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RAMSHACKIN'S PROFILE

Notes From Province
There's a lot of good in life. You just have to look for it.

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Balancing open world games is hard

I can definitely add some dialog screenshots as that's like half the game. Battle system is a bit ugly, but I'll see what can be done :)

Balancing open world games is hard

Front view

Balancing open world games is hard

Yeah, I'm all for watching stat numbers rise. I really want that in this particular game, even if it makes balancing more difficult.

I'm actually working on doing what you suggest and having new party members start at the main character's level. Instead of gaining skills and passives at fixed levels, it's relative to the start level.

Need help with a story about knight and heroism

author=arekpowalan
While I won't glorify war in any way, I want the story to be more about people who overcome tragedies than about reasons/consequences of war. As such, I want to make sure the story doesn't come off too angsty, paranoid, or depressing. However, I don't know how to approach this kind of theme in this particular setting.


No need to talk about the reasons/consequences of war. The story is about a group of freedom fighters who set out to take down the evil empire and rescue their friend. It's such a familiar tale that people don't need to be told much more to fill in the details. We've seen the situation before, we already know the reasons for war, we know the consequences. Skip them, and feel free to focus on what we don't know - the characters.

Improving Next Generation RPG Creation Software

Honestly, 95% of people will visit your website through Google search, existing bookmark, or referral link, so don't worry much about the url.

Need help on rewording some lines (For a tutorial piece)

Sophie: Oh, and stick to the path, Vincent. There are monsters stronger than you or I between us and Sagarisk.

--

Another option. Though it's hard to write without knowing the full context and the character's voice.

How has RPG Maker inspired you to learn?

Hmm, it's less RPG Maker inspiring me to learn and more of the software actually teaching.

I discovered RPG Maker 95 and a similar program, Klik N Play, when I was young. Both had a similar drag-and-drop style where eventing was as simple as clicking a few buttons. And what they taught was the fundamentals of programming. Lines get executed in order. You can use variables, conditional branches, loops. By the time I was getting serious into programming, I already knew how to think in code because I knew how to think in RM events.

Did you go into a certain major or pick up a new skill?
I majored in Computer Science, and the motivation was entirely based on growing up with gamedev as a hobby.

Did you discover a passion for animation or writing outside of gamedev?
There's a lot I've learned from gamedev that seems unrelated.

I've learned to write better dialog, which led to being more engaging in actual conversation, or more articulate in professional emails. As part of world building, I've gathered an army of trivia. I needed a character to brag about a good whiskey, so I had to figure out what makes a good whiskey. And is whiskey even relevant in the game's setting? What time period was it invented and where was it popular?

Screenshot Survival 20XX

I will only play if Bernie mentions he has the knack before opening every locked door.

Whatchu Workin' On? Tell us!

That's like exactly what my shop menu looks like. Either we're both crazy, or we stumbled upon the next level of shop design.

Stealing in a game where enemies cannot be refought

Have you played The Heart Pumps Clay?

That's the most memorable stealing experience for me, and it's a game where enemies cannot be refought.

The list of things to steal is relevant to the current battle and have an immediate impact on combat. For example, you can steel a puppet's strings to kill it instantly.