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Unusual Adventure
Colorless Quest
RPG 20XX Engine
WolfCoder, did you consider publishing source of engine? More devs==faster work. Of course I wouldn't be able to help you, because I am not good at all with C++ (that's why I using gamemaking software in first place), but others may be able too. And if you set up SVN, you will be able to easily manage changes take of ones you don't want (probably ones that doesn't work or breaks existing functionality) and accept ones which you want.
//edit: And you should replace DX9 calls with appropriate OpenGL calls, because Wine still has problems with DX emulation. And using OGL will improve compatibility. Also you should consider using Audiere as music library, because PM2k3 uses FMOD and... wll, let's say that PM2k3 works perfectly on Wine... except sound.
//edit: And you should replace DX9 calls with appropriate OpenGL calls, because Wine still has problems with DX emulation. And using OGL will improve compatibility. Also you should consider using Audiere as music library, because PM2k3 uses FMOD and... wll, let's say that PM2k3 works perfectly on Wine... except sound.