QZPRODUCTIONS'S PROFILE

Just a game dev who primarily uses RPG Maker VX Ace and enjoys writing and composing the most. I love horror games, adventure games, JRPGs, and practically any game with a compelling story.

A brief description of my projects:

Prom Dreams: A High School Love Story (Complete)

A high school dating sim with a dark twist. While you begin the game as a normal teenage boy looking for a date for prom, you'll quickly find yourself in the midst of a bloody, horrific mystery. Gameplay is primarily story and exploration driven, with numerous surprises for those who take their time to explore, with a touch of macabre adventure-style puzzles.

Turovero: The Celestial Tower (Completed)

A traditional JRPG that slowly unfolds into a deeper, darker mystery (I think this is going to become a theme with my games...). Play as four archetypal heroes ascending a mysterious tower to defeat an ancient evil, only for them to find that things aren't quite as they seem. Gameplay is a mixture of dungeon crawling and turn-based battles with plenty of environmental puzzles to solve, as well as a choice-driven narrative with multiple routes and endings.
Turovero: The Celestial ...
A dark fantasy RPG where truth and lies collide and nothing is as it seems.

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author=Miremira
Awww, sorry you got sick! Hope you feel better soon! Also, happy birthday!! and also this map is totally dope, the lighting is gorgeous. The only thing I could say as critique-y would be that the black tiles in the bottom corners look a little odd. I hope it's okay for me to say this ahh :0
also I'm in love with the stained glass window and the colorful light coming through, its so pretty


The map is actually cut in half, there's a more narrow corridor below where it cuts off and the black area is the transparency outside the map. Thank you though!!

Spring_of_Truthssmall.png

author=Frogge
Those light effects are pretty neat.


Thanks!

Turovero: The Celestial Tower

author=fiddlesticks
like diversity in this
;)


Diversity in what sense? Thank you though! :)

[SCRIPTING] [RMVX ACE] Delay button input on choices?

author=Marrend
Did a bit more fiddling around. If you move the wait function so it would look more like...

class Window_ChoiceList < Window_Command
  #--------------------------------------------------------------------------
  # * Start Input Processing
  #--------------------------------------------------------------------------
  def start
    update_placement
    refresh
    select(0)
    open
    wait(30)
    activate
  end
  
  def wait(duration)
    duration.times {Fiber.yield}
  end
end

...this, the choice-window would appear as normal, but the cursor (or other input) would not respond for a period of <duration>. Which, in this example, is 30 frames.

*Edit: I tried it again with a 300 wait-period (5 seconds). Oh, yeah, that choice-window was staring at me doing nothing as I pressed the up and down arrow for quite some time!


You are a gentleman and a scholar and I thank you kindly, that's exactly what I needed <3

I'll be happy to give you a scripting credit, just let me know what you want to be called :D

[SCRIPTING] [RMVX ACE] Delay button input on choices?

author=Marrend
The thought in my head is that you might be able to do something like...

class Window_ChoiceList < Window_Command
  #--------------------------------------------------------------------------
  # * Start Input Processing
  #--------------------------------------------------------------------------
  def start
    update_placement
    wait(30)
    refresh
    select(0)
    open
    activate
  end
  
  def wait(duration)
    duration.times {Fiber.yield}
  end
end


...this? The wait-time is 30 frames in this example, which, from the testing I've done, might be the maximum I'd be willing to do. Feel free to play around with this number, though!

*Edit: As a sub-thought, could your players have been mashing Action Button to get past message boxes? Not sure if that's indicative of impatience, or what.


I tried that out and it only adds a delay between the two text boxes, which is what I've been doing with a \| at the end of the pre-choice dialogue; what I'm trying to accomplish is this:

1. Text box appears with test (e.g. "Are you sure you want to put the baby in the oven?")
2. Choice box ("Hell yeah" or "Hell no") appears
3. Input is disabled for a brief period (no more than 1 second) while the choices are on screen so button mashers won't automatically select the first choice
4. Input is re-enabled, making it possible to make a choice

Does that make more sense?

[SCRIPTING] [RMVX ACE] Delay button input on choices?

author=Marrend
The thought in my head is that you might be able to do something like...

class Window_ChoiceList < Window_Command
  #--------------------------------------------------------------------------
  # * Start Input Processing
  #--------------------------------------------------------------------------
  def start
    update_placement
    wait(30)
    refresh
    select(0)
    open
    activate
  end
  
  def wait(duration)
    duration.times {Fiber.yield}
  end
end


...this? The wait-time is 30 frames in this example, which, from the testing I've done, might be the maximum I'd be willing to do. Feel free to play around with this number, though!

*Edit: As a sub-thought, could your players have been mashing Action Button to get past message boxes? Not sure if that's indicative of impatience, or what.


Thanks! I'll test this out. And yeah, I do think it happens mostly to the fast readers (like me!) who are done with the text as soon as it loads, but it's still annoying for them (and me when I watch them play LOL)

[SCRIPTING] [RMVX ACE] Delay button input on choices?

Hey all, so one of the biggest complaints about my previous game was that it was way too easy to accidentally select choices without being able to read them first. I've tried adding a delay between the dialogue and the choice menu popping up, but that doesn't seem to help too much. Is there a way one can disable button inputs for about 1 second when the choices pop up? This would give the player a window to actually be able to read the choices before selecting one and hopefully save people a lot of frustration. :) Thanks!

Boss Time! Also, a small update.

author=Frogge
Wow, jerks


the Dark One may be bad, but waking up a perfectly nice old man? That's PURE VILLAINY right there

More puzzles. More sass.

author=Frogge
Wow, that's a very cold response from you. Nice puns, Miremira, icy what you did there.




don't worry I hid ur triple posts

More puzzles. More sass.

author=Miremira
Ruby shouldn't know about beauty and the beast, lest she call him Lumiere (or whatever the candelabra was named. Im sure thats not how its spelled, cries) and i mean, for someone with a good handle on fire magic, he sure does have an icy personality! i can see him giving her puns the cold shoulder. but at least he keeps his cool; the teasing doesn't seem to get him fired up! okay okay, i should probably chill with this comment. temperature puns are a hot topic, but too many turns the subject stone cold.

im sorry.