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Super RMN Bros. 2 Review

author=Link_2112
Reply to this instead.

Getting there bro, chill. I have to go back and look at the level names, which I didn't keep track of.

Super RMN Bros. 2 Review

author=Solitayre
I'm not entirely sure the text of this review matches the score, but I'm willing to take your word that you enjoyed the game.


Could you explain to me what part of the text doesn't match the score?

I'm basically describing my experience playing the game, which I thought was fun.

Almost everything that was wrong with the game had relatively low impact on my gaming experience, for some of the reasons that I stated.

As a reviewer, I couldn't overlook the issues. But since those issues didn't terribly hurt my experience as a gamer, I didn't take off too many stars for them.

twototango.png

author=Ashley_Lacure
The Way was the first game to show me this system and I loved it in its context. Looks cool here too.


I haven't played The Way, but I heard it's worth playing.

As for multi party puzzles, they're my favorite. I had to utilise them.

This might be an early announcement but...


Hell yeah.

Mak gam > college.

Can't wait.

Adding those little details - Do you do it?

author=Essenceblade
For example, things like towns and villages have a little history or setting to them upon entering the area for the first time. The question is; do you add any form of background or history to them?

You have no idea.

I've spent the last 6 months writing everything I need to write for this one city.

Beginner's Intimidation and High Standards

author=LockeZ
Unfortunately some people - like Sauce and Max McGee - will accuse you of being a dick just for saying you dislike something.

I've only called Despain a dick since I've been on this website, and that guy was admittedly mocking me. It wasn't remotely uncalled for. So I would say slander is pretty damn appropriate.

Going commercial?

author=calunio
Wow, really? Am I the only one who makes games just as a hobby and would not go commercial under any circumstances?

Under no circumstances? If you were paid a ton of money, you still wouldn't? Even grant you circumstances like... it's your own production, you can make whatever you want, however you want it.

Do you have a job that's more entertaining or fulfilling than making games? That would be the main reason you wouldn't want to make games for a living, I guess. I know if a career in pro sports were available to me, I'd jump all over it.

If your question is would you sacrifice your small time free games dev status for a few bucks per game? Then no, I wouldn't.

I like being able to do whatever I want as a dev. If making games for a living means that I don't get to do whatever I want, then no, I wouldn't to. One of my childhood friends works for EA out in San Francisco. I wouldn't want his job.

Similarly, I would want to play in the nba or mlb or whatever, but I wouldn't want to be a D-Leaguer and have to go overseas for small pay just to be a pro athlete.

But given great circumstances, I would want to make games for a living, hell yeah.

AT_Screen_13.png

is that transparent evented water? if so, think you could hook me up?

by the way, this screen is fabulously savage - so much so that you're pretty much obligated to do the raise/lower water level dungeon thing

A time travel system - To the past and present.

I didn't say there are no plotholes in great games.

I said that people don't generally like the plotholes. Those are flaws, not strengths. You try your hardest to limit them.

There's a big difference between keeping the audience in the dark about plot points versus blatant inconsistencies in plot points that the writer may have missed, which is how the term 'plot hole' is used.

Besides that, most people take on a suspension of disbelief when experiencing something as abstract and unbelieveable as time travel.

lembranpc1.png

author=Dyhalto
That portrait is horribly pixelated.


Very true.