RODEN'S PROFILE
He/Him
Artist, Game Designer, Furry, Rat-Dog
Working on a game project in RMMZ since 2025.
Artist, Game Designer, Furry, Rat-Dog
Working on a game project in RMMZ since 2025.
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We need to talk about the fan games here after what happened to the Metroid 2 Project
Ratty524
Can you guys not?
Like yeah, I know it's a shitty thing, but Nintendo doesn't have a choice, here. This kind of content threatens their own copyright on their product, so they HAVE to take it down, and they have a right to do so.
It sucks that we probably have to search for more obscure download links to the game, but I think this sort of thing should have been anticipated.
Sated
There is nothing controversial about companies protecting their intellectual property. If people are moronic enough to sink their time into using someone else's IP without their permission, they don't get to act shocked or disappointed when the inevitable occurs.
^
Really sick of hearing people whine about this or spin stories about how Nintendo "abuses" their fans or "hates creativity/expression". It's the law. They can't have a copyright and not protect it. You can't remake a game they're still selling, give it away for free and expect them to not take action. Go try to do a FF7 HD Fan Remake and see if Square cares: they will. This same outrage happens every time a fan project is taken down, like it's somehow always some big shock.
If you're going to get mad at a company how about getting mad at one that's actually ruining the world instead of a silly video game company that makes crappy decisions sometimes? Fuck sakes.
Rad_Nova
The team probably could have avoided this by making it a spiritual successor to Metroid instead. Renaming it to Zetroid or something and making some slight modifications to the sprites and design might have avoided being slapped by a C&D.
This would have been one of the many smart things they could have done if they wanted to avoid the obvious.
The Featured Game Thread
I could respond in more detail, but since you'd dismiss it there's no need. Just know that commercial devs care just as much about their work and artistry as any hobby dev, and that acting like some games are "important enough to RM culture" to break the "rules" is a gross old guard viewpoint that isn't helping anyone.
Screenshot Survival 20XX
I feel like an 8 might be best, at least on my monitor. 6 and 10 are just a little too much to either side.
Screenshot Survival 20XX
The Featured Game Thread
lol my "nonsense" about RMN being a game development community and "vagueness" about supporting yourself financially
Fuck off, man. Don't start talking down to me about swearing, jingoism, and "subjectivist rhetoric" if you can't even be bothered to read my goddamn posts.
Fuck off, man. Don't start talking down to me about swearing, jingoism, and "subjectivist rhetoric" if you can't even be bothered to read my goddamn posts.
The Featured Game Thread
Dyhalto
See, that's exactly the problem. When did it become RMN's role to be an umbilical cord for aspiring gamedevs, and why do you want to transform it into such?
In case you weren't aware, this is a development centric community. Everybody here that makes games is an "aspiring gamedev" no matter what degree of success they hope to reach. What other fucking job does the site have besides supporting those goals and providing grounds for discussion with other developers?
What else should it be? Somewhere for people to come and piss their ideas and work away into an abyss?
Dyhalto
So with that said, what fanciful service does RMN provide to commercial gamedevs by giving them the Featured Game slot?
30 days of free advertising. That's it. That's all.
30 days of free advertising for your RM game on the front page of a popular RM community seems like a pretty big deal to me. I'd love to get 30 days of huge advertising space on this site. Besides, it's not like Badluck, EnHouse Studios, harmonic or any indie dev at all is rolling in money as soon as they sell their game. Support and advertising make a difference.
Dyhalto
Meanwhile, what does that do to the hobby community? It gives them the realization that they have to compete with money now. No matter how one spins their words or tries to argue for "worthy of community recognition" or other such jingoism, the reality is that demos for games purchasable on Steam will get center stage from time to time, and that leaves a bigger impression on a greater number of people than anything you, me, or anybody else in this thread will ever discuss.
This is a shitty argument considering the hobby community already competes with money, in the form of AAA games and indie games outside of our own sphere.
Yeah, sure, harmonic, Nessiah and whoever else promoted their stuff elsewhere like smart developers would. I'd gather a lot of the reason behind it was that RMN doesn't provide support for it, because people are scared of all these imaginary bad things that will "obsolete the site" or "ruin the hobby scene" or whatever.
