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Roach714
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Screenshot Survival 20XX
Thanks guys, to be clear, I'm just doing concepts, layouts, mockup and color correction, I found an amazing pixel artist who I've teamed up with and he does thr heavy pixel lifting.
I've been trying to get away from the Mother aesthetic and give the gamr it's own style and he has helped with that a lot. : )
I've been trying to get away from the Mother aesthetic and give the gamr it's own style and he has helped with that a lot. : )
Screenshot Survival 20XX

A near finished version of The Hive, Stronghold of House Highwing and capital of Buggaria.
Its been fun for me to take on more of an art director role, mocking up areas and doing rouvh layouts and letting our artist really sink some serious time and detail into the maps themselves. Pretty happy with this one.
Screenshot Survival 20XX
Hehe, still playing around with it.
It does appear a bit cylindrical in airship view particularly, good call.
It does appear a bit cylindrical in airship view particularly, good call.
Screenshot Survival 20XX

Our programmer testing out looks for regular world map travel and eventual airship flight..
The boring blue one color sky is just a placeholder.
Screenshot Survival 20XX
Hey chilly, great start.
Everyone knows I love that oblique angle..
I would either lighten the front of the brick building, or darken the side. At a glance its hard to tell.
The lamp posts seem a little tall, and the manhole? is a bit too "eyelid" shaped, I think it should appear a little more from the top down and be more oval.
:)
Everyone knows I love that oblique angle..
I would either lighten the front of the brick building, or darken the side. At a glance its hard to tell.
The lamp posts seem a little tall, and the manhole? is a bit too "eyelid" shaped, I think it should appear a little more from the top down and be more oval.
:)
Screenshot Survival 20XX
The three tile rule is a general mapping guideline from the old days suggesting that you typically don't want three of the same tiles touching in a row.
People sticking to this rule too religiously results in maps that look scattershot, too busy, and geberally like your chipset threw up on the map.
I do think your map is a bit too busy even still. My eyes dont know where to go exactly.
People sticking to this rule too religiously results in maps that look scattershot, too busy, and geberally like your chipset threw up on the map.
I do think your map is a bit too busy even still. My eyes dont know where to go exactly.
Eagleland
Screenshot Survival 20XX
Jacket and his understudy Lute standing atop the fortress of Book's End. Working with some updated graphics from our map artist.
Screenshot Survival 20XX
@Blindmind. I would absolutely edit that color palette. Looks like two complete different games as such. Also worth noting those pine trees in the last screen are attractive, but don't really match the trees in the other shot. You might consider tweaking the pines "leaves" to emulate the other tree a bit more. Just my two cents. :)













