RODEN'S PROFILE
He/Him
Artist, Game Designer, Furry, Rat-Dog
Working on a game project in RMMZ since 2025.
Artist, Game Designer, Furry, Rat-Dog
Working on a game project in RMMZ since 2025.
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I find it a little slow every now and then, but I always just assumed that it was because of the site being privately hosted. Then again, I know shit all about computers.
What are you thinking about right now?
I could see it being a good game to mellow out with, although I'd probably go with Flower first and foremost if that was what I wanted.
Not saying it was bad or anything, just that I prefer it when games are just a little more direct? Whatever.
Not saying it was bad or anything, just that I prefer it when games are just a little more direct? Whatever.
What are you thinking about right now?
Played Journey for the first time today (late as usual). First impressions say that it's like if Knytt Underground wasn't as fun or meaningful and only had the pretty atmosphere.
The Screenshot Topic Returns
Disclaimer: lots of placeholder guff

Which version looks better? (Yes, there's a reason for the black bars covering most of the screen.) Also, not sure if I should go with the same kind of backdrop effect throughout the game or to constantly change it up.
Also also, they're both static backdrops, not animated in any way.

Which version looks better? (Yes, there's a reason for the black bars covering most of the screen.) Also, not sure if I should go with the same kind of backdrop effect throughout the game or to constantly change it up.
Also also, they're both static backdrops, not animated in any way.
What are you thinking about right now?
Got a new keyboard today (SteelSeries Apex Raw) because of boxing week sales. Now comes the long and difficult process of getting my hands used to the key placement.
Video game tunes that get stuck in your head often?
Pretty much 95% of my entire iTunes library is made up of VG soundtracks, so you could say that I get a lot of tunes stuck in my head. There are a couple that have been more prevalent lately though:
The Reviews are Looking Pretty Frightful Lately...
Been working on a game for years, haven't given up.
I've been working on a single game called Neo Lescia (amongst my many other projects) for 12 years now, going on 13. The best part is that those 12 years have just been planning, like writing, art, and other conceptual stuff. I tried to make the game numerous times in RM, but all of those attempts failed (I'm glad they did, too- it wasn't ready). I'm looking to start the actual development process in the 2020's.
This game has basically been my entire life for as long as I can remember. Maybe it's silly to say so, but it honestly feels like a child to me. I can't imagine the emotions I'm gonna go through when the real development actually starts up. I'm a pretty stone cold guy, but I'm fully expecting to cry like a baby when it's finally finished.
When you work with a project for so long you get emotionally attached to it on a whole new level. Ever since the last RM version died I've kept 99% of the details a closely guarded secret, even to my IRL buddies who I routinely talk to about my other projects. Only my gam mak partner matrixmancs knows anything about it. I've gone so far as to barely keep any info on my computer, most of it being in handwritten notebooks and sketchpads. That probably makes me sound crazy, but I feel like I'd just lose my entire purpose as a game designer if anything bad were to happen to NL, or any of it was stolen or spoiled way ahead of time.
You may have also noticed that I like to monologue about it.
In any case, keep fighting the good fight man. I feel what you're feeling.
This game has basically been my entire life for as long as I can remember. Maybe it's silly to say so, but it honestly feels like a child to me. I can't imagine the emotions I'm gonna go through when the real development actually starts up. I'm a pretty stone cold guy, but I'm fully expecting to cry like a baby when it's finally finished.
When you work with a project for so long you get emotionally attached to it on a whole new level. Ever since the last RM version died I've kept 99% of the details a closely guarded secret, even to my IRL buddies who I routinely talk to about my other projects. Only my gam mak partner matrixmancs knows anything about it. I've gone so far as to barely keep any info on my computer, most of it being in handwritten notebooks and sketchpads. That probably makes me sound crazy, but I feel like I'd just lose my entire purpose as a game designer if anything bad were to happen to NL, or any of it was stolen or spoiled way ahead of time.
You may have also noticed that I like to monologue about it.
In any case, keep fighting the good fight man. I feel what you're feeling.
Reminder: Fake/duplicate accounts are not allowed
author=Ratty524author=kory_toombsIn most forums, staff can use an IP comparison thingy to render such attempts moot. I don't know if this forum has it or not, though.
He should have thought ahead and used a different computer at a different ip address. Not only is it low, but not well thought out. I was at least use a public computer at a library or internet café to make sure the ip address couldn't be matched.
Kentona has tools beyond what modern science can even fathom. He'd know you were making such an attempt before you even thought of it.














