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Roach714
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The Screenshot Topic Returns
Also the shadows on the big trees dont match the angle or transparency of the wall shadows.
That being said I still like the big trees, I would consider ditching the skinny trees (with the white flowers) altogether and maybe editing a variation of the XP trees, smaller design but smaller to replace those other ones. This way you still have size variation, but with a more consistent look.
My thoughts on the clutter:
I think the main reason all those small details are standing out as clutter is because nothing overlaps. All your one tile flourishes clearly are tiles, and they are accentuating that fact. Like if that log was editied to be in front of the rock a little bit etc it would break the griddish look.
These little details can be great, but when they clearly appear as tiles, rather than details of the map they are working against you.
That being said I still like the big trees, I would consider ditching the skinny trees (with the white flowers) altogether and maybe editing a variation of the XP trees, smaller design but smaller to replace those other ones. This way you still have size variation, but with a more consistent look.
My thoughts on the clutter:
I think the main reason all those small details are standing out as clutter is because nothing overlaps. All your one tile flourishes clearly are tiles, and they are accentuating that fact. Like if that log was editied to be in front of the rock a little bit etc it would break the griddish look.
These little details can be great, but when they clearly appear as tiles, rather than details of the map they are working against you.
The Screenshot Topic Returns
Yeah Locke, maybe use the reds from the life preserver for the cone, and some of the really light grays to replace the white in the cone stripe.
Glad to hear youve been using more original tiles, looking great.
Glad to hear youve been using more original tiles, looking great.
The Screenshot Topic Returns
@S_W love the design. Are they like upgrade/different versions or are you redesigning them to be smaller?
@Kaempfer Yeah it was supposed to be a Giant Hubcap.
@Kaempfer Yeah it was supposed to be a Giant Hubcap.
The Screenshot Topic Returns
Give those wires some slack and curves...No one would have a long term lab set up with wires pulled taught like that. Like run some extension cords if it won't reach the outlet, guy.
To get around making reuseable wire tiles in your chipset, I would just paralax the floor and walls and draw the wires in. They will seem much more organic this way. Also useful for computer/consoles/tubes whatever your player doesnt need to walk behind and can just be on the wall and won't clutter up room in tileset.
Then again I dunno if this is more difficult in vx or whatever
To get around making reuseable wire tiles in your chipset, I would just paralax the floor and walls and draw the wires in. They will seem much more organic this way. Also useful for computer/consoles/tubes whatever your player doesnt need to walk behind and can just be on the wall and won't clutter up room in tileset.
Then again I dunno if this is more difficult in vx or whatever
The Screenshot Topic Returns
@Bizarre
I wasn't ragging on MSPaint, thats all I use as well. And I have nothing against cartoony style (see anything I;ve done), but my biggest complaint was the lack of detail... So I tried to put my money where my mouth is and in 5 minutes do a quick touch up.

The shading and detail is by no means perfect (or even very good), but I think it has a little more life and character. (Still doesnt match the map imo but thats a tileset issues ((outlines or no the textures and colors dont lend itself to the portrait style)))
SO I mean, yeah, saying that its too much work is a bit of a cop out. I'd say crop the portraits smaller, and up the amount of colors and detail. It doesnt need to be photo realistic, but I think you can do better.
p.s. what is it with these giant portraits? When did that become the thing? Imagine if a cartoon Terra and Locke appeared all over the screen in FF6 when they were talking...ugh. Get that shit off the map and either make them smaller and inside the message box or save them for the menus. Just my opinion.
Also Ralph consider adding a nose to that character and be wary of the white outline.
The kingdom below Garbagia is the bug/roach kingdom of Blattaria.
I wasn't ragging on MSPaint, thats all I use as well. And I have nothing against cartoony style (see anything I;ve done), but my biggest complaint was the lack of detail... So I tried to put my money where my mouth is and in 5 minutes do a quick touch up.
The shading and detail is by no means perfect (or even very good), but I think it has a little more life and character. (Still doesnt match the map imo but thats a tileset issues ((outlines or no the textures and colors dont lend itself to the portrait style)))
SO I mean, yeah, saying that its too much work is a bit of a cop out. I'd say crop the portraits smaller, and up the amount of colors and detail. It doesnt need to be photo realistic, but I think you can do better.
p.s. what is it with these giant portraits? When did that become the thing? Imagine if a cartoon Terra and Locke appeared all over the screen in FF6 when they were talking...ugh. Get that shit off the map and either make them smaller and inside the message box or save them for the menus. Just my opinion.
Also Ralph consider adding a nose to that character and be wary of the white outline.
The kingdom below Garbagia is the bug/roach kingdom of Blattaria.
The Screenshot Topic Returns
I think the cliff face looks still a touch too saturated during the day but damn that's a nice atmosphere.
The Screenshot Topic Returns
The Screenshot Topic Returns
@Erave, Send regards to the artists, that looks really solid and fun. Can't say I'm a fan of the battle HUD though.
@Bizarre Hmmmm...I'll give it to you straight-
- Really don't like the super large facesets. I mean, I appreciate the fact that you made them or whatever, but I think the large facesets could work with some super detailed interesting looking portrait (actually fuck that I hate those giant portraits that take up half the screen). Yours look like they were made in MSPaint in 5 Minutes. Maybe spend a little longer on each one, really try to hone in on the style you want, then edit those masters for the different expressions or whatever. Or consider using smaller portraits, ya know of like just the face?
Cohesiveness is really important with graphics, look at Erave's screen. Everything fits together so well. It feels like your game had 3 different people make the facesets, sprites, and maps. I'm having a very hard time deciding what to feel by the look of your maps.
The portraits are SUPER cell shady/cartoony. The sprites are weird chibi edits and the maps are drab and boring compared to the zazz of the characters.
Maybe consider reworking the art direction so everything works together.
Anyway, you didn't get much feedback- just trying to help.
Still working on the Dump Game World Map

sorry if this is kind of big
@Bizarre Hmmmm...I'll give it to you straight-
- Really don't like the super large facesets. I mean, I appreciate the fact that you made them or whatever, but I think the large facesets could work with some super detailed interesting looking portrait (actually fuck that I hate those giant portraits that take up half the screen). Yours look like they were made in MSPaint in 5 Minutes. Maybe spend a little longer on each one, really try to hone in on the style you want, then edit those masters for the different expressions or whatever. Or consider using smaller portraits, ya know of like just the face?
Cohesiveness is really important with graphics, look at Erave's screen. Everything fits together so well. It feels like your game had 3 different people make the facesets, sprites, and maps. I'm having a very hard time deciding what to feel by the look of your maps.
The portraits are SUPER cell shady/cartoony. The sprites are weird chibi edits and the maps are drab and boring compared to the zazz of the characters.
Maybe consider reworking the art direction so everything works together.
Anyway, you didn't get much feedback- just trying to help.
Still working on the Dump Game World Map
sorry if this is kind of big
The Screenshot Topic Returns
Ugh these VX rtp tiles kill me to look at. Look how nice nightblade's corners of grass look compared to those hideous right angles.
Looking good, NB. Like the sprite size.
Looking good, NB. Like the sprite size.