The Featured Game Thread
NeverSilentPizzaI do think there's a considerable difference between advertising something that costs money, and pointing people towards something they might enjoy for free. And I'm sure that if you're honest, you'll see that difference, too.
The Featured Game spot is the largest, most visible thing on the front page and the first thing which appears in that slot's rotation. It's always been an advertisement- even a free game can be advertised. I don't understand this sentiment. The front page is almost entirely advertisements of the community, that's the entire point of it.
Oh, there's definitely a difference there, I just don't think that it's a difference which should prevent good games from getting the biggest spotlight, especially in light of how many gamespots are out there- a commercial feature would be literally surrounded by what are likely free games, either new and needing publicity, getting hype or of considerable notoriety depending on the spots. So I don't think it would really create a situation where we were pressuring people into buying things or excluding those who couldn't.
The Featured Game Thread
NeverSilent
You don't see anything weird about putting up a big banner on the frontpage that's essentially saying "Hey, try out this awesome game! It's one of the best our site has to offer! Oh, but you'll have to go to Steam and pay for it first. No, this is totally not an advertisement."?.
The Featured Game spot is the largest, most visible thing on the front page and the first thing which appears in that slot's rotation. It's always been an advertisement- even a free game can be advertised. I don't understand this sentiment. The front page is almost entirely advertisements of the community, that's the entire point of it.
Dyhalto
I'm with NeverSilent. Featuring a commercial game is basically advertising on it's behalf, and for what? There won't be a monetary kickback, as would be appropriate for that sort of thing. RMN will get absolutely no benefit from it.
For what? For supporting a developer who made a game worthy of community recognition and wants to sell their game to support themselves and their future game making ambitions.
Acting like we shouldn't do it because RMN doesn't get money from it is really selfish considering RMN is the one at fault for not having a store system- nobody wants to develop the site any more or work on such a thing. It's not the developer's fault that they can't sell their game here and directly support the site. I'm sure many of them would, were it possible, since most of them got their start here and still hang around in the various channels of the community.
Solitayre
i understand this viewpoint and it is more or less the viewpoint that this website has espoused. This was originally a site for free games and a lot of people have been leery about letting commercial games encroach on our territory. But times have changed. Commercial RPG Makers are viable now. Creators like Reives and harmonic have been making them for some time, and some of the most iconic known RPG Maker games are commercial now. I think it is on us to adapt to the changing market.
^
The site making itself obsolete is more of a problem if we sit here and refuse to acknowledge the ability to create and sell great RM Games, honestly. I mean, there's no way for me to get the numbers on it, but I'd wager that at least 85-95% of the games here are free to play. I don't see some huge anti-hobbyist shift happening anytime in the future, since RM is such an easy to learn system.
I would agree that commercially available games on the site should be required to offer demo versions. IMO commercial games RM or not should offer demos. Sucks that most don't.
Screenshot Survival 20XX
@Toaster_Team: I dunno, I'm not seeing an appreciable difference in texture or colour on the road since all ground tiles/textures use two colours max for their repeating sections.
Regardless, there'll be some additional stuff thrown in later to vary up the larger repeating sections and the edges, like missing/smaller cobbles and grass/dirt patches.
Regardless, there'll be some additional stuff thrown in later to vary up the larger repeating sections and the edges, like missing/smaller cobbles and grass/dirt patches.
The Featured Game Thread
NeverSilent
Hm, I'm a little sceptical about that. Featuring a game that can't actually be downloaded unless you pay money (on a different site, even) just doesn't feel right to me. We should definitely have a special spot to recognise and promote notable commercial games, but maybe not the Featured Game slot.
Not featuring commercial games feels a little weird and out of touch nowadays. If anything, we should be trying to help respectable commercial RM games reach a wider audience, since it'll improve the reputation of the engine as a development tool.
Besides, putting another section on the main page would only clutter it even more- it's already a nightmare with all that information hidden all over the place.














