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Roach714
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Screenshot Survival 20XX
I think the word Equip should be the same blue as the stats. I hate the fact that it's red when all other highlight text is blue.
i think thr textures okay..but idk if I like the color combination of the blue and green fonts and red windows with the one word Equip being red.
I like the layout but the colors don't jive with me
i think thr textures okay..but idk if I like the color combination of the blue and green fonts and red windows with the one word Equip being red.
I like the layout but the colors don't jive with me
Screenshot Survival 20XX
Char- I really don't understand the mentality, do you have some deadline to meet? Why wait to fix a design flaw with the main character??
Like you post your updates here for feedback but won't fix the most glaring problem with your screens. Don't take this character out of your map shots for my benefit, if you don't think the MAIN sprote is a priority to fix BEFORE the release then I just don't know what to say. I'm just trying to help. Don't listen to people who rush to get the content out.
Consider this..
Open a blank paint file.
Paste a few common objects from your map in there.
Use them as a size reference and do a few 100% new designs of your MC.
Ditch the earthbound body template and create something that matches your environment more.
Use the correct resolution, don't stack pixelsnto create larger pixels for outlines. One pixel should be one pixel just like on your map.
I can't believe you'd rather redesign computer monitors than the MC. That's like the focal point for the whole game. Saying you've spent enough time changing whatbyouve done is a pissy attitude for someone making custom gfx and I don't buy it.
Also I liked the old monitor angle better, it seemed more dynamic and less like another black box.
Like you post your updates here for feedback but won't fix the most glaring problem with your screens. Don't take this character out of your map shots for my benefit, if you don't think the MAIN sprote is a priority to fix BEFORE the release then I just don't know what to say. I'm just trying to help. Don't listen to people who rush to get the content out.
Consider this..
Open a blank paint file.
Paste a few common objects from your map in there.
Use them as a size reference and do a few 100% new designs of your MC.
Ditch the earthbound body template and create something that matches your environment more.
Use the correct resolution, don't stack pixelsnto create larger pixels for outlines. One pixel should be one pixel just like on your map.
I can't believe you'd rather redesign computer monitors than the MC. That's like the focal point for the whole game. Saying you've spent enough time changing whatbyouve done is a pissy attitude for someone making custom gfx and I don't buy it.
Also I liked the old monitor angle better, it seemed more dynamic and less like another black box.
Screenshot Survival 20XX
Char I know its been said a million times by now but that character design is just not working. The bulbous head is bigger than the computer monitor and even the toilet. The sprites pixel outlines are too thick and seemingly in the wrong resolution compared to the environment. Either change the maps to fit the character size or simply redesib the character.
Screenshot Survival 20XX
" ( i realize i didnt adjust the height on all the machinery or whatever, this was just to get my point across)"
Screenshot Survival 20XX
original

5 second mockup

so you don;t think that looks better? ( i realize i didnt adjust the height on all the machinery or whatever, this was just to get my point across)
also- nothing is impossible, that sounds like a bullshit excuse. I use tilesets in conjunction with paralax and pictures btw you can always adjust the height of the objects in the tileset so i don't see how anything is "probably impossible."

5 second mockup
so you don;t think that looks better? ( i realize i didnt adjust the height on all the machinery or whatever, this was just to get my point across)
also- nothing is impossible, that sounds like a bullshit excuse. I use tilesets in conjunction with paralax and pictures btw you can always adjust the height of the objects in the tileset so i don't see how anything is "probably impossible."
Screenshot Survival 20XX
Anorak I feel like all the objects need to get moved up one tile they dont look like theyre against the wall. specifically the mop and cabinet
Screenshot Survival 20XX
Screenshot Survival 20XX
Rider, looking good, but PLEASE center those time bars and clocks with the names. 2 second fix that goes a long way.

Screenshot Survival 20XX
OK looks a little better in context, here's my cc.
Change up the bulbus head peeking out. It clashes with the rez of that great enemy sprite. Either make it the same pixel ratio or smaller or ditch it IMO.
A lot of unutilized space within that bottom bar. I assume that will fill in as your party grows but its looking very empty.
I would center the battle icons to level with the words.
And is it just me or does anyone else HATE the black stroke around that earthbound font?
Change up the bulbus head peeking out. It clashes with the rez of that great enemy sprite. Either make it the same pixel ratio or smaller or ditch it IMO.
A lot of unutilized space within that bottom bar. I assume that will fill in as your party grows but its looking very empty.
I would center the battle icons to level with the words.
And is it just me or does anyone else HATE the black stroke around that earthbound font?














