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Displaying a fixed picture on a map larger than 20 x 15
sorry, rm2k3.
there are too many varieties of buildings and stuff I'd like you to walk behind to fit them all into one chipset
I know theres gotta be some way to display a picture fixed ontop of a map of the same size right? I mean its obvious for 20 x 15, because the thats the size of the screen.
there are too many varieties of buildings and stuff I'd like you to walk behind to fit them all into one chipset
I know theres gotta be some way to display a picture fixed ontop of a map of the same size right? I mean its obvious for 20 x 15, because the thats the size of the screen.
Displaying a fixed picture on a map larger than 20 x 15
So I'm using a panorama of my city, with the buildings as part of the bg. I need you to be able to walk behind said buildings, or at least the tops anyway. So, I figure to do this, i could create an identical picture of the panorama, erase everything that isnt something I want to be able to go behind.
problem is, I cant seem to get the picture to display directly over the map. I tried using coordinates, and also variable references of different events around the map.
Also it seems to depend where the hero starts out on the map as well. anyone know a solution to this?
problem is, I cant seem to get the picture to display directly over the map. I tried using coordinates, and also variable references of different events around the map.
Also it seems to depend where the hero starts out on the map as well. anyone know a solution to this?
wooby1.PNG
Haha, the game's chipsets are primarily earthbound gfx, edits with some custom stuff of course.
I thought the earthboundism of it was pretty GLARINGLY obvious
I thought the earthboundism of it was pretty GLARINGLY obvious
Wooby RPG: Legend of the Woob Blocks
Well the game didn't live up to my expectations.
If I could go back in time, I would have used more custom, and less earthbound edits, and just less earthbound stuff in general. When I started making this in 2006 I wasn't really concerned with such things I just wanted to make a fun game that I thought up in my childhood.
I plan to continue making games, I have a project or two in the works.
thanks everyone for your comments, yes its quite buggy and unpolished, like I've said before this was NOT ready for release at all. But I figured I would never actually get around to fixing errors/completing the game so I might as well post what I did have. I think more people should do that when they give up on a game, too many slip away into obscurity.
If I could go back in time, I would have used more custom, and less earthbound edits, and just less earthbound stuff in general. When I started making this in 2006 I wasn't really concerned with such things I just wanted to make a fun game that I thought up in my childhood.
I plan to continue making games, I have a project or two in the works.
thanks everyone for your comments, yes its quite buggy and unpolished, like I've said before this was NOT ready for release at all. But I figured I would never actually get around to fixing errors/completing the game so I might as well post what I did have. I think more people should do that when they give up on a game, too many slip away into obscurity.













