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How to explain your game to an asshole

author=Max McGee
Silly me, I thought the answer was "don't".

Anyway, this is a great talk for its length. Although from personal face-to-face experience the method described here CAN backfire.


Devs wind up caring what assholes think or say about their games. You included. Anything to help the process, I suppose.

People complaining about a half ass / bad review

author=sixe
author=amerkevicius
I could care less
couldnt

thats my contribution for this topic

It actually works both ways.

"I couldn't care less." Means your level of care can't go any lower.

"I could care less." Means it's insignificant enough that you could give it less thought than you're currently giving it.

And that's my contribution.

But seriously. A dev should not have to be grateful to receive a review of any kind. Especially if the review is terribly written (positive or negative).

Confetti

Pretty simple question. How would I simulate confetti for a victory parade? I'm using rm2k3.

I'm assuming it'll be by using multiple pictures, but I can't figure out how to give it authentic falling movement.

One of my concerns is how to shape the pictures so that it doesn't look like snow. And since I'm looking to make yellow confetti, avoiding yellow snow.

I'm sure someone's tried this before. Any ideas?

Lorelai, Queen

Brilliant use of facial expressions. Despite your awkward choice of words at times, your characters' layered personalities shown through pretty quickly, especially Lorelai.

The first 5 minutes of Lorelai, she's cynical. Knows her nanny is lying. Jokingly calls herself old. Then she hears the bandits and starts smiling. Instant characterization. Hell, if that line was said without the smile, the gamer would get a totally different perception of her. I love it, and I don't think there's enough of it in RPGs, indie or professional.

The rest of your game is class above surely, but I personally most appreciated how you portrayed Lorelai. Nicely done. Can't wait for more.

Basic PLOTTING

author=Dudesoft
Super genius?
By compared to who? You? He's very famous. In 50 years will JK Rowling be a super genius?
She was famous, not the best of this generation.

I don't get anything you're saying here.

Mozart was definitely a freakish child genius. He's pretty much the standard for child prodigy. He's not just 'famous.' So is Lionel Messi. Yeah, no matter how much you practice, you won't be able to replicate what they can do. So no, talent is NOT bullshit, it's damn important.

I don't know what JK Rowling has to do with a discussion of talent.

Art is a form of language. You LEARN it. Anyone can be taught to paint. Anyone can be taught to play music, anyone can be taught to speak Japanese.
If you grow up in a house with Japanese parents, should I be impressed you can speak Japanese?
Mozart wrote a symphony when was 5 or so? He grew up in a home where music was a language. His parents were both musicians.

You can teach your kids as hard as you want, you'll never get your 5 year old to write symphonies like Mozart. Talent is not bullshit. To believe otherwise is to have never once in your life tried to do something and failed while others succeed with less effort.

Basic PLOTTING

Talent is absolutely not bullshit.

I've played with dozens of athletes twice as good as me who have never once worked as hard as I do on my craft. Actually, I don't even know why I would need to give any kind of testimony to such an obvious truth.

Saying that talent is bullshit is chalking up people's inadequacies to laziness. No, you can't learn everything.

What an insult that you use an inhuman super genius like Mozart as your example. You think no parents in history have ever drilled their kids in music as comprehensively as Mozart's parents?

Anyway, back to the article.
for a story to be enjoyed by the widest possible audience

That line needs to be prefaced at the top. Otherwise, I have to disagree completely.

Artst for tilesets, char sets,battle char sets, and maybe a few other stuff

Sir Spamalot?

How do you decide to make a story into a game?

When I need music.


Basically, your question is why use games as the medium to express your story? Music is my reason. Words alone can create visuals to a pretty decent extent. But music, no. And I'm not making a video production. I can express a pretty great story through this medium.

And WonderPup, your dialogue won't be too much if it's good dialogue. The reason people don't like lengthy, wordy cutscenes is because they're 'usually' incredibly boring. If the audience is entertained by it, which is damn hard I imagine, just do it.

Your Top Features in Games

author=prexus
No, Messi. That doesn't work.

The point of on-touch encounters is that you can avoid them by running around them. If you are then given a second opportunity when they touch you, that is redundant and non-sensical. Unless it was a special ability of a character or item you have equipped, then maybe.



Redundant and non-sensical? You've never been caught by an on-touch encounter that you wanted to avoid? How about if there's 3 or 4 of them chasing you in an area? The point is to let you skip it if you want by choice.

I remember games like Lunar Eternal Blue had on-touch encounters that were very hard to avoid.

My skip battle prompts are borderline minigames. It's more like fight alternative than fight skip(you're rewarded exp and moneys that you would have earned from the fight by winning), but it's quick and you don't have to do the fight. It's certaintly not redundant to running around them.

Your Top Features in Games

I do a reaction prompt when a field enemy touchs hero, click it in time and the battle is skipped.

Something like that oughta work, right?