RADNEN'S PROFILE
Radnen
1806
I like to make video games, especially action RPG's.
I make games slowly. Call me slow. But quality is always better than quantity!
Moo.
I make games slowly. Call me slow. But quality is always better than quantity!
Moo.
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That Final Stretch
post=clyde
I don't really have a favorite final dungeon. Nothing sticks out to me other than Castlevania 2.
I think we were talking about final dungeons in your game. ;)
I hate closed-minded gamers and game reviewers... (Metroid: Other M)
Just because the original creator likes shit, doesn't mean everyone has to eat the shit up.
@Darken: This is a very fair point. If you no longer like a persons work, back off of it. It has changed. There's possibly a different audience in his horizon. We are westerners, he's Japanese, he may very well get ideas and opinions outside of the western hemisphere, ergo, we can't expect what he's thinking. Japanese games have their own art style that evolves apart from what we may like. But I may be wrong... Does the Japanese game market (this is the real audience of Kojima and Sakamoto) like these changes in Snake and Samus, or is our bitching on these titles purely western in intent?
I hate closed-minded gamers and game reviewers... (Metroid: Other M)
From the kotaku website:
I can't understand why so many people hate a game made by the co-creator as was intended by him? Maybe everybody didn't "understand"? Game Informer runs articles praising games as art and saying that more intimacy can now be achieved on screen than ever before. I find it totally true, with games like Heavy Rain, we are really seeing this. Perhaps people got the wrong idea about Samus since they weren't use to seeing her in a more complete role. Since stories and characters can now be realized more, I think we are going to see personality traits in these old Characters: Link, Mario, Samus, that weren't present before. Is this change for the better? You can't go wrong with a dude who spearheaded a gaming icon, can you?
Lets rationalize, shall we? A writer can change ideas, or the writer can change. Disagree anybody? No? Good. That means you can't not change change. So, therefore, nothing can be the same forever. Samus was around for 24+ years. The writer could have at any time died in that long stretch, even if Samus lives on. Therefore, its hard to believe the Samus of the old would continue to be the Samus of the new. Marriage, Children, Trauma, these things change writers, and writers change characters.
"Mr. Sakamoto did a wonderful job. His partnership with us in promoting the game was stellar. Team Ninja absolutely fabulous. I'm not going to sit here and criticize a style of the game, but have I read the same feedback that said, broadly, that the portrayal of Samus felt different than how the player in the past had internalized the character? I've heard and read the same feedback. Do I think it's warranted or not? I'm not quite sure yet... I don't yet believe that that is the driving factor to the performance of the game."
I can't understand why so many people hate a game made by the co-creator as was intended by him? Maybe everybody didn't "understand"? Game Informer runs articles praising games as art and saying that more intimacy can now be achieved on screen than ever before. I find it totally true, with games like Heavy Rain, we are really seeing this. Perhaps people got the wrong idea about Samus since they weren't use to seeing her in a more complete role. Since stories and characters can now be realized more, I think we are going to see personality traits in these old Characters: Link, Mario, Samus, that weren't present before. Is this change for the better? You can't go wrong with a dude who spearheaded a gaming icon, can you?
Lets rationalize, shall we? A writer can change ideas, or the writer can change. Disagree anybody? No? Good. That means you can't not change change. So, therefore, nothing can be the same forever. Samus was around for 24+ years. The writer could have at any time died in that long stretch, even if Samus lives on. Therefore, its hard to believe the Samus of the old would continue to be the Samus of the new. Marriage, Children, Trauma, these things change writers, and writers change characters.
I hate closed-minded gamers and game reviewers... (Metroid: Other M)
post=Crystalgate
Also, even if we'd accept that the complaints gotta stop, then realistically, so does any praise as well. Under no circumstances is it acceptable that a product may only receive positive feedback. I also have a hard time to imagine any scenario where positive feedback can help, but negative cannot.
You are absolutely right again; praise too needs to stop. There's nothing constructive about either praise or complaint.
post=GreatRedSpirit
I'd vent if I spent $60 bucks on Other M. Thankfully there's cheaper alternatives to play such games without leaving such a horrible taste in your mouth
The best choice I find is while individual reviews can't be wholly trusted, you can't go wrong with a general trend amongst various places and aggregate scorers such as metacritic. How is this relevant to the quote? I don't waste $60 on any game - even if I was a fan of previous games until I test the waters by reading up and watching game reviews and previews. I actually don't think Other M is worth $60, no matter who or what. Wii games can't be priced at 360 or PS3 levels. While I'm not a super fan of awesome graphics, great gameplay only gets you so far, and a smaller targeted audience doesn't help either.
I hate closed-minded gamers and game reviewers... (Metroid: Other M)
post=Crystalgate
The review linked to in the OP did far from what you can call "flame up". Heck, has anyone here flamed up?
I'm not saying anyone has, I was just merely reverberating your observation: " make even more sense for disgruntled fans to post negative reviews and posts" which I do see (at other places, not necessarily here or this thread or the review linked in the OP which I never really addressed). The point I'm trying to make is that, call it what you want, if a company makes a poor decision, what can be said really? Complaining won't help any. And I do see complaints here, and they gotta stop. Mitsuhide seems to understand quite well.
I have just now read that review and I gotta say, I see that shit everywhere else. They write a somewhat pleasing article - sometimes completely pleasing - like GameSpot's article for Fable III - and then give it a low score, as if it were pulled from their ass. It's got to stop. If you want to give a game a low score - give it an actually bad review - but if you have nothing totally bad to say, I can't see why you shouldn't give it a good score. Therefore, I think that some reviewers need to grow a pair. But, they write pleasingly so you can go and buy the game, it'd be bad press if otherwise. Here's what I say to that: screw bad press, if a game is truly bad, flag it such, but if there's nothing bad, then don't butter it up to a low score, give it what it deserves.
