ROACH714'S PROFILE
Roach714
170
Search
Filter
Balancing The Money
Skill Subsets - rm2k3
Well, Darkflamewolf, why don't you post the solution to this problem incase anyone else thought the same thing...instead of just making this topic pointless.
Roaming, Hero Hunting, Pre-Emptive Strikeable Monsters
couldn't you use erase event instead of having a switch and corresponding blank page? erased events reset after you leave the map so it would be similar to having an event that resets all your monsters when you exit a map, granted this way gives you a little less control of their respawning but it's kind of nice
[RM2K3] Key Input Help
So I'm working on a TIMED HIT (ala mario rpg) event that checks if you press the decision key at a certain time when attacking in my cbs.
it works just fine, except that if you are button mashing the decision key it will register as a success.
I want you you to have to hit it accurately at the right moment, but not just be able to mash the key, ya know.
is there a solution to this? Any way to check if your constantly spamming the key?
thanks
it works just fine, except that if you are button mashing the decision key it will register as a success.
I want you you to have to hit it accurately at the right moment, but not just be able to mash the key, ya know.
is there a solution to this? Any way to check if your constantly spamming the key?
thanks
wooby1.PNG
probably not a new question
try making them yourself.
you can't just expect sprites and battle animations to already exist and have people locate them for you when you want to create a game.
take some initiative and try editing a template or making your own resources. especially face sets....how hard are they to make, just snap a screenshot of your animu and cut and paste into an existing face set....
you can't just expect sprites and battle animations to already exist and have people locate them for you when you want to create a game.
take some initiative and try editing a template or making your own resources. especially face sets....how hard are they to make, just snap a screenshot of your animu and cut and paste into an existing face set....
Displaying a fixed picture on a map larger than 20 x 15
that was a poor choice of words on my part. the problem is, the way its setup now- the hero must be in a specfic location when I display the pictures on the map for it to line up correctly. (no fake map involved, this is what I referred to as a fake location)
If I fade out, teleport to this fake location, and the pics get setup, then I teleport to the same map, but say outside the building im supposed to come out of, then fade in. will the teleport erade the picture I already set up?
If I fade out, teleport to this fake location, and the pics get setup, then I teleport to the same map, but say outside the building im supposed to come out of, then fade in. will the teleport erade the picture I already set up?
Displaying a fixed picture on a map larger than 20 x 15
yeah but unless I use the move command like geodude said, when I fade out, teleport to fake location, display pictures, then teleport to real location fade in, the pic wont be there













