ROACH714'S PROFILE
Roach714
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Using complete pictures as area map tiles
(rm2k3)yes it is possible, I've always preferred this to just chipsets.
however, I think it works best as a mixture of both. Remember the movement is still tile based so you have to keep that in mind when drawing the panorama image.
I like to use a detailed drawn panarma for the "layer 1" background, grass, paths, building facades, then have a blank chipset that you use too overlay objects that the hero can walk behind. (Bonus too, you can utilize both layers of the chipset now with a transparent background, 2 different layers, because you dont need layer 1 for grass etc when you have the panorrma doing that work for you.)
Take your map size, multiple dimensions by 16, thats your pixel size. Create a map that size with a paint program, and you're golden. Didn't explain this the best, hopefully thats what you were asking though.
however, I think it works best as a mixture of both. Remember the movement is still tile based so you have to keep that in mind when drawing the panorama image.
I like to use a detailed drawn panarma for the "layer 1" background, grass, paths, building facades, then have a blank chipset that you use too overlay objects that the hero can walk behind. (Bonus too, you can utilize both layers of the chipset now with a transparent background, 2 different layers, because you dont need layer 1 for grass etc when you have the panorrma doing that work for you.)
Take your map size, multiple dimensions by 16, thats your pixel size. Create a map that size with a paint program, and you're golden. Didn't explain this the best, hopefully thats what you were asking though.
Want A Video Review Of YOUR Game?
Want A Video Review Of YOUR Game?
The Rare/Obscure RM Games Request Topic
looking for an rm2k3 platformer made by bisse. you were a blue blob and could hang off ledges and shit....anyone??
Wooby RPG: Legend of the Woob Blocks
haha
anywone who makes it there-
2nd town,(drovers grove) talk to the guy at the fireplace in the top left of the map.
He gives you an item that shows a rotating trizonal spiral that distorts your vision after staring at it for a minute. I thought it was cool random thing to include back in high school.
anywone who makes it there-
2nd town,(drovers grove) talk to the guy at the fireplace in the top left of the map.
He gives you an item that shows a rotating trizonal spiral that distorts your vision after staring at it for a minute. I thought it was cool random thing to include back in high school.
Wooby RPG: Legend of the Woob Blocks
YES- I have it....somewhere. I have so many versions lemme get it together-
first comment in 2 years, woo
EDIT: okay, I think this version should be good. Probably should play in test play, in case theres a tile error.
NEW LINK
http://www52.zippyshare.com/v/33643491/file.html
Thank you for your interest, I can now feel like I achieved immortality. Even though I'm a grown ass man, I still mess with rpg maker, and am making a new game.
first comment in 2 years, woo
EDIT: okay, I think this version should be good. Probably should play in test play, in case theres a tile error.
NEW LINK
http://www52.zippyshare.com/v/33643491/file.html
Thank you for your interest, I can now feel like I achieved immortality. Even though I'm a grown ass man, I still mess with rpg maker, and am making a new game.
Help with caterpiller system (Rm2k3)
Hey guys,
Been working on an Earthbound styled game for 2 years now, and I got a decent 8 directional movement working, but was using rustys tried and true caterpiller system as well. However, I cant for the life of me alter his code to work with my 8 dir system. The other 3 characters follow fine with 4 directions, but I cant get them to mimic the heros exact moves when going 8 directions. I'm no good with x and y stuff, and am looking to outsource this job of marrying the two systems.
I'll credit whoever helps in my game of course, and I'll hook you up with a prize for helping me, I dunno a giftcard or money or something, I'm just tired of fucking with this.
So anyone interested who's particularly good with x and y, and move event commands, hit me up.
thanks buds
Been working on an Earthbound styled game for 2 years now, and I got a decent 8 directional movement working, but was using rustys tried and true caterpiller system as well. However, I cant for the life of me alter his code to work with my 8 dir system. The other 3 characters follow fine with 4 directions, but I cant get them to mimic the heros exact moves when going 8 directions. I'm no good with x and y stuff, and am looking to outsource this job of marrying the two systems.
I'll credit whoever helps in my game of course, and I'll hook you up with a prize for helping me, I dunno a giftcard or money or something, I'm just tired of fucking with this.
So anyone interested who's particularly good with x and y, and move event commands, hit me up.
thanks buds
More problems with show picture.
show a BLACK screen picture over top of the lightmap picture. after the teleport change the blackscreen to 100% transparent.
Computer "blinking"
Probably something to do with your screen's resolution. does it only happen on fullscreen?
edit: didn;t realize there is an identical topic right below this.
edit: didn;t realize there is an identical topic right below this.
[Rm2k3] Caterpillar Help
* I'm using a modification of rusty's tried and true caterpillar system.
I'm integrating 8 directional movement pretty well, but I'm experiencing some difficulty getting the other party members to trace the heros exact steps behind him. It's kind of hard to explain.
The way I have it set up now is functional but I don't think it's as good as it could possibly be.
I've been screwing with this off and on forever now and I REALLY need to find out if I'm going to implement this feature or not, before I go into heavy graphics production.
I'm looking for someone experienced with x,y stuff, that is willing to lend a hand.
Ideally, we would chat on aim or something that would be easier than forum posting a million times back and forth.
Anyone who can help me get this working the way I'm shooting for will receive a birthday card with 10 bucks in it. ;)
I'm integrating 8 directional movement pretty well, but I'm experiencing some difficulty getting the other party members to trace the heros exact steps behind him. It's kind of hard to explain.
The way I have it set up now is functional but I don't think it's as good as it could possibly be.
I've been screwing with this off and on forever now and I REALLY need to find out if I'm going to implement this feature or not, before I go into heavy graphics production.
I'm looking for someone experienced with x,y stuff, that is willing to lend a hand.
Ideally, we would chat on aim or something that would be easier than forum posting a million times back and forth.
Anyone who can help me get this working the way I'm shooting for will receive a birthday card with 10 bucks in it. ;)













