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RADNEN'S PROFILE

I like to make video games, especially action RPG's.

I make games slowly. Call me slow. But quality is always better than quantity!

Moo.

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ika developments topic

post=121606
more people should like, learn to program.

This.

What are you working on now?

Working on story. Scripting out each scene.

Also thinking about rewriting parts of my battle system to add attack combos.

Blockman_023.png

Tree canopy. It's seen in a lot of games. I actually dislike overlay's, especially as a general thing to add for every screen. This is my one exception.

tardis does photography too!

@myersguy: I think it was because you added a LENS FLARE. I mean, that's disgusting in it's own right. :/

Good job Tardis! <3

What are you working on now?

Enemy AI.

Yeah, it's tough, but I was able to make it modular by prototyping the necessary command chains on to the enemies call stack, thereby making them both a form of function and a thing of beauty. I have certain triggers that can be ran if the enemy falls below a certain health, is close to another entity, or seeking an entity, all of which can be extended and changed per creature.

Dicking around with music

This music... ugh, It's like someone dicked around with it.

James. Cameron's. Avatar.

I love how Cameron's shitty plot sold out so well.

Difficult Boss Battles, Skippable Cutscenes, and Rage

I hate reading long posts. :(

To summarize: A speed up text button is great, it offers you enough story to get the idea while not taking up your time.

What are you thinking about right now?

post=121127
Pokémon was cool before you had to catch like 500 of them to get a shoddy certificate >.<


Wait... Wait for it... There's going to be 600 pokémon in the next generation of games!

Difficult Boss Battles, Skippable Cutscenes, and Rage

post=121109
No one should, indie, RM* or otherwise.


I love how you separate RM* and indie, haha.