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Return of the OneHour

author=sbester
Sounds fun but I don't do the IRC thing... any chance of outsiders doing it too?


I'm sure they can accomodate, as long as you know the designated hour ahead of time. Maybe post the game and topic at that moment.

Cenrio.png

This looks so alive. Amazing stuff.

Interracial Relations



Places I've lived, there's plenty of interracial couples, so almost nothing catches my attention.

I say almost, I do notice whenever I see a white dude and black girl. That one's rare. I mean black dudes date white chicks all the time, but the opposite really stands out.

Return of the OneHour

You could do a lot more in 3 hours, but maybe it's harder to get enough people to have those exact 3 hours free?

Health Bar

I've never used VX-Ace so I don't know if there's an easier way to do it on that engine, but I would use pictures and variables.

Keep a process running to check what value your Health, Sanity, Stamina are at, and have it autoreplace the picture for each variable. Those processes shouldn't do anything except replace the onscreen image, so you don't overcomplicate it.

One more process for however you recover stamina, I'm guessing time.

Splitting one large game into multiple smaller games

author=dragonheartman
I've also noticed a lot of people really want a save transfer feature. Whenever I released a chapter that broke save compatibility, people got pretty bummed they had to play through the project again, even if I changed things around a lot.


Maybe build in a chapter skip feature? Highly recommend not to use it if you changed the previous chapters significantly, but at the same time have that option available for anyone who will unlikely play the old chapters again.

I think an issue arises with maintaining the choices the gamer makes, if such features are a part of your game. Maybe do something like in Mass Effect, where if you happen to not load the previous game's save data, you can at that point choose what choices you wanted to affect the continuity.

It's not ideal, but I'm not sure how much you can do about save compability in long games that are bound to be updated.

Splitting one large game into multiple smaller games

author=Archeia_Nessiah
The only problem that I found with these is that save files become defunct if you do major script updates like fixing a bug and all those stuff :(

Isn't that the case as well even if you just update a completed single game?

Basic PLOTTING



My interpretation is that the "Talent is bullshit" motto is a counter to the excuse used by many people who don't even attempt to learn because they think they don't have the talent for it.

For the most part, that's a result of not knowing your potential and limitations. This is for skills that seem daunting but in reality most people could learn.

My arguments have been in defense of the upper echelon of human capacity.

I maybe could practice soccer harder than Leo Messi does, but I couldn't practice so much as to make up for the gap in talent, since he already trains as hard as possible. In fact, my failure or the failures of any other athlete who aspire to play at Messi's level wouldn't be for lack of trying or for lack of proper training.

@Ookami - I'm of the belief that the mental fortitude, which is so important to hard work and determination, is a talent/skill like all the rest. As in, it's not simply a decision to be made.

Basic PLOTTING

I never once said talent alone trumps hardwork and skill.

But how do you compete with a talented person who works just as hard as you? Impossible. You're ignoring talented people who also work hard. Talent and hardwork are obviously not mutually exclusive.

It's not possible for me to work hard enough to match Messi, who already works harder than most, BECAUSE of his talent advantage.

My argument is still that you can't disregard talent.

Basic PLOTTING

Well, that's obvious.

My argument against "talent is bullshit" is that it demeans people who fail to do something as just having done it wrong or not working hard enough or anything along those lines.

A person with talent might get twice the results out of a given amount of work that a person without talent does. And many times it's just not reasonable and sometimes impossible to just "work twice as hard to make up for it."