RYDIAMIST'S PROFILE

Final Fantasy: Legend of...
A Final Fantasy fangame that faithfully recreates the mechanics of classic Final Fantasies, with a light-hearted feel.

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EquipSummon.png

Will Zephyr and Reiner have some other new unique abilities too? Seems like their skill lists will be a bit sparse compared to the other characters if they have to equip all of their skills. :O

Bug Reports

Ok, I have completely removed the script that was responsible for the popup issues so that should be fixed now.

As for Jipang, did you begin the Phoenix quest by speaking with Goldbug at Port Enaya? If so, that's related to that and intended. If the NPC doesn't stop doing that after you finish the quest, that's a problem.

As for Mielo, are you referring to Magissa? She was disappearing and reappearing? Sorry for all these questions but I am having a bit of a hard time narrowing it down.

Bug Reports

Ok, that's weird... I'll look into it but the old back attack message should be completely gone... I don't know what is still causing it to come up at all.

I'll look into those NPCs also, no idea what could be causing that...

Final Fantasy: Legend of Balance

I'm glad you liked it! =)

I'm kinda surprised more people haven't commented on the bonus dungeon considering it's a giant nostalgia bomb.

Bug Reports

Did you have a Salve Ring equipped? And is this any character or only certain ones? Just testing I am having a hard time reproducing it.

Bug Reports

Have you patched your game recently? This issue should have been fixed a few patches ago. Let me know if it still comes up if you have the latest version, though. And thanks for the kind words! =)

weirdness.png

This looks really cool! I love how the background kinda blends into the tiles. Does it animate like FF6?

ForestSpirit.png

Oh my...

Also, I absolutely love your forest maps!

JESUSCHRISTTHATDAMAGE.png

For damage limit, I used this script:

http://www.rpgmakervxace.net/topic/11658-damage-limit/

Victor has one too, but the notetags are broken. This one lets you make certain skills exceed your preset limit, and also lets you make equipment/states with "Break Damage Limit".

I like there to initially be some limit in place that gets broken by certain skills and then eventually wide open by equipment late game. It makes it even more satisfying to me than to have no limit out of the gate. Limit Breaks though, should definitely not be restricted in damage so yay for these numbers! =D

Final Fantasy: Legend of Balance

Yeah, I hadn't really expected that people would go back and do it again except to just slaughter the end boss. But it'd be easy enough to do, I'll have a powered up final boss unlock when you beat bonus dungeon. =)