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The Screenshot Topic Returns

@chaos vine- looking way better but Id still zoom in and refine the edges of things (specifically the perimeter of the tree leaves) . you can make them less jagged I think.

thanks for the replies guys. Trying to make something both fresh and a throw back to snes rpgs, also games like earthworm jim and zombies ate my neighbors in terms of art direction.


^ working on the graphics and animations for the Gnome Kingdom, Tinkertown.

The Screenshot Topic Returns

I always think actual palette swaps have more flavor than screen tints, but it is a lot more work.

The Screenshot Topic Returns

Ugh even when I do 100% original graphics I can;t escape my Earthbound roots

The Screenshot Topic Returns

The Screenshot Topic Returns

Xenomic- Back wall is way too straight to be believably organic. (3 tile rule would be a good one to invoke here)

That lava pool is so painfully square, even if its supposed to be, it looks bad. I would highly recommend reshaping/editing/changing that entire lava pool with the gargoyles in it.

The area around the darker lava auto tile is the wrong color/aka doesnt match your current floor tile. (that can be fixed in a quick tileset edit)

also its in my personal taste to have a black/dark area for the "negative outer space" of the map, ESPECIALLY in interior/cave settings. And unless you have access to walk up there, theres really no need for it.
Right now, this looks like it could be outside, like at the base of a volcano.


really shitty edit to illustrate my points, sloppily with confusing lines all over it

I need help with the RM2K3 default battle system

try making the bosses move do nothing but activate a switch, then program the spell in battle events?

The Screenshot Topic Returns

chaos vine- may want to go back to the drawing board for the trees, I think you can do better. The base specifically, is too flat looking. have that middle stump of trunk come towards the camera more.

The leaves look like a mspaint spraycan gone wrong. The brights are too neon bright, and the light and leaves don't appear very natural. Zoom in on some other games tree leaves and study up.

Nice start though.

The Screenshot Topic Returns

Slow progress on side project space game.


Some people say the "landing" sequences are too long, but I kind of want them to breathe a little, to add some scope...thoughts?


There is no animation for taking off from a planet, or leaving an atmosphere, just the landings.

Just noticed I used the wrong version of "Hangar".

The Screenshot Topic Returns

Itaju- You should be getting paid making original graphics that nice. I am extremely impressed.

Zephrie98- I don't really buy the canopy shadow. Like...everything is so small and cute, what trees are casting these giant shadows? Idk, feels weird and unnecessary .

The Screenshot Topic Returns

Dont really care for the HUD, I'd maybe consider going back to the drawing board on it, but I like the map. Def need some definition on the grass patches. Needs more jagged tufts of grass poking out sporadically. As is, its too smoooth and almost registers as a hovering slime over the bricks.

this is a bad mockup, but you know what I mean.