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Notes From Province
Notes From Province
Someone had a similar question earlier, so I'll quote the answer:
author=Frejo
Lamia's Cavern is in Mount Verner, one screen right of the entrance (you need to push a rock from the cliff to open the cave).
Notes From Province
The Chronomancer is tricky. The damage you do is carried over between time loops. Ideally, you want to be efficient enough to reach him on 3 different loops, and have the time bomb each time. That should be enough damage to defeat him.
Let's Play Updates
Soma Union: A Post-Release Look Back
Thanks for being so open and sharing all of this. It was a great read :)
Do you actively reach out to Youtuber's to cover your games, or do they find them organically?
Huge congrats on the 3 hour video essay of your work. That's now my new goal as a game developer.
Do you actively reach out to Youtuber's to cover your games, or do they find them organically?
Huge congrats on the 3 hour video essay of your work. That's now my new goal as a game developer.
2021 Misao nomination monthly data
author=Marrend
I also refuse to believe there were not more notable games made/released in November?
Technically Notes From Province released Oct 31, but it could be Nov 1 depending on the timezone ;)
Acra's Playtesting Topic
Notes From Province
author=sushiman345
So, I didn't realize I can't go back inside the Bree Tree Ruins. I skipped a chest because I wasn't able to figure it out how to get to it, so I just exited without ever grabbing it, but now I'm permanently locked out from ever getting it D:
There's nothing important in there, since those are some of the few chests that can be permanently missed. There's some consumables and sellable loot. The only notable item is a furniture book that unlocks some of the Furniture Catalog, if you were looking to 100% that, and that treasure is in one of the more straightforward chests.
author=Frejo
On that note, a change I think would also be cool is if the enemy color changes (that indicate how much HP they have) were spaced out more evenly. If an enemy has a white name, their HP can be anywhere between 90% to 35%, which just isn't very helpful. I think it'd be best if it just changed colors every 25% HP (so Yellow is between 100-75, then White 75-50, Orange 50-25, Red 25-0). I honestly also feel like Yellow for high HP wasn't the best choice, since the most common sequence is White->Yellow->Orange->Red (took me a while to get used to Yellow meaning almost full instead of at around half HP).
The colored names are actually meant to make it easy to tell which HP threshold abilities will trigger, which is why they are at weird increments, since 90% and 35% thresholds made for more interesting gameplay. Though it makes sense that yellow coming first was confusing.
Notes From Province Review
Thanks for the positive review :)
I thought I fixed all the map glitches in Lamia's Lair where you can walk on the wall, but I guess I need to go fix some more.
The game can definitely be intimidating with all the stuff to do. I spent a lot of time pacing and focusing the quests so they don't all hit at once, but there's still a lot.
I love reading stuff like this, so thanks for sharing.
I thought I fixed all the map glitches in Lamia's Lair where you can walk on the wall, but I guess I need to go fix some more.
The game can definitely be intimidating with all the stuff to do. I spent a lot of time pacing and focusing the quests so they don't all hit at once, but there's still a lot.
I love reading stuff like this, so thanks for sharing.














