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Having trouble kickstarting my plot...
His dad being a respected crew member could help with a few things.
First, that gives the gang a bit more of a family feel, that they'd look after him out of respect for his father.
Second, it gives some leeway for dissent and group conflict. Maybe a few members think the kid's a waste of time, don't care much for his father, etc.
To tell you the truth, most RPGs give grossly underdeveloped or outright ignore motivations for party members. If you're gonna write a proper story, you'll have to be careful that certain personality or background elements you establish don't conflict with the direction you want.
First, that gives the gang a bit more of a family feel, that they'd look after him out of respect for his father.
Second, it gives some leeway for dissent and group conflict. Maybe a few members think the kid's a waste of time, don't care much for his father, etc.
To tell you the truth, most RPGs give grossly underdeveloped or outright ignore motivations for party members. If you're gonna write a proper story, you'll have to be careful that certain personality or background elements you establish don't conflict with the direction you want.
Having trouble kickstarting my plot...
Presentation and execution > premise
If your characters are likable enough, just about any variant of your misadventure can take off.
That being said. Inadvertently assisting the gang and being marked an accomplice is a major winner in propelling the story and for comedic effect.
I'd couple that with - the protagonist has some important or unusual or ridiculous talent that the gang can't ignore - thereby giving the gang a reason not to ditch him as soon as they escape.
Reasons could be:
A) He's an amazing thief in his own right.
B) He's an absolute beast of a fighter.
C) He possesses the knowledge necessary to obtain the treasure they're looking for (like his father passed it on to him before he died - can't be an object since the gang could then kill the hero and take it from him)
I think you should pick your scenario based on what kind of person you want your protagonist to be.
Whether that means he's the driven man who wants to finish his father's work, or he's the naive young man who gets swept up in misadventures.
That's a big difference for the tone and direction of your plot.
If your characters are likable enough, just about any variant of your misadventure can take off.
That being said. Inadvertently assisting the gang and being marked an accomplice is a major winner in propelling the story and for comedic effect.
I'd couple that with - the protagonist has some important or unusual or ridiculous talent that the gang can't ignore - thereby giving the gang a reason not to ditch him as soon as they escape.
Reasons could be:
A) He's an amazing thief in his own right.
B) He's an absolute beast of a fighter.
C) He possesses the knowledge necessary to obtain the treasure they're looking for (like his father passed it on to him before he died - can't be an object since the gang could then kill the hero and take it from him)
I think you should pick your scenario based on what kind of person you want your protagonist to be.
Whether that means he's the driven man who wants to finish his father's work, or he's the naive young man who gets swept up in misadventures.
That's a big difference for the tone and direction of your plot.
New_Lighting_FX.PNG
I like.
Can't remember what it looked like before now, but I remember not liking your last lighting look.
Can't remember what it looked like before now, but I remember not liking your last lighting look.
New_Lighting_System.PNG
I like it.
Can't remember what it looked like now, but I remember not liking the lighting you had before.
Can't remember what it looked like now, but I remember not liking the lighting you had before.
Welcome your new overlord of Games
Bad games you love any ways.
author=sbester
I could really go on, as I typed that all in like 1 minute. But I won't, it was definitely a major disappointment to me personally, regardless of how many COD lovers thought it was an improvement.
Perhaps we should separate "disappointment" and "bad game"?
For all your complaints, it's still a much much better game than some of the other ones mentioned. Like Deadly Premonition, my god.
Bad games you love any ways.
Bad games you love any ways.
author=Max McGee
The Way of the Samuraiseries (specifically 1 and 3) is probably the best example of legitimately bad games (omfg don't get me started) that I love anyway (collecting swords (fighting styles) is so addictive that I will put up with what is essentially an All Star Team of bad game design ideas to do it, even if the games frequently cause me controller biting frustration).
I have played through them hundreds of times while fully aware they are terrible.
Correct.
And in full anticipation of the next horrible WotS, 4 is coming out for release in the states this year apparently. I've heard you can switch stances with the same sword this time around. It's the little things. Can't wait.
Seeking A Team
author=ArcaneMidnight
In what way would I do this?
For example, say I'm good at choreographing/directing cutscenes. I'd make a video.
Or say, I'm good at writing witty dialogue. I'd show some samples of scripts.
Do something to make people interested enough in working on a project with you that they'd take time away from other things, like working on their own projects.