RODEN'S PROFILE
He/Him
Artist, Game Designer, Furry, Rat-Dog
Working on a game project in RMMZ since 2025.
Artist, Game Designer, Furry, Rat-Dog
Working on a game project in RMMZ since 2025.
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That's a nice touch with the grass animation. I might have to uh... borrow it... for Songs from Aelsea.
PS your palettes have been getting really nice as of late. Love those oranges.
PS your palettes have been getting really nice as of late. Love those oranges.
About McBacon Jam 3
I'm not certain if I'd be down to work in another McBacon Jam honestly. The last one wasn't that interesting for me, honestly.
If anyone wants to team up with me and have me as an artist feel free to ask though. I could probably be swayed if there was some interesting potential for a neat game.
If anyone wants to team up with me and have me as an artist feel free to ask though. I could probably be swayed if there was some interesting potential for a neat game.
Bestiary!
I was gonna mention it the last time I saw these bestiary entries (on Twitter or something) but it'd be a good idea to add some sort of window/background around the sprite/info boxes there, for visibility. Maybe just a darker square of the same tiles with a border or something.
Other than that it looks great!
Other than that it looks great!
When you find fan art of your game ;w;
LockeZ
I think I'd be overjoyed even if it were, like, scat porn of my characters.
Hey, R34 is the sign that you've REALLY made it in the industry. The second I see Rule 34 of my work I'm throwing a party.
And I agree with the status. Having fanart is wonderful. I am lucky enough to share in the joy.
What are you thinking about right now?
Mouth Sweet
Hey, this looks pretty neat. Always nice to see more games with furry characters on the site (& in general).
I'll give it a shot.
Thoughts:
Overall I thought it was pretty alright. I understand what it's like to make a game while having suicidal thoughts, as I've done it before myself, so I don't want to be too harsh with criticisms here. Just a couple of notes:
-I enjoyed the writing of the characters a lot. I can't say that I totally understood the subtext of the story as it's obviously a personal thing, but the CEO, Honoree and Vivienne were all well written. The humorous charm helps to break up the depressing atmosphere and keep things fresh.
-Having a single walking sound is pretty grating. Hurts the ears after a while due to repetition, which probably isn't great in a game based around listening and having the sound on.
-For my part, playing on Easy mode, I never had to pull the gun a single time. Not sure if that was intentional for the difficulty mode. It seemed like the footsteps were always left justified even though I have stereo sound. Music made it hard to tell sometimes.
-I really like a lot of the assets and the overall atmosphere. I wasn't big on the generic office interior, but the bathroom set, the steel grating and the fleshy corridors all looked great. Good call on using a muddled static background too instead of just straight black/darkness.
-For the most part the music & sound was neat, outside of the aforementioned footstep thing. I think in some areas, like the flesh halls, the walking prolongs the song just a little too much and it starts becoming tiring. But overall I liked the sound of the game.
I'll give it a shot.
Thoughts:
Overall I thought it was pretty alright. I understand what it's like to make a game while having suicidal thoughts, as I've done it before myself, so I don't want to be too harsh with criticisms here. Just a couple of notes:
-I enjoyed the writing of the characters a lot. I can't say that I totally understood the subtext of the story as it's obviously a personal thing, but the CEO, Honoree and Vivienne were all well written. The humorous charm helps to break up the depressing atmosphere and keep things fresh.
-Having a single walking sound is pretty grating. Hurts the ears after a while due to repetition, which probably isn't great in a game based around listening and having the sound on.
-For my part, playing on Easy mode, I never had to pull the gun a single time. Not sure if that was intentional for the difficulty mode. It seemed like the footsteps were always left justified even though I have stereo sound. Music made it hard to tell sometimes.
-I really like a lot of the assets and the overall atmosphere. I wasn't big on the generic office interior, but the bathroom set, the steel grating and the fleshy corridors all looked great. Good call on using a muddled static background too instead of just straight black/darkness.
-For the most part the music & sound was neat, outside of the aforementioned footstep thing. I think in some areas, like the flesh halls, the walking prolongs the song just a little too much and it starts becoming tiring. But overall I liked the sound of the game.
10 pushups 10 situps 10 squats 1km walk everyday
Now that I'm back in Toronto I'm starting up a 6 day rotation of workouts around my school week. Two days of running .5 and .25 miles and one day of bodyweight exercise- planks, leg lifts and push ups. Thursday for rest and beers as per the usual, since my week ends on a wednesday like last time.
I'm hoping to get to the point where I can double up on my running routine and make it a 1.5 mile a day thing, but right now I need to get back into the swing of it since I didn't do any running on vacation.
I'm hoping to get to the point where I can double up on my running routine and make it a 1.5 mile a day thing, but right now I need to get back into the swing of it since I didn't do any running on vacation.
Screenshot Survival 20XX
As far as I know there's not a whole lot I can do about the AA, especially not at this stage since a lot of stuff is based around that font at that size. Truth be told it's not something I'm super worried about myself, even though it could be more ideal.
C seems to be the universal favourite from the feedback here and elsewhere. Thanks everyone.
C seems to be the universal favourite from the feedback here and elsewhere. Thanks everyone.















