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Balancing The Money

Limited inventory ala earthbound solves the 99 potion problem

Skill Subsets - rm2k3

Well, Darkflamewolf, why don't you post the solution to this problem incase anyone else thought the same thing...instead of just making this topic pointless.

Roaming, Hero Hunting, Pre-Emptive Strikeable Monsters

couldn't you use erase event instead of having a switch and corresponding blank page? erased events reset after you leave the map so it would be similar to having an event that resets all your monsters when you exit a map, granted this way gives you a little less control of their respawning but it's kind of nice

[RM2K3] Key Input Help

So I'm working on a TIMED HIT (ala mario rpg) event that checks if you press the decision key at a certain time when attacking in my cbs.

it works just fine, except that if you are button mashing the decision key it will register as a success.
I want you you to have to hit it accurately at the right moment, but not just be able to mash the key, ya know.

is there a solution to this? Any way to check if your constantly spamming the key?

thanks

wooby1.PNG

you guys love getting my hopes up once a month with that blinking notices tab

probably not a new question

try making them yourself.

you can't just expect sprites and battle animations to already exist and have people locate them for you when you want to create a game.
take some initiative and try editing a template or making your own resources. especially face sets....how hard are they to make, just snap a screenshot of your animu and cut and paste into an existing face set....

Displaying a fixed picture on a map larger than 20 x 15

that was a poor choice of words on my part. the problem is, the way its setup now- the hero must be in a specfic location when I display the pictures on the map for it to line up correctly. (no fake map involved, this is what I referred to as a fake location)

If I fade out, teleport to this fake location, and the pics get setup, then I teleport to the same map, but say outside the building im supposed to come out of, then fade in. will the teleport erade the picture I already set up?

Displaying a fixed picture on a map larger than 20 x 15

yeah but unless I use the move command like geodude said, when I fade out, teleport to fake location, display pictures, then teleport to real location fade in, the pic wont be there

Displaying a fixed picture on a map larger than 20 x 15

thats a good idea, I'll try that. does the picture stay if I teleport to the same map?

Displaying a fixed picture on a map larger than 20 x 15

yup, thats just what i did. the problem is getting it to display perfectly over the panorama. I got it to work one way, but if I changed where the hero started the picture was off