I hate closed-minded gamers and game reviewers... (Metroid: Other M)
post=Crystalgatepost=RadnenBut if you see it from that perspective, it makes even more sense for disgruntled fans to post negative reviews and posts. It would be within their interest to make the game gain as few new followers as possible so to discourage the company from making further decisions they don't approve of.
They trust you are a fan of their decisions, and if you don't like it; tough. There were other decisions in the past you did like, because you were a fan, and there may be plenty more. Their decision on Samus was just more widespread, and therefore more shocking. While a lot of people (old followers, perhaps) dislike, they've certainly gained new followers who do. Not bad for a game that's more than 20 years old.
Yeah; companies can and do make bad decisions. Probably because they don't invest their time into popular thoughts about their games and ideas via polls and surveys. However, they can't revert their decisions. It's dumb for followers (ex-followers, perhaps) to flame up. What is gained, besides immaturity? The creators of Metroid are banking on the notion that people don't squeal like pigs when something - for once - doesn't go their way.
I hate closed-minded gamers and game reviewers... (Metroid: Other M)
post=Crystalgate
While the company have a free reign to change their games, the consumers have a free reign to complain about those changes. The "free" works both ways you see.
But a company can lose or gain followers on a seemingly day to day basis. They can't always know what everybody is thinking, and they probably don't always like putting out polls or surveys, because not all of their fans use their website, or are readily available to be inquired about a decision that they may or may not make.
They trust you are a fan of their decisions, and if you don't like it; tough. There were other decisions in the past you did like, because you were a fan, and there may be plenty more. Their decision on Samus was just more widespread, and therefore more shocking. While a lot of people (old followers, perhaps) dislike, they've certainly gained new followers who do. Not bad for a game that's more than 20 years old.
How long should a game take to make?
post=Cardboard_Master
Hey Radnen. I've been working on my game for over three years now (hate to admit it has been that long) and I plan to have a demo up some time the first half of next year. The demo won't feature everything I have programmed though. By making more than you release in a demo, maybe the project won't go into "doomed forever" land.
And as for the demo, make sure it is a work unto itself. Don't just release a section of the game. Calculate it so that the game leaves the player wondering what happens next and excited about things yet to come. Make sure it is polished and that you feel it is worthy of release in a similar way you would want the final product polished for release.
I know this advice lends itself to long development times, but after reading what you have asked I think it might be good advice for you. Maybe for someone less patient I would offer different advice :)
Just be sure you keep making progress!
-CM
Yeah, I fear that if I don't release something that people may think I'm not working on the project or that I've stopped t altogether. I was going to release chapters 1 and 2 as a demo, but I may just release chapter 1. It leaves off at a cliff hanger, which does leave people to wonder what happens next.
screeny2.png
post=Corfaisuspost=ldida1Hence why I felt it needed to be said.post=213909Dude. Thats just wrong.
Mmm, old lady milk. Delicious.
post=Radnen
Wait, what? I don't get it... Who said it was breast milk? Get your mind outta that gutter.
Who said I was implying breast milk? Perhaps you should fetch your mind from the gutter?
Although I was, I'm just saying...
Ha ha, and you know what, I was just expecting someone else would say that. As you can imagine, now everybody is going to think that!
I hate closed-minded gamers and game reviewers... (Metroid: Other M)
re: samus as a blond,
People don't get it. People are idiots. A company creates a canon, and they create an ethos. If you happen to like it - so be it - but you'll still know absolutely nothing of their intentions. Samus could have been female for years, the early gaming consoles probably didn't have enough pixel quality to give her tits. Slight sarcasm aside, you can't know what a company is thinking. Especially if you are looking at the Japanese market. The Japanese gaming market is a kind of a recluse. They make changes without a majority of their audience knowing about it, and these changes could disenchant followers. You don't define their games, they do, and they have free reign to change it.
Look, I'm never a fan of a company or product or any other intellectual property. I like or dislike work - but I never grow attached to it - I expect it to change. People are unpredictable, and getting mad because a company doesn't keep their ideas as they were is just dumb. They had intentions that is as definable to them and nobody else. It's like dating a girl and finding out certain things about her that don't click with you. Don't expect a roller coaster to be the way you like it. Wait for the twist and see then if the series was as how you really thought it'd be. For this case, its like a marriage, and people got divorced over it. While it took years to reveal Samus's identity, and while that sucks for some (many?), its still their prerogative how they design their characters. They only expect you to be a fan because they think you like their decisions, but nothing is totally agreeable, especially forever.
People don't get it. People are idiots. A company creates a canon, and they create an ethos. If you happen to like it - so be it - but you'll still know absolutely nothing of their intentions. Samus could have been female for years, the early gaming consoles probably didn't have enough pixel quality to give her tits. Slight sarcasm aside, you can't know what a company is thinking. Especially if you are looking at the Japanese market. The Japanese gaming market is a kind of a recluse. They make changes without a majority of their audience knowing about it, and these changes could disenchant followers. You don't define their games, they do, and they have free reign to change it.
Look, I'm never a fan of a company or product or any other intellectual property. I like or dislike work - but I never grow attached to it - I expect it to change. People are unpredictable, and getting mad because a company doesn't keep their ideas as they were is just dumb. They had intentions that is as definable to them and nobody else. It's like dating a girl and finding out certain things about her that don't click with you. Don't expect a roller coaster to be the way you like it. Wait for the twist and see then if the series was as how you really thought it'd be. For this case, its like a marriage, and people got divorced over it. While it took years to reveal Samus's identity, and while that sucks for some (many?), its still their prerogative how they design their characters. They only expect you to be a fan because they think you like their decisions, but nothing is totally agreeable, especially forever.













