot of fun writing her and others seemed to enjoy her trollish brand of villainy, but, again, subjective.)

The lack of art assets is purely due to the fact that my art is pretty shit compared to others who draw for their own games. I thought it'd be better to have stock artwork that was at least presentable than hand-drawn stuff that everyone would laugh at. It's also why I'm commissioning artists for my next game, and the end result is much easier on the eyes thanks to them. :V

I do appreciate your kind words on the music and the endings though, and I also appreciate you sticking with it enough to write a review.