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Runic Cipher
An old school JRPG with a refined style.

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also not dead

>tfw you've been working on the same project for almost two decades straight

We got this.

Early Draft of the Biggest City in the Game...

Most of it is just a placeholder at the moment, but I do plan on refining things further. I'm also going to add more land mass to the left side (inaccessible in-game). The one in the middle will have all sorts of bridges and passes (it's a street merchant area).

Seeking Testers (Again)!

Argh, I hate it when that happens... Fixed now, thanks to your report.

There are also a couple of other bugs that I'm aware of, such as earlier on when the screen pans a little too upwards (right after the first mission) and the game crashing at the end of the demo (it's just one cutscene). I can send you the revisions in the meantime.

Cheers.

Finding It Within Yourself to Keep On Gam Making

True, it's all about commitment. The lack of motivation truly fucked me over and I'm never doing that to myself again.

Seeking Testers (Again)!

Nice, I'm glad you're enjoying the demo! I look forward to your review.

Thanks for the bug report, too. I'm assuming that by "nearby big city", you mean Sassoon? I'll check to make sure it doesn't happen on the next build.

Demo Finally Available Again

So far, one glitch has been reported:
You can use Retreat and successfully flee the first boss battle, and the scene will carry on as if you'd beaten that boss. This is already fixed and will be on the next build.

Chapter I to Be Uploaded Next Week

I know it's been more than a week since the announcement was made, but I'm still going to release it this December (it's for certain now). I've spent a lot of time fixing up dialogues, maps, and some gameplay mechanics (there will even be a precious metals trading system based on market value), so I think everyone is going to be really impressed with the demo now compared to its previous 2013 build.

After I release it, I'm going to focus on finishing Chapter II. This city I'm mapping is going to be a behemoth once I have all three of its outer maps (!) finished.

Thank you all for your patience. I just need to wrap things up to ensure the demo is of satisfactory quality.

Signs of Life?

Indeed, we've been collaborating on this project again. As of this writing, just fixed some dialogue errors from earlier cutscenes. Things will be a lot more uniformed now. Kindly give us a bit of time to get the ball rolling.

Signs of Life?

The fault is on the EasyRPG Player binary for that. It forces you to use the battle system that comes with AI functionality, instead of the much simpler one while the ATB gauges are still filling up (not the one with the character portraits). Some animation effects are a bit off in that they are slightly positioned above the actual target. Also, I can't see any weapon sprites when attacking, even though everything works fine on the default program.

I'm sure I could fix some of those issues by compiling from source.

Signs of Life?

I use David Overdrive Patch (helpful when it comes to managing enemy data and such), which comes with binaries for both the editor and the player.
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